And OK - I'll throw out the idea. We pick a civ - the Indians, The Chinese, the Greeks for example - where at one time ther was civil war, or warring states within that civ. We would all be playing the same civ, just different factions. Here is one of the ideas I have been thinking about - and may be the basis for a good MP demo game. Many of you will note the cinematic refernce - but the historical context makes good civ material.
Seven teams. Pangaea map. Nothing too historically accurate unless someone has the urge. Equal strenth starts - but with 3 settlers - maybe even 4 - to get past the start period and get us into interesting time.
A play clock, as was used at the start of the ptwdg. With maybe 12 hours allotted per team for a turn. C'mon - with 7 teams that still gives your team 3 and half days to discuss what your are doing. Enough of this pure science civ. Let's get a game that moves.
HERO is based on events in China during the 3rd century BC.
From 475 – 221 BC, the land was divided into seven major Kingdoms: Qin, Zhao, Han, Wei, Yan, Chu and Qi. Named ‘The Warring States Period’ because of the power struggle between the Kingdoms, this was a time of endless brutal wars and much hardship and suffering.
The King of Qin (Qinshihuang)was most ruthless and ambitious of all. Historically chronicled as a brutal tyrant, the Qinshihuang was determined to conquer and control all of the states. Throughout history, there have been stories of how assassins from all over China plotted to kill Qinshihuang. HERO is one of these stories.
From 475 – 221 BC, the land was divided into seven major Kingdoms: Qin, Zhao, Han, Wei, Yan, Chu and Qi. Named ‘The Warring States Period’ because of the power struggle between the Kingdoms, this was a time of endless brutal wars and much hardship and suffering.
The King of Qin (Qinshihuang)was most ruthless and ambitious of all. Historically chronicled as a brutal tyrant, the Qinshihuang was determined to conquer and control all of the states. Throughout history, there have been stories of how assassins from all over China plotted to kill Qinshihuang. HERO is one of these stories.

A play clock, as was used at the start of the ptwdg. With maybe 12 hours allotted per team for a turn. C'mon - with 7 teams that still gives your team 3 and half days to discuss what your are doing. Enough of this pure science civ. Let's get a game that moves.
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