The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
2d should be taken care of within the first few sessions as we can automate it.
2b I'm not set on either way, and wouldn't mind if it was a weighted vote towards those with more tiles. I would suggest we add a clause to 2 for if votes were missed. Then we would use the last known vote (my preference as we only need to vote if/when someone wants to change), only go with who is voting, or equal split/price.
As for our build orders, I don't think we'll be growing fast enough to need a second Worker. (I'll hold off on demanding my tile be improved.. as all it will do is eat up Worker turns)
We'd probably be better off going directly towards a Settler after the Warrior, or work out some deal with B and/or R cities to get in their Settlers and focus on military. We get to keep the initial 8 tiles from any captured cities along with captured Workers once we get Javs, and so a military camp could do quite well as long as we figure out some way to get into Settlers from the other cities. By not building Workers/Settlers ourselves, our pop can stay higher, offsetting the pop growth advantage the other cities have on us, and allowing us to be splitting more money (+100 per pop).
Workers and a Temple will allow us to gorw and expand our own city. We could then buy the other squares of our city, making sure we retain control. I have some more plans, but do not wish for them to be public. Please come to the private forum at Noit so that I can share them.
Sent by Him,
Prince TORARADICAL of The MAELRI
Creator and High Administrator of Noitazilivic--Home of the first cIV DGame, the first Warlords DGame, and the first BTS DGame
All the other cities have got their pricing down, do you want to go with the leader (Aeson's Resource Pricing idea) cause that's the only thing holding up starting the trading session.
If we get 72 hours on the trading session I wouldn't be adverse to starting it before we have pricing set. Give Makahula a little more time to weigh in.
Once an automated system is in place, voting on price probably should be part of the 72 hours anyways.
Jonny has 1/3 of the food, 1/3 of the shields.
Makahlua has 1/3 of the food, 1/2 of the commerce.
TORARADICAL has 1/3 of the food, 1/3 of the shields, 1/2 of the commerce.
Aeson has 1/3 of the shields.
Each of our votes represents $25, and you (probably) get the portion of that which is represented by your split of the goods in that category. 1/3 will be worth $8.33, 1/2 will be worth $12.50.
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So I would be willing to sell my vote for 100% Commerce instead of 100% Shields, worth $12.50 to M and $4.17 to T (because 12.50 - 8.33), if between M and T they will give me $12.50 (even split being $10.42 from M and 2.08 from T). That way both M and T would profit $2.08 from my vote... and I would be getting $12.50 overall + whatever I could get from selling my shield.
I don't see why the 72 hours couldn't go ahead and start without the price set - although the other two will probably show up and vote within the next 24 hours in any case.
Originally posted by Jonny
I don't see why the 72 hours couldn't go ahead and start without the price set - although the other two will probably show up and vote within the next 24 hours in any case.
Because we can't calculate any prices without the money divided up. If you keep changing prices during the trading session people will keep changing what they wish to sale due to the money amount altering.
Its just easier and more efficient to have the pricing settled before the Trading Session starts.
Next turn, I assume Green City is going to convert one of its unhappy citizens to a Specialist. What type of Specialist is it going to be?
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