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C3CDG: Resource Distribution

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  • #16
    Originally posted by Dominae



    I was going to start with a random map and make as few tweaks as necessary to balance the starting locations for each team (taking into account civ selection, of course). Of course, I'll also follow whatever requirements are voted in by these threads.
    Ahh, ok. That makes this easier

    So I take it the votes are to leave the resources completely alone? Or do we want to ensure each player has access to iron OR horses, or something like that? I guess i've just seen too many people screwed over by having no resources available at all ...
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

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    • #17
      Originally posted by Beta
      I am still against tweaking the resources too much. And for the record - I like the c3c levels. More strategy required.

      This is after all - a c3c demo game.
      I agree with Beta on this.

      If tweaking has to be done, then maybe just move resource a bit closer to starting pos, if all resources are extremely far from starting positions.

      SoZ i dont like, rather would play without it. Especially if you decide to enable SGL Have played 3 ! PBEM games where Ivory owner built the SoZ with SGL... its a real game killer combo.

      If SoZ has to be enabled, then make Ivory somehow available to all. (not needed to sit on it, but close by)

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