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  • #16
    Hiya, guys.

    Am looking over the latest save (latest I think, 450AD).

    Only one question, Typhoon is on a cat. It is an ideal city for mucho commerce from the sea. Looks like it can be ready to grow to 7 in 17 turns (or less). Coincidentally, it can complete an aquaduct in 18 and then a harbour in another 16 (less with rush). Then worker it up and rake in some cash.

    Or was the plan to get Sufa set up first, and then Typhoon?
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    • #17
      Yes, Typhoon is a potential commerce city but it's been sacrificed for the worker-pump to the north, and for setting up Sufa. Meanwhile, we need a few more units to replace the workers that are on the sea-wall, hence the cats. We need the worker pump to provide pop for the several cities now building aquas, and to keep pumpin' for steam (now not too far away).

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      • #18
        Do we know who has and who is researching what techs?

        If we are going into full-on builder mode, it would be useful to keep this information up-to-date and topped, as well as current trades.
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

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        • #19
          I'm not sure who has what, but I know:

          vox is going to get printing press in a couple turns (gifting to us immediately and they are trading to RP)

          GoW has chemistry, i think, we were in talks to potentially trade for it for the bob cities....

          Rp is researching banking I believe, currently at 40 turns?

          Lego has Music theory

          other than that....I might have some time tomorrow to run through the editor values and figure out what techs others have that we don't...

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          • #20
            RP quoted around 20 turns for banking, and we have asked if it can be sped up. If not (they might have been going at 40 turns for a while), then perhaps we can ask for some gpt from them instead. If we have to wait 20 turns before banking, I fear that Lego will get Smith's.

            GoW may have chemistry by now - they were closing in on it a few turns ago, and they also have astro.

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            • #21
              Some Tech Costs

              From the PTW editor :

              Banking : 52
              Astronomy : 56
              Chemistry : 60
              Physics : 64
              Metallurgy : 64
              Magnetism : 68
              Theory of Gravity : 68
              Steam Power : 120
              Industrialisation : 120
              Medicine : 100
              Electricity 140
              Scientific Method : 100

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              • #22
                Did some checking with 460AD. Both Banking and Music Theory are devalued by 20%. We can have Banking for 999 beakers out of 1248. We can have Music Theory for 768 out of 960 beakers.

                At 48bpt, Printing Press is 18t, and Chemistry is 30t. Both prefect at the 24 beakers per basis point that we are at for this game. No one has them.

                Is it 10% per other civ knowing, or 20%? IIRC it is 10% meaning that 2 other civs have Music Theory and Banking, but I could be wrong.

                I would be more than happy to do Intelligence gathering when and as the players feel it would be helpful. If I am not paying attention just PM me.
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                • #23
                  how much do you multiply the editor value by? 24?

                  I can't recall if it was 10% or 20% either

                  And I thought GoW had chem, perhaps a bluff...

                  If they don't, they must have sunk more than I thought into pure military upgrades.

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                  • #24
                    I believe the game with these settings is 24 beakers per basis point in the editor.

                    Yes, it seems as if GoW are selling something if they say they 'have' Chemistry. Maybe they are close to it though. A Mil Trad bee line for them seems to be all that makes sense if they wish to have a chance at a win.

                    For what it's worth, I spy a single SP in their grasp. On their island. Want to bet that island is walled off and safe till Marines?
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                    • #25
                      GoW said they were close to Chemistry. That was at least 4 turns ago - so it depends on their definition of 'close'. With ND's luxury we can do it in 7 turns as is - droppingto 5/6 if someone gets there first. If GoW are researching it - are ND researching it too, or are they going for Banking to swap with GoW's Chemistry - though their future would have been uncertain at the time for such an arrangement to be made? I had blithely assumed that everone would have chem soon - or that Lego at least had it, but perhaps Lego has taken the Banking path, and has a prebuild for Smith's going for their GA. Smith's is the last Commercial Wonder until the UN. {edit : wrong, there's Magellan's too)

                      GoW's SP island would require 8 ships to blockade - probably difficult to maintain unless you're Lego.

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                      • #26
                        nye, intelligence gathering will certainly be an asset to the team... I admire CH taking over the playing of turns, but we should try to alliviate as much as possible... it's a burden for sure.

                        it was 24 beakers, and the 10% or 20% changes depending on the amount of civs present. I thought that when all have a tech except you, its value is decreased to 50%. And, that the first team to have it takes off a bigger chunk then the rest of the teams. I don't remember the exact formula, though, maybe it can be found in the ISDG intelligence threads.

                        DeepO

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                        • #27
                          Beaker counting each turn will be important now - we have to try and suss out who's done what and where they are heading.

                          The turn 162 thread has seen much discussion around forging a plan to go for Hoover Dam via ToE. It's only a chance, but perhaps the best quest we can aim at.

                          The basic plan is : assuming 5 luxuries and some gpt from RP, we'll hit the Industial era on turn 191 (29 from now) and get Sci Meth (passing on Industrialisation) on turn 222 (60 turns from now).

                          We made need Industrialisation for the Uni Suff shield-holder, though - but tech trade (probably not with Lego) might still be possible. Also, if we slowed down by not getting RP gpt, they may be able rush improvements and boost pop to research perhaps medicine for us - though this looks uncertain.

                          5 workers each six turns from Cyclone and Sandstorm will see us with 25-30 workers on reaching steam (assuming coal) which can in four turns fully RR two cities for wonders (prob EotS and Tempest, but possibly Hurricane). We'll also have pumped pop in 6 cities, giving us a dozen size 10-12 cities.

                          The fly in the ointment is Lego's GA - from either Smiths or Magellan - but if they find themselves busy pitting themselves against Bobian cavalry in some capacity, that's our chance.

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                          • #28
                            Build Analysis on turn 167 - 520 AD

                            (copied from turn thread)

                            This analysis looks at 'efficiency' on build completion. Another consideration is speedy library builds, but this lot was enough work for the moment ... Presumably if we spend some of our newfound wealth on libs we shortrush to a knight or granary then build home from there to avoid losing shields by rushing to the end.


                            Eliopolis - Library - 15/80s. 65 remaining. 13 turns at 5spt = 65. Perfect

                            Inchon - Harbour - 15/80. 65 remaining. 22 turns at 3spt = 66. Maybe we should irrigate here to get it to size 6 then re-mine. (did this)

                            WoC - Courthouse - 15/80s. 65 remaining. 13 turns at 5spt = 65. Perfect

                            Inchoff - Aqua - 42/100s. 58 remaining. 12 turns at 5spt = 60. We need to speed the aqua by a turn for growth timing. Suggest shortrushing 3 shield from 57-60 vie granary in 3 turns time.

                            Dissville - Aqua - 64/100s, 36 remaining. 4 turns at 10spt = 40. Can short-rush 6 shields via Knight to save a turn (or a Lib next turn), but is it worth it?

                            Santa Ana - Aqua - 35/100. 65 remaining. 10 turns at 7spt = 70. Scheduled to lose 5s, so a possible candidate, if worth it. Currently well timed for growth.

                            Blizzard - Library - 0/80. 10 turns at 8spt = 80 but will grow in 2 turns.

                            Monsoon - Library - 16/80s, 64 remaining. Use mnt for 6 turns of 11. Fine.

                            Arashi - can't face counting on a Uni (3 turns) but we checked it before - it's spot on.

                            Whirlwind - Aquaduct - 4/100s. 4spt. Good candidate for galley disbands

                            OG - Aquaduct - 98/100. 2spt. Has given most shields to Tempest & BB (wonder cities) and is on food. Good galley candidate.

                            Tempest - Newtons (via Bank). 64/400s at 21 spt.

                            Hurricane - Copernicus (via Palace) 144/400s at 18spt but will have to drop when food runs out. This needs a special plan (see 510 AD thread). Maybe Arrian could look at it for us {edit - corrected from 154 to 144}

                            EotS - Bank - 36/160. 124s remaining. 7 turns at 18spt = 126. Fine.

                            Bolderberg - Magellans via Bank 10/400 @ 10spt

                            Tornado - Library - 22/80, 58 remain, 6 turns @ 10spt = 60. Fine

                            Typhoon - Aqua - 71/100, 29 remain, 5 turns @ 6spt = 30. Fine, and growth-timing is OK too.
                            Last edited by Cort Haus; January 28, 2004, 20:26.

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                            • #29
                              Diplo

                              oops wrong thread.

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                              • #30
                                Good stuff, CH.
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                                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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