Okay, here goes:
Saltpetre/coal/rubber/oil: 6/5/4/3 for each. I'll leave the last two up to mapmaker's discretion, but please follow the pattern we make in this thread for the other resources, sort of at least.
Also mention what you want to do with SoZ being present, with ivory - give it to a randomly lucky civ, make it one of the dispersed resources if we do that, make it one of the middle resources if we do that, etc.?
Snoopy369:
Paddy:
Beta:
Aqualung:
Conqueror:
Scaeva(?):
- Iron:
- One per civ, nearby
- One per civ, somewhere vaguely close to each civ
- One per civ, but mixed up a bit.
- < 1 per civ (and one of the above options)
- > 1 per civ (")
- Horses:
- One per civ
- >1 per civ
- <1 per civ
and nearby, somewhere nearby, or mixed up.
Saltpetre/coal/rubber/oil: 6/5/4/3 for each. I'll leave the last two up to mapmaker's discretion, but please follow the pattern we make in this thread for the other resources, sort of at least.
- Luxuries:
- One near each civ in amount of (2) (3) (4), and:
- Two in the middle
- Two seperated but between 3 civs or so each
- Two dispersed - ie 3 of each, and 1 of one or the other in every camp
Also mention what you want to do with SoZ being present, with ivory - give it to a randomly lucky civ, make it one of the dispersed resources if we do that, make it one of the middle resources if we do that, etc.?
Snoopy369:
Paddy:
Beta:
Aqualung:
Conqueror:
Scaeva(?):
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