Further analysis : f*uck the SP - lets get out alive
So we have a plan for an effective withdrawal that concedes the land, has no time to pillage, but gets at least 30 of our units out - enough to make a good start on our sea wall.
The alternative is to try and stick it out, but the current risk/benefit outlook doesn't look good for staying, in my view.
It comes down to boats - to get most of our troops off we must take 18 units away this turn to get the boats back for the rest. This means we have to commit to a withdrawal now. If we stay, we might be able to grab some saltpeter, but for what, and at what cost?
We'll spend units holding GoW off. If there is any SP, they know where it is and could put their monster stack there. We have to get there, road it, keep a barracks city to upgrade the pikes - if there are many left, and stop research again to raise money. More turns, more attrition. We might be able to upgrade 4 pikes but will they and anyone else escape - and what are we going to do with them if we do get them out? Sitting on the coast doesn't need an expensive upgrade. vmxa1 got me thinking about this when he asked whether the SP was worth it. I said at the time that it was worth it but then I didn't anticipate that GoW would come after us rather than Pamplona.
Our path is clear. Or rather - it will be once we snip that road and start the escape. The alternative is death and sacrifice and possible GoW GL's - for nothing.
If anyone can modify the plans to include pillaging some hills round NM without impairing our own escape, then fine, but I spent hours last night staring at it and am convinced that sleepy's snip-and-run idea is our best option.
OK, so the bastards get a load of nice mines - but in the event of Bob vs Lego next we wanna see Lego get hurt, right?
So we have a plan for an effective withdrawal that concedes the land, has no time to pillage, but gets at least 30 of our units out - enough to make a good start on our sea wall.
The alternative is to try and stick it out, but the current risk/benefit outlook doesn't look good for staying, in my view.
It comes down to boats - to get most of our troops off we must take 18 units away this turn to get the boats back for the rest. This means we have to commit to a withdrawal now. If we stay, we might be able to grab some saltpeter, but for what, and at what cost?
We'll spend units holding GoW off. If there is any SP, they know where it is and could put their monster stack there. We have to get there, road it, keep a barracks city to upgrade the pikes - if there are many left, and stop research again to raise money. More turns, more attrition. We might be able to upgrade 4 pikes but will they and anyone else escape - and what are we going to do with them if we do get them out? Sitting on the coast doesn't need an expensive upgrade. vmxa1 got me thinking about this when he asked whether the SP was worth it. I said at the time that it was worth it but then I didn't anticipate that GoW would come after us rather than Pamplona.
Our path is clear. Or rather - it will be once we snip that road and start the escape. The alternative is death and sacrifice and possible GoW GL's - for nothing.
If anyone can modify the plans to include pillaging some hills round NM without impairing our own escape, then fine, but I spent hours last night staring at it and am convinced that sleepy's snip-and-run idea is our best option.
OK, so the bastards get a load of nice mines - but in the event of Bob vs Lego next we wanna see Lego get hurt, right?
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