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Turn 141, 250AD

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  • #76
    Originally posted by Theseus
    nye, if you see this in time, please move the MI to the northeast of New Madrid to NM 9998, and leave him there.

    He is a great-nephew of Grog.
    People were wanting to use him to go after the ND MI.

    We will have scads of boats going up the coast for the next few turns, and we have a pike at Tole 6 9 that sees well beyond the view from the jungle.

    Is that alright?
    (\__/)
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    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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    • #77
      If the mountain Pike sees all the way to the coast, sure.

      Wellll, I'd personally still want Nephew of Grog in the way of any 3-move b*stard trying to sneak down the east coast. I'm fine either way though.

      Otherwise, go ahead with the turn... I am going to try to catch up on other stuff (including the ISDG).

      We REALLY need to jazz up our diplo efforts with RP, Vox, and Lego.
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

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      • #78
        We have larger problems than that.

        We are 10 hours late. That is assuming that it is OK to take a full 24 hours for a turn. This past turn both ND and GoW blew the 24 hour rule all to hell as well. We have set a very bad example to others in our time to play turns. The game is going to slow to a crawl if something is not done.

        By the time I began to collect orders for this one, we were already over 24 hours, and then I have just spent the last 6 and a half hours getting a turn done. Even if there were no restrictions on us for turn times, there are restrictions on our players as to how much time can be set aside for this in single sittings.

        Therefore, I have posted two new threads. The Spartan Academy and Adam Smith's College. The warriors and Economists should feel free to go nuts in those threads. However, when the turn arrives, I will look to the turn thread and those for guidance in playing the turn(s). If there is nothing for me to follow, I will do as best I can.

        We must cut down the time it takes us to play our turns. We must make the task of playing our turns managable. I hope we can all work together and make these two things happen, and that a happy consequence of us being better organised will be victory.
        (\__/)
        (='.'=)
        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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        • #79
          Well done, nye, re Spartan Academy and Smith's.

          Let me ponder the overall military strategy, and perhaps wait for Arrian on Monday, and we'll get some general guidelines up.

          I hadn't thought it, but, much like in the ISDG, I see the value of having a stated strategic plan.
          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

          Duas uncias in puncta mortalis est.

          Comment


          • #80
            Build Phase:
            Hurr completed kn. Zoom into Hurr. Flip forward to Elipolis. Change production to Palace. Reset WF to use 2 hills and grass.


            Unit Movement and Actions:
            g 6 6 3 of Murcia moves 4. Fortify
            p 4 4 4 2 of Barca moves 7
            4 gr 6 3 3 of Siro move 8 8 8 8
            gr 6 of Siro [wa] moves 9 9 8 8
            sp fm Tempest moves 8 8 8
            sp 7 of Sand moves 8 8 8
            sp 2 1 of SanA moves 8 8 8
            sp 6 of Mons moves 9 8 8
            sp fm SanA moves 7 7 7
            wc fm Elip moves to MilT. Fortify
            g 1 1 1 1 of Witt moves 4 2 6 8
            g 8 8 8 of Witt moves 4 8 3 3
            ge 8 7 of Witt fortifies
            m 8 8 8 of Siro moves 7
            p 3 of Tole fortifies
            m 7 of Tole skips turn (down 1 pip)
            h fm Bold moves 8 8 8 8 8 8
            p 6 of Bold moves 8 8 8
            m 6 of EotS moves 4 4 8
            k fm Hurr moves 4 4 4 4 7 7
            h fm Bliz moves 7 7 7 7 7 7
            p 4 4 4 2 of Barca fortifies
            p 4 4 1 of barca fortifies
            2p 4 4 1 of barca move 4
            8k 4 4 of Barca move 4 1. Fortify all
            se 4 4 of Barca moves 1
            p 7 of Barca moves 1 4 1
            p 4 4 2 of barca moves 7
            3p 4 4 of Barca move 1
            8c 4 4 of Barca move 2
            m 4 4 of Barca moves 2. Fortifies
            2m 7 of barca move 1 4 1. Fortify all
            g 6 3 of Murcia moves 1 9 6
            gr 4 1 1 of Whir [p, c] moves 4 4 4 4
            p fm Siro moves 1 1 4
            c moves 1 1 4
            g fm Siro moves 9 9 9 9
            wce fm g 1 1 of Whir unloads 6
            c fm g 1 1 of Whir unloads 6
            g 9 of Barca moves 6 6 8 8


            Production:
            EotS on ho
            Witt on wa
            MilT on wa
            Hurr on kn change to ho
            Cycl on se
            Bold on ho change to wc
            Diss on granery
            Elip on ho change palace/FP
            Temp on sp change to wc
            Torn on ho change to wc
            Typh on wc
            Aras on kn
            Sufa on ho
            Sand on se
            HarH on sp ??? 5
            Mons on sp change to wc
            OliG on wc
            BbtS on sp ??? 5
            Whir on wc
            Siro on ca
            Inof on CrtHouse
            Inon on sp ??? 2
            Bliz on ho change to wc
            WofC on ho
            SAna on sp change to wc
            TheV on sp ??? 6

            Upgrades in production:
            sp x 4
            ho x 4
            wc x 9
            wa x 2

            ready for upgrade:
            sp x 5
            ho x 2
            wc x 6
            wa x 2

            Work Force:
            EotS nc
            Witt nc
            MilT nc
            Hurr off 8, 7 7; onto 9 9, 3 3
            Cycl off 4; onto onto 4 1
            Bold nc
            Diss off 2; onto 9
            Elip off 7, 8; onto 3, 8 9
            Temp nc
            Torn nc
            Typh nc
            Aras nc
            Sufa nc
            Sand off 6; onto 3
            HarH nc
            Mons off 1, 3; onto 4, 7
            OliG off 9 9, 3 3; onto 8, 8 9
            BbtS nc
            Whir off 3; onto 4
            Siro nc
            Inof nc
            Inon nc
            Bliz nc
            WofC nc
            SAna nc
            TheV nc

            Workers:
            w 6 of Aras moves 4 4 1
            w 1 1 of SanA roads
            w 8 7 of Diss chops
            w 8 of Witt roads
            w 6 9 of Pamp moves 1
            w 3 of Bliz moves 4
            2w 4 4 of Barca move 1
            w 7 of Barca moves 1 4 1


            Diplomacy:
            Offer WM to RP. Accepted.


            Slider:
            Set to 10/0/0 tax/sci/lux
            1218 gold. +173 gpt
            (\__/)
            (='.'=)
            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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            • #81
              Shots






              Last edited by notyoueither; September 13, 2003, 21:45.
              (\__/)
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              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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              • #82
                ARRRGGGGGH! Stupid, stupid, stupid! *kick-self-in-butt*

                I apologise, Nathan. I missed your update to the first post. I caught your comment about Elipolis.

                I did many of the same things you directed in your update. The differences would be around Diss and the desert coast cities.
                (\__/)
                (='.'=)
                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                Comment


                • #83
                  Originally posted by notyoueither
                  We have larger problems than that.

                  We are 10 hours late. That is assuming that it is OK to take a full 24 hours for a turn. This past turn both ND and GoW blew the 24 hour rule all to hell as well. We have set a very bad example to others in our time to play turns. The game is going to slow to a crawl if something is not done.

                  We must cut down the time it takes us to play our turns. We must make the task of playing our turns managable. I hope we can all work together and make these two things happen, and that a happy consequence of us being better organised will be victory.

                  Comment


                  • #84
                    Upgrades and Iron

                    Are the units on Stormia heading north to open a second front on the GoW, or is it something to do with an Iron switch - or both?

                    I gather the plan is to upgrade in about three turns. How does the iron work? I see we are supplying ours to RP, and that Lego has 'Fine Iron' (why is it named so?) available.

                    Do we trade with Lego for Iron, or, (I assume it's this one) cut the supply to RP? Do we then reconnect to RP and continue building cheapies for the next batch? How would this work - physically or diplomatically?

                    Comment


                    • #85
                      Economy

                      Has anyone ventured that a marketplace in Arashi might pay for itself militarily?

                      Gold is part of the our military machine - if we are intending to use the iron switch long term, we might want to think of gold supplies.

                      btw - how did the FP get there?

                      Sorry if my dumb comments annoy, but I have to get a feel for what's going on somehow

                      Comment


                      • #86
                        We intend to attack GoW, but we're not sure yet on where exactly to strike.
                        We will upgrade our troops by reconnecting one of our sources of iron (we have fast, industrious workers and many of them).
                        Fine iron: must be a game thing. 'Fine iron', 'Fine silks', 'Fine horses' etc'...
                        Marketplace: interesting point. I'll leve it to the economists to ponder over the implications of this.
                        FP: AFAIK the plan was to build an FP in a city that is capable of building it by itself, and later relocate the palace to Elipolis or Bob. Some details have changed over time but the principles have remained intact.
                        "Close your eyes, for your eyes will only tell the truth,
                        And the truth isn't what you want to see,
                        Close your eyes, and let music set you free..."
                        - Phantom of the Opera

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                        • #87
                          Feel free to ask any more questions if you have any.
                          It actually helps a lot of people to get a better hang of the situation by explaining it to someone else.
                          "Close your eyes, for your eyes will only tell the truth,
                          And the truth isn't what you want to see,
                          Close your eyes, and let music set you free..."
                          - Phantom of the Opera

                          Comment


                          • #88
                            Stealth Settler and City Plans

                            I noticed the fortified worker/settler unit at Barca 4 4, with a worker label and settler graphic - is it the 'stealth settler' someone referred to - if so, how does that work?

                            Is the plan to build a military-base city called Fort Liberation on the hill at Barca 4 4 4 1?

                            Is that granary in DVille a prep for some settlers?

                            Are we intending to build on the nearby spices by that ruin on the coast between Barca and Murcia?

                            Comment


                            • #89
                              WW and GA

                              How long have the enemy GA's been running?

                              How long has the war been going for us and them. Will their WW kick in before ours?

                              Comment


                              • #90
                                Re: Stealth Settler and City Plans

                                Originally posted by Cort Haus
                                I noticed the fortified worker/settler unit at Barca 4 4, with a worker label and settler graphic - is it the 'stealth settler' someone referred to - if so, how does that work?
                                Its just a settler that has been renamed worker. As they have the same stats, the enemy won't know its a settler and not just a worker.

                                AS for your other questions, I don't have the answers.

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