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C3CDG: Resource Distribution

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  • C3CDG: Resource Distribution

    Okay, here goes:
    • Iron:
    • One per civ, nearby
    • One per civ, somewhere vaguely close to each civ
    • One per civ, but mixed up a bit.
    • < 1 per civ (and one of the above options)
    • > 1 per civ (")

    • Horses:
    • One per civ
    • >1 per civ
    • <1 per civ
      and nearby, somewhere nearby, or mixed up.


    Saltpetre/coal/rubber/oil: 6/5/4/3 for each. I'll leave the last two up to mapmaker's discretion, but please follow the pattern we make in this thread for the other resources, sort of at least.
    • Luxuries:
    • One near each civ in amount of (2) (3) (4), and:
    • Two in the middle
    • Two seperated but between 3 civs or so each
    • Two dispersed - ie 3 of each, and 1 of one or the other in every camp


    Also mention what you want to do with SoZ being present, with ivory - give it to a randomly lucky civ, make it one of the dispersed resources if we do that, make it one of the middle resources if we do that, etc.?

    Snoopy369:
    Paddy:
    Beta:
    Aqualung:
    Conqueror:
    Scaeva(?):
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

  • #2
    This one I have to think about. My first reaction is to go with standard C3C distribution, and you live with what you get. I find part of the fun and strategy of C3C is waiting to see where the iron is, and then how you claim it.

    Look at the interesting tactical adjustments that have had to be made by CoD and Python in the PTWDG2 when the continet's iron supply was sabotaged by monkeys - er - I mean - the supply got exhausted early.

    I appreciate that there is a random luck element involved in resource and luxury placement, but to me, it is an integral part of the game. The more we try to make civ3 look like chess (ie the same starting position), it loses a little bit more of what makes it civ in the first place.
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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    • #3
      I agree with Beta here, though I don't have a vote.

      From the other side of the aisle, it's been pretty interesting having to deal with our (Python's) sudden lack of iron just as things got underway.
      Solomwi is very wise. - Imran Siddiqui

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      • #4
        Random distribution gives one more to think about when choosing a civ (if we get to choose ?) - in random C3C distribution you might not get the iron for the immortals or horses for the war chariots...

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        • #5
          Random

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          • #6
            Just by the way, it's possible to make the starting locations fair without handing Luxuries and Strategic resources on a silver platter. I personally think it's more fun that way. I can make either type of map.
            And her eyes have all the seeming of a demon's that is dreaming...

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            • #7
              2-3 luxs per civ, fair distribution of essential resources (ie similar distance from every civ, even if there is <1 resource per civ
              - Artificial Intelligence usually beats real stupidity
              - Atheism is a nonprophet organization.

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              • #8
                Random.....as long as the Persians get Iron

                Leave it to Dom.
                So if you meet me have some courtesy, have some sympathy and some taste
                Use all your well-learned politesse, or I'll lay your soul to waste

                Re-Organisation of remaining C3C PBEMS

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                • #9
                  So long as it is not like AU 501, or tarzan, or...
                  You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                  • #10
                    We need to decide if we want as many resources as C3C distro allows (1 iron/civ, 1 horse/civ, etc.), as many luxes, etc. It's not going to be a random map - Dom can put them wherever, but not truly randomly. I just wanted this poll to be guidance. One iron per civ is the normal C3C distro, but just not next to each civ necessarily. If you want the normal random-like distro, that means Dom MUST put some irons near each other (so one civ is nearly guaranteed to get 2 and probably 1-2 civs get none). Is that what the chamber desires?

                    Anywho, for all it's worth my vote is to keep iron and horses 1/civ and near the civs, but not too near - so it's possible to take it away militarily w/o total conquest, but there's one in range somewhere... sort of like sabre's non-vote... and specifically with luxes, ivory at least 3 civs get it (regardless of SoZ).
                    <Reverend> IRC is just multiplayer notepad.
                    I like your SNOOPY POSTER! - While you Wait quote.

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                    • #11
                      Can't we jsut alter the game so that the amount of resources is brought back up to PTW levels?
                      You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                      • #12
                        We can, of course. We can do anything. But, don't forget Dominae is CREATING the map, not randomizing it. Hence unless a random map is started with, the resources won't be random, they'll be placed. I preferred to use the language in the poll question because it's clearer what we're voting on - "c3c levels" and "ptw levels" are not known by all what they mean.

                        For reference:
                        c3c levels: 1 per civ for iron/horses, less for others, luxes grouped together and roughly 2-3 of each for our current size of map/civs
                        ptw levels: 1.5 per civ for iron/horses less for others, luxes more randomized and about 4 of each for current settings
                        <Reverend> IRC is just multiplayer notepad.
                        I like your SNOOPY POSTER! - While you Wait quote.

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                        • #13
                          Originally posted by snoopy369
                          We can, of course. We can do anything. But, don't forget Dominae is CREATING the map, not randomizing it.
                          I was going to start with a random map and make as few tweaks as necessary to balance the starting locations for each team (taking into account civ selection, of course). Of course, I'll also follow whatever requirements are voted in by these threads.
                          And her eyes have all the seeming of a demon's that is dreaming...

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                          • #14
                            Originally posted by Krill
                            So long as it is not like AU 501, or tarzan, or...
                            AU501 was not designed as an MP map, but a SP one with specific objectives in mind, so balancing the starting locations was not a requirement. My memory is foggy regarding the map for Tarzan PBEM, but I thought I had more or less balanced all the starting locations; it was harder to do because of the weird terrain mod, so I take full responsibility if I screwed up on that one.

                            I have never intentionally made an MP map to screw one or more specific players. Nor have I, for that matter, made a SP map just to be "evil" and take away players' enjoyment of the game. Numerous times I've seen players/teams make lemonade out of lemons in SP/MP games with crafted/random maps, and blaming the map maker was never a part of their solutions.
                            Last edited by Dominae; January 29, 2005, 01:21.
                            And her eyes have all the seeming of a demon's that is dreaming...

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                            • #15
                              It is just not because we are playing the Babs - where the UU does not need iron, and where we have ceaper temples to keep the masses happy - but I am still against tweaking the resources too much. And for the record - I like the c3c levels. More strategy required.

                              This is after all - a c3c demo game.
                              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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