* General Info
- 1217 gold, +161 (at start of turn)
* Military
-
* Economy
(I hope I'm not too late with this)
- Dissidentville - Shift bonus grassland and mountain laborers to regular grasslands.
- Santa Ana - Shift regular grassland laborer to work the bonus grassland Dissidentville just vacated.
- ***Monsoon - Move non-incense hill and mined grassland laborers to coast. We'll probably reverse this move next turn.
- ***Whirlwind - Move incense desert laborer to hill vacated by Monsoon, saving a turn on our WC there. We'll probably reverse this next turn.
- O.G. - Change production to a horseman. It only takes one turn longer than a WC and avoids wasting as many shields.
- Hurricane - Move a non-iron mountain laborer and a non-fur plains laborer near Sandstorm to coast, yielding 15 shields per turn for horsemen.
- Sandstorm - Move a desert laborer to the plains Hurricane vacated.
* Diplomacy
-
* Additional info/Big issues.
- What do we want to do with Elipolis? Things aren't looking great for us to get a useful FP on Bob in the near future, meaning that moving our FP to Elipolis could be quite valuable (and in which case we probably want to add workers in the not-too-distant future to boost its production rate). My current feeling is that we're probably better off prioritizing a FP move there, but the issue is worth considering. - Nathan
- Other big issue. How are we going to pay the gold for the upgrades? Can we out build our gold?
- The situation in the South. GoW is a long while with the save. Prepare for something when we get the turn again.
- 1217 gold, +161 (at start of turn)
* Military
-
* Economy
(I hope I'm not too late with this)
- Dissidentville - Shift bonus grassland and mountain laborers to regular grasslands.
- Santa Ana - Shift regular grassland laborer to work the bonus grassland Dissidentville just vacated.
- ***Monsoon - Move non-incense hill and mined grassland laborers to coast. We'll probably reverse this move next turn.
- ***Whirlwind - Move incense desert laborer to hill vacated by Monsoon, saving a turn on our WC there. We'll probably reverse this next turn.
- O.G. - Change production to a horseman. It only takes one turn longer than a WC and avoids wasting as many shields.
- Hurricane - Move a non-iron mountain laborer and a non-fur plains laborer near Sandstorm to coast, yielding 15 shields per turn for horsemen.
- Sandstorm - Move a desert laborer to the plains Hurricane vacated.
* Diplomacy
-
* Additional info/Big issues.
- What do we want to do with Elipolis? Things aren't looking great for us to get a useful FP on Bob in the near future, meaning that moving our FP to Elipolis could be quite valuable (and in which case we probably want to add workers in the not-too-distant future to boost its production rate). My current feeling is that we're probably better off prioritizing a FP move there, but the issue is worth considering. - Nathan
- Other big issue. How are we going to pay the gold for the upgrades? Can we out build our gold?
- The situation in the South. GoW is a long while with the save. Prepare for something when we get the turn again.
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