Warning: this thread contains spoiler pictures of the map...
The Map
As you probably know, the map for Demogame III (the single player game with Apolyton playing the Vikings) was made by Togas and me. It is my firm belief that human-made maps can be much more fun because a mapmaker can put all sorts of ... little tricks into it. And that is exactly what we did. And the Vikings fell for them, too!
This is a walk-through of that map. I'll explain which considerations we had to make when putting it together, which tricks we put in, and why or why not they worked.
The map itself can be found here:
And the 4000 BC savegame here:
http://apolyton.net/upload/view.php?...Save4000BC.zip (might or might not be on the right level)
The Game
The game was to be a single-player demo-game, with 15 civs, on a Large (130x130) map. It started in September, 2003. The difficulty level being Deity would prove this to be a very tough game.
The people of Apolyton demanded the Vikings to be their civ, and our map should take that into account.
The Beginning
Togas and I didn't have much time to put the map together, because 4000 BC was very near (in other words: people were eager to start the game!). Fortunately, we had worked on another map project before, so we knew what to do.
(spoiler pictures start here)
------------------------------------------------

Map for SP Demogame III
Map lay-out
The start of such a project comprises the lay-out of the map, and the positions of the civs. We had to go with several islands, since that's what Vikings like best. This meant that we couldn't have one too large group of civs together, otherwise, they would gain too big a tech lead.
We decided to go with several groups of civs put together, while leaving plenty empty areas to explore.
The AI civs miraculously contacted each other across the ocean in the middle game, so the tech race was lost for Poly before it had really begun...

Initial lay-out of the civs
We also sketched a (different) map to place the positions of the continents.

Worked-out map
Civ1 was later dropped to reduce the number of players to 15. Apart from Apolyton's group of 4 civs, and the special civ to the west, the other civs were ultimately divided into groups of 3, 2, 2, 2 and 1.

Final lay-out of the civs

Poly's group of civs -- Spanish (east), Persians (west) and Egyptians (north)
The Map
As you probably know, the map for Demogame III (the single player game with Apolyton playing the Vikings) was made by Togas and me. It is my firm belief that human-made maps can be much more fun because a mapmaker can put all sorts of ... little tricks into it. And that is exactly what we did. And the Vikings fell for them, too!
This is a walk-through of that map. I'll explain which considerations we had to make when putting it together, which tricks we put in, and why or why not they worked.
The map itself can be found here:
And the 4000 BC savegame here:
http://apolyton.net/upload/view.php?...Save4000BC.zip (might or might not be on the right level)
The Game
The game was to be a single-player demo-game, with 15 civs, on a Large (130x130) map. It started in September, 2003. The difficulty level being Deity would prove this to be a very tough game.
The people of Apolyton demanded the Vikings to be their civ, and our map should take that into account.
The Beginning
Togas and I didn't have much time to put the map together, because 4000 BC was very near (in other words: people were eager to start the game!). Fortunately, we had worked on another map project before, so we knew what to do.
(spoiler pictures start here)
------------------------------------------------

Map for SP Demogame III
Map lay-out
The start of such a project comprises the lay-out of the map, and the positions of the civs. We had to go with several islands, since that's what Vikings like best. This meant that we couldn't have one too large group of civs together, otherwise, they would gain too big a tech lead.
We decided to go with several groups of civs put together, while leaving plenty empty areas to explore.
The AI civs miraculously contacted each other across the ocean in the middle game, so the tech race was lost for Poly before it had really begun...

Initial lay-out of the civs
We also sketched a (different) map to place the positions of the continents.

Worked-out map
Civ1 was later dropped to reduce the number of players to 15. Apart from Apolyton's group of 4 civs, and the special civ to the west, the other civs were ultimately divided into groups of 3, 2, 2, 2 and 1.

Final lay-out of the civs

Poly's group of civs -- Spanish (east), Persians (west) and Egyptians (north)
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