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  • #61
    ahh it is all good mate

    you may have noticed we in the Horde are a little, just a little, uneasy about others playing our saves and knowing our business

    so could you please post the time lengths that were agreed upon
    Gurka 17, People of the Valley
    I am of the Horde.

    Comment


    • #62
      In accordance with this thread, the first 3 turns should be lax.

      But after that turns should be played within 12 hours, I don't know how stringent you guys think this should be..... it would be good if everyone could understand and agree to a certain level of strictness so that there would be no come backs or disgruntlement if it does happen.....

      It has now been 24 hours, which is fine as this is still only the 3rd turn, but if everyone understands that after 24 hours next turn, without any communication, it will be "skiparoo!"....
      If teams aren't ok with that then now is the time to say....

      One team this turn have stated they might be a while, which is cool....
      Are we having fun yet?

      Comment


      • #63
        Team Euphorica: 1400-0200 GMT
        Team Bloody Oath Horde: 0600-1800 GMT
        Team Babylon: 1700-0500 GMT
        Team Desolation Row: 0200-1400 GMT
        Team Lost Boys: 2000-0800 GMT
        Team Conquest: 0600-1800 GMT


        A question: What if 1889 sends the saave at midnight his time, and the turn is played, for us, by a European? We would have to wait to the following evening to play the save, which is longer than 12 hours (closer 18). According to the rules we would have our turn skipped, but I wasa wondering what the majority opinion on this issue was?
        You just wasted six ... no, seven ... seconds of your life reading this sentence.

        Comment


        • #64
          ah, crosspost...
          You just wasted six ... no, seven ... seconds of your life reading this sentence.

          Comment


          • #65
            Originally posted by OPD
            In accordance with this thread, the first 3 turns should be lax.

            But after that turns should be played within 12 hours, I don't know how stringent you guys think this should be..... it would be good if everyone could understand and agree to a certain level of strictness so that there would be no come backs or disgruntlement if it does happen.....

            It has now been 24 hours, which is fine as this is still only the 3rd turn, but if everyone understands that after 24 hours next turn, without any communication, it will be "skiparoo!"....
            If teams aren't ok with that then now is the time to say....

            One team this turn have stated they might be a while, which is cool....
            OPD, two points old chap

            1. thanks for that link. Even if I disagree that the poll states that it is 3 turns, and not 5 turns only as I see that of the 25 voters the majority should have won the day, as in most polls around Poly... I know and have read somewhere Snoopys reply about averaging and some such, I just believe that the poll is 5 not 3. But then you lads are the admins and can read the poll on that thread as well as any of us afterall

            2. If a team has asked for an extension, then it should be notified clearly for all to see. If we are to care about this game, to structure time to be available to play the saves on time etc, then we should have true indicators that the save will be late etc. Many of us know the others game playing times etc, and those that do not will soon pick up a rythem on when to expect the save from how it is progressing in the Turn Tracker Thread. By knowing there is a delay allows us to get on with other things, such as real life

            and welcome to the land of the Horde
            Attached Files
            Gurka 17, People of the Valley
            I am of the Horde.

            Comment


            • #66
              Originally posted by Krill
              Team Euphorica: 1400-0200 GMT
              Team Bloody Oath Horde: 0600-1800 GMT
              Team Babylon: 1700-0500 GMT
              Team Desolation Row: 0200-1400 GMT
              Team Lost Boys: 2000-0800 GMT
              Team Conquest: 0600-1800 GMT


              A question: What if 1889 sends the saave at midnight his time, and the turn is played, for us, by a European? We would have to wait to the following evening to play the save, which is longer than 12 hours (closer 18). According to the rules we would have our turn skipped, but I wasa wondering what the majority opinion on this issue was?
              an interesting point Krill, interesting indeed

              with a little detective work and some devious cunning a team could use this as a way of exploiting / damaging the next team etc - sad but true, after all this really is a game of war, not of love. So something else to be considered.

              Has this ever been encountered in the other Teamed Demo Games?



              on a seperate point, as to the play order you posted above, I just would like to mention that we had agreed to the play order, just not the times that are listed with the order...

              thanks
              Gurka 17, People of the Valley
              I am of the Horde.

              Comment


              • #67
                Has this ever been encountered in the other Teamed Demo Games?



                Yes, and it waas accomplished by allowing each team 24 hours to play the sav.

                Oh, and Paddy, I don't get the use of that smilie, or this sentence:

                with a little detective work and some devious cunning a team could use this as a way of exploiting / damaging the next team etc - sad but true, after all this really is a game of war, not of love. So something else to be considered.


                So you are saying that, from the start of this game, we can do anything that we want to try and win (the game?)
                You just wasted six ... no, seven ... seconds of your life reading this sentence.

                Comment


                • #68
                  ahhh clarification... the smilie was used as a wink, after the word thanks, on a seperate sentence at the end of my rant is all

                  the sentence you then question was just to point out that a team could use this procedure as an exploit so that another team could then miss their turn.. all by playing with when they send the save at certain hours etc.

                  I have no way given any such permission regarding doing anything to win the game. I was just stating a fact that there is a difference between love and war.
                  Gurka 17, People of the Valley
                  I am of the Horde.

                  Comment


                  • #69
                    The sentence you then question was just to point out that a team could use this procedure as an exploit so that another team could then miss their turn.. all by playing with when they send the save at certain hours etc.



                    aah, so it seems that we have a flaw in the current timing system. Does anyone care? And what are the alternatives?
                    You just wasted six ... no, seven ... seconds of your life reading this sentence.

                    Comment


                    • #70
                      Team conquest best be sending the mod team some bananas to be...periodically unavailable...to skip them...


                      In all seriousness, I think everyone would agree that skipping not be used as a weapon. Looks to me like 24 hours might be a requirement in a team game.
                      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                      You're wierd. - Krill

                      An UnOrthOdOx Hobby

                      Comment


                      • #71
                        All discussion about what to do on the next turn should take place between turns, so 12 hours from the time the save is sent is plenty of time to enter your orders and send the game on. I'm not sure why everybody is mentioning 24 now. It has always been 12 as far as I can remember. We have enough people in each team that somebody will have to play it.

                        Maybe everybody doesn't get a chance to vote, that hardly seems like a big enough deal to hold up the entire game.
                        Do you believe in Evil? The Nefarious Mr. Butts
                        The continuing saga of The Five Nations
                        A seductress, an evil priest, a young woman and The Barbarian King

                        Comment


                        • #72
                          My understanding is that the 12 hour rule was only to apply for either a certain number of turns, or into a certain age. Then it would change to 24 for the same sort of thing, and later possibly 48.

                          This was all in the original roll out, and if I remember correctly the team captains all had to vote on it. Which I am sure Snoop made sure about.

                          I have been trying to track down the posts that clearly states the outcome to that chat, but have not found it yet... I keep goofing off to play pbems, go for swims and eat food I will find it amongst all of these setup threads eventually It may even be in one of Snoop's setup emails to the team captains.

                          As to the 24 hours, well we will be there soon anyway, and it could be a good thing in letting teams that are scattered all over the planet to have a chat about the turn etc

                          You will notice though that a lot of teams are all prepared and have the save dealt with very quickly
                          Gurka 17, People of the Valley
                          I am of the Horde.

                          Comment


                          • #73
                            All discussion about what to do on the next turn should take place between turns, so 12 hours from the time the save is sent is plenty of time to enter your orders and send the game on. I'm not sure why everybody is mentioning 24 now. It has always been 12 as far as I can remember. We have enough people in each team that somebody will have to play it.

                            Maybe everybody doesn't get a chance to vote, that hardly seems like a big enough deal to hold up the entire game.



                            1889, let me point something out to you that you may not fully realise at this moment in time: people go inactive, because of various reasons, such as boredom, work, exams, burnout, leaving Poly in general, and, in a couple of cases, becuase of a hostile public forum (i.e. the Voxian War, and the Great Bobian War, PTWDG) and, in general, while building is taking place. Most teams in demogames get whittled down to the absolute core, (i.e. Glory of War. When Master Zen got stuck without internet access, it took a whole week to get the turn played, by a single side, becuase there was not a single person who understood the building plans.)

                            Now, I can understand if turns were skipped due to reasons such as slow play, and I agree that all those who signed up to this game should accept that. My point however, was that if the save was sent at midnight, then there is a good chance that there is absolutely no one on AM that could access C3C, because they are at work or school.

                            Are you saying that if this happens, we should have our turn forfeited because of slow play?
                            You just wasted six ... no, seven ... seconds of your life reading this sentence.

                            Comment


                            • #74
                              Thanks to Snoop for leading me to the C3CDG: Turn Limits thread...

                              The idea of time frames was Simple:

                              From the start: 12/24 hours
                              From beginning Medieval age: 12/24 hours
                              From beginning Industrial age: 24/48 hours
                              From beginning Modern age (gasp!): 24/48/72 hours

                              then the captains of each team were to vote etc

                              well we are still looking to see if all did vote on this matter...
                              hopefully the final details are on a series of emails that Snoop did to get everything sorted so that Dom could get the map completed
                              Gurka 17, People of the Valley
                              I am of the Horde.

                              Comment


                              • #75
                                Originally posted by Paddy the Scot


                                OPD, two points old chap

                                1. thanks for that link. Even if I disagree that the poll states that it is 3 turns, and not 5 turns
                                Ahem. Majority means > 50%. No one item has that. You believe in a plurality ... which I do not.

                                2. If a team has asked for an extension, then it should be notified clearly for all to see. If we are to care about this game, to structure time to be available to play the saves on time etc, then we should have true indicators that the save will be late etc. Many of us know the others game playing times etc, and those that do not will soon pick up a rythem on when to expect the save from how it is progressing in the Turn Tracker Thread. By knowing there is a delay allows us to get on with other things, such as real life
                                <Reverend> IRC is just multiplayer notepad.
                                I like your SNOOPY POSTER! - While you Wait quote.

                                Comment

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