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Turn 109, 390 BC
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Another note on going for the catapults - you'd be surprised how much difference throwing a pike into the attack can make. Again assuming a 50% cat success rate, the chance of capturing the cats goes from 27.6% to 45.9% with the addition of a pike, and the 'success' chance goes up to 76% - from 2/3 to 3/4. A lot of the time I guess the pike gets to attack a 1 or 2 hp defender, and has good odds. It might be worth using a pike if there is just one 1 hp defender left, if nothing else can get there in time, although whether it is worth the loss in defensive power of Inchon is an open question.
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Did Vox have a harbor before? They have now (Wittlitch)Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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I've been doing some Inchon simulations, and the three MIs don't add much to the defense of the town. Building town walls makes about a 6 times larger difference.
I assumed Vox could come at us with 10 immortals (I guesses at 5 veteran and 5 regular - don't know how plausible that is. With the 5 they are losing in the east, and assuming they are going to leave some to help defend D'ville, that seemed like a reasonable guess. With 6 pikes defending, we lose on average 2.8 units (vs 7.1 of theirs) with no walls, and 2.2 (7.7) with walls - that means the walls basically swing one more battle in our favour on average (chance of losing the town on the first turn is 7.2% w/o walls, 3.3% with walls).
They need to get in 15 immortals before they have around a 50% chance of success (if they take the town that turn, or have a good chance to take it the next turn - e.g. we have 1 survivor and they have 5). Each pike is worth 2.5 immortals, more or less, in Inchon, once we have town walls.
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I'm not so eager to build walls in Inchon anymore, now that Vox has 3 cats outside of it.
When cats bombard a city, they always take a shot at the walls first (same for naval bombardments vs. coastal fortresses). Walls have a bombardment defense value of 4, or 6 on hills, so chances are that with 3 cats, they will knock down our walls and then attack with their immortals. So effectively, all that those walls will be good for is for blocking 2-3 cat bombardment attempts, which translate to a loss of about 1HP for one of our pikes.
I think we can leave with that. The walls aren't worth it anymore.
Inchoff, on the other hand, could definitely use walls, though a 0-turn rush doesn't seem necessary.
Btw, we have the embassy benefits with Vox, so if/when they start getting iron from one of the Bobians, we'll know who they're getting it from."Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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3 vet med infs versus 1 vet pike, 1 vet spear & 1 regular immortal stacked with 3 cats. That is the question, right?
If we do not hit that stack, next turn there are two more pikemen (1 vet, 1 regular) and several immortals that will join it.
I say hit 'em.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Oh, by the way: Wittlich just became our next target.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Btw, we have the embassy benefits with Vox, so if/when they start getting iron from one of the Bobians, we'll know who they're getting it from.
Not during war.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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While we're debating the blockade and the counter-attack against the cats, Nathan, could you please settle Inchoff? I'm curious to know what's 2 tiles away from that site."Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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Even during war - we can see trades in the F4 screen during war times, which should provide us with enough info (unless they spontaneously get trades with a few civs to try and mask which one is the iron deal).
The only trades one is able to see is if Vox is trading with ND because we have an embassy with them too.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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I really, really, really hope we can manage to grab those cats.
I'd even be willing to throw a pike into the fray if we knock them down to 1 beat up unit (not the pike, but either the spear or immortal) covering the cats.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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I'd be willing even if they had 2 hp. Compare losing a pike to depriving Vox of 3 catapults, and winning 3 catapults for ourselves."Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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