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  • as in 6240 gold?

    That's a frickin' huge amount. Maybe we could do 4k (200/20) + rubber + future considerations

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    • Ah, okay, CH. didn't realize it worked out like that. But that still means Mass transportation needs to be sold, so the problem only shifts: we do 3 techs, they do 2.

      please, no gpt deals which end after the invasion point! future considerations sound nice, though. excellent decoy

      DeepO

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      • Damn, I should pay more attention when reading. Sorry, CH So 6240 gold, heh? Nice

        DeepO

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        • last pics (forests, and maps) in turnthread 217

          DeepO

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          • something else: an estimate on how much money we'll need.
            upgrade costs are twice the difference in shields between units, right?

            So, spears upgrade to infs for 160 gold, pikes for 140 gold, rifles for 40
            cats upgrade to arts for 120
            galleon upgrade to transport for 80
            MI to guerilla for 100(? not sure on shield cost)

            we've got
            - 8 spear --> 1280
            - 27 pike --> 3780
            - 27 rifle --> 1080
            - 14 galleon --> 1120
            - 8 cat --> 960
            - 12 MI --> 1200

            in total, that's 9420 in gold. We currently have 4200, and expect to receive 4500 from GoW. while selling tech to ND, and getting funds from RP, we're more or less running no deficit, at max tech. So right now, we can upgrade most of our units (e.g. leaving the MI last), while racing ahead in tech.

            This means that MI will become available soon too. upgrading 100 infs to MI --> an extra 2000 gold.

            Conclusion: we don't have the cash to spend foolishly, but won't need to save on our tech expenses either. Great!

            DeepO

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            • mobilization calculations

              Also note the post a few above with a procedure on how to send lux

              DeepO

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              • Modern Era Tech Costs

                Rocketry - 5760
                Fission - 6720
                Computers - 6240
                Recycling - 5760
                Space Flight - 7200
                Nuclear Power - 6720
                Superconductor - 7200
                Miniaturisation - 7680
                Ecology - 6240
                Synthetic Fibers - 6720
                Satellites - 6240
                Laser - 6720
                Genetics - 7680
                Stealth - 7200
                Smart Weapons - 6720
                Robotics - 7680
                Integrated Defence - 8640

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                • Space Ship Parts

                  Docking 160s. (Space Flight, Aluminium)
                  Cockpit 320s. (Space Flight, Aluminium)
                  Engine 640s. (Space Flight, Aluminium)
                  Exterior 640s. (Synthetic Fibers, Aluminium, Rubber)
                  Stasis Chamber 320s. (Synthetic Fibers, Aluminium.)
                  Storage 160s. (Synthetic Fibers, Aluminium.)
                  Fuel Cells 160s. (Superconductor, Uranium)
                  Life Support 320s. (Superconductor, Aluminium)
                  Thrusters 320s. (Satellites, Aluminium)
                  Planetary Party Lounge 160s. (Laser, Aluminium)

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                  • a discussion on espionage, including a link to a more 'economical' breakdown can be found in this turn thread.

                    DeepO

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                    • method for calculating shields already invested in a build in a foreigh city, without spending any money can be found here. It is based on the sabotage costs.

                      DeepO

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