Here are some diagrams of the connections between cities for a 2-move invasion:
And for the north:
Red is a port (vulnerable to amphibious assault). Green is an RP port. Blue is an RP town. An arrow indicates an attack in only one direction is possible with 2 move units (due to hills / mountains).
I've left out the diagram for the middle strip of 3 towns (D'ville etc.) since that's too obvious to bother with.
And for the north:
Red is a port (vulnerable to amphibious assault). Green is an RP port. Blue is an RP town. An arrow indicates an attack in only one direction is possible with 2 move units (due to hills / mountains).
I've left out the diagram for the middle strip of 3 towns (D'ville etc.) since that's too obvious to bother with.
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