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Turn session 5

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  • Turn session 5

    Am just playing this session according to posted orders now. If there are conflicts or mistakes in the orders I will stop to seek clarification, else we sally forth!

    Join me in #civ3dem if you want play along...
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

  • #2
    Orders, although a little confusing, were started for the end of the current turn, 1950BC. I had to realise, for example, that the Council of the City of X wanted to change from a Granary to a Settler. Also, I had to up the lux rate to 40% to keep The Asylum happy for the next two turns until it gets a settler. We may need to figure out how much one city Council can dictate funds for eg lux rates, as this action means we are down 3 science per turn for two turns, disadvantaging everyone when the other cities have no unhappiness woes and there is a perfectly good MP unit nearby.
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

    Comment


    • #3
      X said they were converting one citizen into a tax collector to keep from rioting.

      Comment


      • #4
        Originally posted by GhengisFarb
        X said they were converting one citizen into a tax collector to keep from rioting.
        Not explicitly in orders or anything, but since Jonny said that once in their thread some time ago I have used it as an order.
        Consul.

        Back to the ROOTS of addiction. My first missed poll!

        Comment


        • #5
          Found a barb camp with the warrior on the way back towards the north of Feudality. Kept it on its mission as ordered. Here is a shot of the barb camp found. There are enough other civs' warriors around to handle it. There is the possibility of them heading for Feud though, as it IS SE of the camp. Will keep an eye out for this.
          Attached Files
          Consul.

          Back to the ROOTS of addiction. My first missed poll!

          Comment


          • #6
            OK, finished at 1625BC. Each city now has their first colony. We just got HBR, and traded it (plus gold) to Germany for Alphabet. ALl the others already had HBR.

            However, this shows us that no-one currently has Writing or Maths, so one of them should be next for trading purposes. I currently say Writing, as that gives us more options afterwards than Maths, but if the AI goes for Writing preferentially, then Maths may be the better bet.

            I will post screenies later. For now I just post the save.

            A good set of turns, guys.
            Attached Files
            Consul.

            Back to the ROOTS of addiction. My first missed poll!

            Comment


            • #7
              So we now have Horseback Riding? That would mean landowners in X can trade with any city other than the new Feudality suburb.

              SO:
              Feudality landtiles can trade in Feudality, Costa Brava, and X.

              Costa Brava landtiles can trade in Costa Brava and Feudality.

              Asylum landtiles can trade in The Asylum, Sanatorium, and X.

              Sanatorium landtiles can trade in Sanatorium, The Asylum, X, and the Gates of X.

              Gates of X landtiles can trade in Gates of X, X, and the Sanatorium.

              X landtiles can trade in X, Gates of X, The Asylum, Sanatorium, and Feudality.

              Unless I'm misreading something.

              Comment


              • #8
                Could someone send me the save to TORARADICAL@msn.com as I am unable to access it from that link.
                Sent by Him,
                Prince TORARADICAL of The MAELRI

                Creator and High Administrator of Noitazilivic--Home of the first cIV DGame, the first Warlords DGame, and the first BTS DGame

                Comment


                • #9
                  Thanks to Aeson for sending it to me!
                  Sent by Him,
                  Prince TORARADICAL of The MAELRI

                  Creator and High Administrator of Noitazilivic--Home of the first cIV DGame, the first Warlords DGame, and the first BTS DGame

                  Comment


                  • #10
                    May I suggest that all units be renamed so as that they say which city they belong to. This would just make it a lot simpler for quick observations. They can be renamed again later, when they are bought by citizens.
                    Sent by Him,
                    Prince TORARADICAL of The MAELRI

                    Creator and High Administrator of Noitazilivic--Home of the first cIV DGame, the first Warlords DGame, and the first BTS DGame

                    Comment


                    • #11
                      Oh... I thought I sent it to you.... :/

                      And I can name any units that no-one has orders on next time.
                      Consul.

                      Back to the ROOTS of addiction. My first missed poll!

                      Comment


                      • #12
                        Originally posted by MrWhereItsAt
                        Oh... I thought I sent it to you.... :/
                        And I thank you also, for since then I have recieved yours as well.

                        And I can name any units that no-one has orders on next time.
                        Thank you! This will make it much easier for the quick glance.
                        Sent by Him,
                        Prince TORARADICAL of The MAELRI

                        Creator and High Administrator of Noitazilivic--Home of the first cIV DGame, the first Warlords DGame, and the first BTS DGame

                        Comment

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