Announcement

Collapse
No announcement yet.

Feudality (Capital City)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Are you sure about that NM??? I looked at the sav, and th mine on your mountain will not be completed for another 9 turns

    Comment


    • Originally posted by Nuclear Master
      Ghengis, I now produce two shields, just so you know.
      According to the last save the worker is still mining your tile.

      Comment


      • Sorry about that, but I do make another shield anyways, and you can verify this, that if a trade session happens when the worker is working my tile, I get a bonus of one shield, from the city.

        Comment


        • ... and it's a good thing too, as you will be giving me that shield for this trading session!

          Comment


          • Originally posted by Nuclear Master
            Sorry about that, but I do make another shield anyways, and you can verify this, that if a trade session happens when the worker is working my tile, I get a bonus of one shield, from the city.
            Huh? Your tile is only producing 1 Shield, I checked in the city screen and if the city works it it still only produces 1 Shield. What mod are you using that allows your tile to produce 2 Shields?

            Comment


            • I'm not using a mod. I'm talking feudal terms.

              Comment


              • Farb, could you add money amounts to the table you have above?

                If I understand the rules correctly, I can bid my $16.65 for the settler, and then bid for a tile at auction to go into debt?
                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                - Ender, from Ender's Game by Orson Scott Card

                Comment


                • Originally posted by Nuclear Master
                  I'm not using a mod. I'm talking feudal terms.
                  I'm somewhat confused. In the game if you right click the tile and pull up "terrain info" those are the stats and production of that tile. Period. There are no bonuses from the city working your tile or city improvements. Just what the "terrain info" stats give you.


                  Originally posted by Uber KruX
                  Farb, could you add money amounts to the table you have above?

                  If I understand the rules correctly, I can bid my $16.65 for the settler, and then bid for a tile at auction to go into debt?
                  We have a rule that you have to have the "Minimum Bid" amount to start bidding on a tile ($250), but as long as you have the minimum bid you can bid as high as necessary and go into the debt.

                  Right now the only way to get new tiles is from Settler shares until the cities get larger or we increase the per capita income by increasing Revenue over Science.

                  Comment


                  • Originally posted by GhengisFarb

                    I'm somewhat confused. In the game if you right click the tile and pull up "terrain info" those are the stats and production of that tile. Period. There are no bonuses from the city working your tile or city improvements. Just what the "terrain info" stats give you

                    I find this very amusing. In a limitless, no rules, feudal game, I find it's limits.

                    Uber Krux, as co- Town Elder with me, decided upon our worker's action, but there was a problem. If we mined my tile later, I may not get a shield, because it was the worker's second project. A deal was made, if a trade session occurs during the time the worker is working on the gems, I get a shield gifted by the city. Uber, can you back me up on this?

                    Comment


                    • I said I'd gift you the price of a shield in Feudality during the trading session, from my pocket.

                      So during this trading session, after the price of shields are determined, I will gift you said gold. I place that in Farb's hands, to ensure that happens.
                      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                      - Ender, from Ender's Game by Orson Scott Card

                      Comment


                      • Originally posted by Nuclear Master
                        I find this very amusing. In a limitless, no rules, feudal game, I find it's limits.
                        There are rules. If we didn't have rules it wouldn't be any fun. If I said, "this turn my Floodplain produced 27 Shields," what would be the point.

                        I don't see what's wrong with Uber paying you out of his pocket, or buying you a shield on the market. That's between the two of you.

                        Comment


                        • **** TRADING SESSION TWO ****
                          Guild Pricing
                          -Thrumble - Food(100%) Shields(0%) Commerce(0%)
                          -General Locus - Food(0%) Shields(100%) Commerce(0%)
                          -Nuclear Master - Food(0%) Shields(0%) Commerce(100%)
                          -GhengisFarb - Food(100%) Shields(0%) Commerce(0%)
                          -Uber KruX - Food (100%) Shields(0%) Commerce(0%)

                          Average: Food(60%) Shields(20%) Commerce(20%)

                          Remember you can trade in the city of X this turn also.

                          Also, note we have 2 population this turn, meaning we have $200 to split.
                          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                          - Ender, from Ender's Game by Orson Scott Card

                          Comment


                          • Since X is poroposing a 10% tariff on goods sold there, and it looks like it will pass, I would propose an ordinance. It shall read:

                            Any non-citizen selling goods in Feudality, or any of it's suburbs, shall be subject to the same tariff that their home city imposes on the citizens Feudality. This tariff shall then be dispersed equally to all citizens of Feudality, suburbs included. No one shall recieve "double payment" as the result of owning multiple tiles in the greater Feudality area, or for having "split tiles".

                            Ordinance 1: Tarrif Matching Votes:
                            UberKruX: yay.

                            1 Yay, 0 Nay.
                            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                            - Ender, from Ender's Game by Orson Scott Card

                            Comment


                            • Originally posted by Uber KruX
                              No one shall recieve "double payment" as the result of owning multiple tiles in the greater Feudality area, or for having "split tiles".
                              Why don't we say each citizen of Feudality receives one share of the split regardless of how many tiles they own in Feudality and her suburbs.

                              Comment


                              • Wording is not my forte. Yours works.
                                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                                - Ender, from Ender's Game by Orson Scott Card

                                Comment

                                Working...
                                X