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Turn 162 : 470 AD

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  • #31
    Speaking of short rushing...

    If no one (this includes me, clearly, since I too get the saves) the time or inclination, I understand, but perhaps it would be benificial to create a list of each city, it's current build, its current shield count, and its shields-per-turn output.

    It's a lot of work, I know, and I'm not inclined to deal with it tonight, but I might do it later this week. If someone else steps up, so much the better.

    Once we have that information, I'm happy to crunch the numbers and figure out where we can cut turns off builds here and there with fairly small sums of money.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • #32
      I had a note from ND, saying :

      I doubt that we have a Tech that you can use any turn soon. But we can
      still do the Luxtrade. We give you spice if you want, just send your lux
      acceptet I promise that Zayxus will send Spices acceptet this turn.

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      • #33
        I wonder why they want to do it like that - presumably so that they get it straight away - do we trust them? Is it advantageous for us too if we do it like that?

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        • #34
          On the short rushing - a good idea but there's a fair bit of turn-to-turn MM which is difficult to predict over many turns For example, Tempest needing only a few shields for its temple, it can lend its mines to OG and WW for a turn.

          I'll try to identify the 'stable' cities that can be planned for, but some tweaking needs doing ad hoc.

          [edit : Once the aquas are done things could stabilise more, but food and shields tend to get shared around our overlapping cities.}
          Last edited by Cort Haus; January 13, 2004, 20:30.

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          • #35
            odd message from nd.

            maybe they need us to send as accepted as a sign of faith?

            If it goes sour we could cut the road the lux is on, but I don't think there's anyway to control whose supply is cut. hmm...

            They've forgotten to do things like this in the past, so they better remember this time if we do this or I'll.....

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            • #36
              I'm inclined to send Furs unnaccepted, and let them send Spice accepted. They're asking for us to trust them so they get one turn's benefit. No, I don't think we're obliged to do that.

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              • #37
                Originally posted by Cort Haus
                I'm inclined to send Furs unnaccepted, and let them send Spice accepted. They're asking for us to trust them so they get one turn's benefit. No, I don't think we're obliged to do that.
                I agree. if they ask, say we forgot or don't want to get stuck with them not giving up their goods. We don't owe them any favors.

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                • #38
                  Hey if they stiff us we could always threaten to surrender to Lego

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                  • #39
                    nice one, vmxa1

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                    • #40
                      Builds and MM

                      Discover Astronomy, start Banking.

                      Santa Ana builds temple, starts Aqua.

                      Set lux to zero and use taxmen in Hurricane, Tornado, and entertainers in EotS and Bolderburg

                      Fiddle Bolderburg, Cyclone and Tornado to give them what they need for food

                      Set Banking for 4 turns. -20gpt. (We need to tell RP to quit research, send us what gpt they can - 20gpt woudl be nice (leaving themselves some to rush builds) and after their cats are done to start on markets, harbours and aquas - leave the research to us for now.)

                      Tempest releases its mines for OG and WW for one turn as it completes its temple.

                      Tweak Arashi for 18spt.

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                      • #41
                        btw, it was above determined that getting Banking first and building Banks in EotS, Tempest and Arashi will boost our research to cover the extra turns spent getting Banking for ourselves.

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                        • #42
                          Originally posted by vmxa1
                          Hey if they stiff us we could always threaten to surrender to Lego

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                          • #43
                            Units on Stormia

                            General shuffling down as units come out of N. Stormia - last woker seawall tile now covered by mil. unit, and fortifying. Spares from N.Stormia sit in Eliopolis.

                            Workers in Monsoon wait for the aqua (3 turns)

                            Worker near Eliopolis heads towards unirrigated plains at San Diego-77

                            Irrigate Inchoff's three grassland

                            4 workers nr Santa Ana move north

                            Worker near EotS goes back south - maybe a forest chop there soon.

                            2 workers start mining Inchoff-4


                            galleys

                            Galley disbands in Inchoff, which switches to Aqua

                            Galley near Port Isolation moves to Santa Barbara-7, other galley on that coast moves northeast.

                            We may need to use these galleys to block the coastline to allow our units to switch with RP when the time comes. GoW have a galley on the prowl up there.

                            2 galleys in south sea head homewards.

                            1 galley disbands in Eliopolis - temple in 2 turns (down from 4)

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                            • #44
                              do marines ignore the fortress bonus? If not, we might start fortressing our sea wall (yes, I know its a long project), would aid in our defense in 100 turns.

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                              • #45
                                Diplo

                                ND have ruled out tech co-operation for the time being - which is not a great sign, but maybe a fulltime diplomat to ND could get working on that.

                                Sent Furs to ND unaccepted.

                                Sent Astro to RP accepted.

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