okay... first time I open the save (Thanks CH for forwarding it). Some remarks...
1. do I miss something, or do we have 13 free units available, not 12 as reported earlier? I'm counting 12 in Eliopolis, and 1 cat in Monsoon.
2. RP mystery... their capital is in disorder? how does something like that happen?
3. Hurricane: I don't know if you changed it already, but whatch out, CH! You're missing 1 turn here: Copernicus can complete in 4 turns, not in 5. All you need to do is switch the sea tile to a mountain, and you will get to 20 spt, enough to do the remaining 79 in 4 turns (meanwhile starving 1fpt).
If you forgot to MM this this turn: it's a pity... the only way to correct it is to sacrifice a worker.
4. as already mentioned in the Smith's Trading thread, we can reach 33 spt in EotS... a pity. I'm not sure if a courthouse could bring that to 34 by avoiding one shield waste, maybe a CH and 2 lux from ND (together with the Cathedral about to complete) might do the trick.
5. Arashi is also able to get to 33 spt with RR... but at the expense of quite a few cities...
6. Could someone tell me how F11 looks? That button on my keyboard has broken (toegether with the PgUp and PgDn ones), I can't access it. It's a bit silly to buy a new keyboard for 3 buttons you hardly ever use, right
The reason why I'm interested is that it seems like we've got a lot more culture (maybe even double) generated per turn then Lego has... I wonder how many libs they have. They have 24-25 cities (if they don't live on a doughnut), with a pop a little higher then ours... it would be interesting to estimate their bpt.
7. Inchon would indeed be better of with a CH, instead of a harbor. A market would also be nice... to get into WLTKD. I would build those two before a harbor... probably the CH first as it is cheaper.
8. how long will it take for Lego to complete Sistine (if they go for it, of course)? 3 turns? 2? 4 maybe? They can make 35 or 36 spt, after waste. Let's hope they pick Sistine and not Copernicus (which would seem strange, as they could have build it already), or switch to Smith's. And let's hope it's more then 2 turns, as otherwise our prebuilds get messed up.
9. did we knew already Lego had econ? Otherwise I've been setting scientists for nothing
10. a lot of our cities could get into WLTKD with 2 more lux, or 1 more lux + colisseum. maybe we should consider that for pay from ND.
11. Please make sure one thing never happens: that our prebuild city for ToE is exposed. You can start the palace there right now for all I care. The moment one of the older wonders is used, people will know which city to investigate.
12. similar, I would set Tempest to a GLib prebuild after it completes Newton's (hopefully), maybe after a few turns pauze. And before any shields are lost, change it to a bank... if later teams want to investigate, they will chose Tempest before Arashi (hopefully).
13. As I played with the tiles a bit, I'm not sure how Arashi was arranged. However, I'm sure it can produce more: add one worker, and set the others to work 3 floodplains, all the hills reachable, 3 mountains and 3 grass (1 bonus). This means one grass needs to be mined, instead of irr. We need to max this city even more then Hurricane, otherwise the ToE is going to take a lot longer then the 19 or 20 turns we need to get to SM. It should not affect Tempest's eta to Newton (which might BTW be changed to Cop in 3 turns, as it will complete 1 turn faster)
14. To be sure we, we probably need to get steam asap, meaning running a large deficit, as long as we can get the tech in 5 turns... the more time we have to build RRs, the better. And please, RNG, give us coal!
That's about it for the moment... It seems to me we're at
DeepO
1. do I miss something, or do we have 13 free units available, not 12 as reported earlier? I'm counting 12 in Eliopolis, and 1 cat in Monsoon.
2. RP mystery... their capital is in disorder? how does something like that happen?
3. Hurricane: I don't know if you changed it already, but whatch out, CH! You're missing 1 turn here: Copernicus can complete in 4 turns, not in 5. All you need to do is switch the sea tile to a mountain, and you will get to 20 spt, enough to do the remaining 79 in 4 turns (meanwhile starving 1fpt).
If you forgot to MM this this turn: it's a pity... the only way to correct it is to sacrifice a worker.
4. as already mentioned in the Smith's Trading thread, we can reach 33 spt in EotS... a pity. I'm not sure if a courthouse could bring that to 34 by avoiding one shield waste, maybe a CH and 2 lux from ND (together with the Cathedral about to complete) might do the trick.
5. Arashi is also able to get to 33 spt with RR... but at the expense of quite a few cities...
6. Could someone tell me how F11 looks? That button on my keyboard has broken (toegether with the PgUp and PgDn ones), I can't access it. It's a bit silly to buy a new keyboard for 3 buttons you hardly ever use, right
The reason why I'm interested is that it seems like we've got a lot more culture (maybe even double) generated per turn then Lego has... I wonder how many libs they have. They have 24-25 cities (if they don't live on a doughnut), with a pop a little higher then ours... it would be interesting to estimate their bpt.
7. Inchon would indeed be better of with a CH, instead of a harbor. A market would also be nice... to get into WLTKD. I would build those two before a harbor... probably the CH first as it is cheaper.
8. how long will it take for Lego to complete Sistine (if they go for it, of course)? 3 turns? 2? 4 maybe? They can make 35 or 36 spt, after waste. Let's hope they pick Sistine and not Copernicus (which would seem strange, as they could have build it already), or switch to Smith's. And let's hope it's more then 2 turns, as otherwise our prebuilds get messed up.
9. did we knew already Lego had econ? Otherwise I've been setting scientists for nothing
10. a lot of our cities could get into WLTKD with 2 more lux, or 1 more lux + colisseum. maybe we should consider that for pay from ND.
11. Please make sure one thing never happens: that our prebuild city for ToE is exposed. You can start the palace there right now for all I care. The moment one of the older wonders is used, people will know which city to investigate.
12. similar, I would set Tempest to a GLib prebuild after it completes Newton's (hopefully), maybe after a few turns pauze. And before any shields are lost, change it to a bank... if later teams want to investigate, they will chose Tempest before Arashi (hopefully).
13. As I played with the tiles a bit, I'm not sure how Arashi was arranged. However, I'm sure it can produce more: add one worker, and set the others to work 3 floodplains, all the hills reachable, 3 mountains and 3 grass (1 bonus). This means one grass needs to be mined, instead of irr. We need to max this city even more then Hurricane, otherwise the ToE is going to take a lot longer then the 19 or 20 turns we need to get to SM. It should not affect Tempest's eta to Newton (which might BTW be changed to Cop in 3 turns, as it will complete 1 turn faster)
14. To be sure we, we probably need to get steam asap, meaning running a large deficit, as long as we can get the tech in 5 turns... the more time we have to build RRs, the better. And please, RNG, give us coal!
That's about it for the moment... It seems to me we're at
DeepO
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