will the determined average change throughout the game, or will it be fixed?
Announcement
Collapse
No announcement yet.
Feudality (Capital City)
Collapse
X
-
It will be recalculated for EACH trading session. So, these percentages are only THIS session, everyone will submit percentages right before the next one which will apply to that session.Originally posted by General Locus
will the determined average change throughout the game, or will it be fixed?
Comment
-
I am hoping we won't have to take turns on who is going to do all the math are we?It will be recalculated for EACH trading session. So, these percentages are only THIS session, everyone will submit percentages right before the next one which will apply to that session.
1BC DGame: Judge
Noitazilivic DGame: Judge
Apolyton FGame: Citizen
CDG DGame: Citizen
Comment
-
Equal Split (Food-$33.33/Shields-$33.33/Commerce-$33.33)
conmcb25
mrmitchell
Gamecube64
Nuclear Master
General Locus
Equal Price (Food-$37.78/Shields-$15.56/Commerce-$46.67)
GF's Tweaked Prices (Food-$47.50/Shields-$15.00/Commerce-$37.50 )
GhengisFarb
Uber KruX
Thrumble
MrWhereItsAt
Tarquinius
Average % Method (Go with average of everyone's choices)
GhengisFarb - Food (100%), Shields (0%), Commerce (0%)
Thrumble - Food (100%), Shields (0%), Commerce (0%)
Tarquinius - Food (100%), Shields (0%), Commerce (0%)
conmcb25 - Food (0%), Shields (100%), Commerce (0%)
Uber KruX - Food (100%), Shields (0%), Commerce (0%)
Nuclear Master - Food (0%), Shields (0%), Commerce (100%)
mrmitchell - Food (0%), Shields (100%), Commerce (0%)
Bismarck2990 - Food (100%), Shields (0%), Commerce (0%)
General Locus - Food (0%), Shields (0%), Commerce (100%)
Gamecube64 - Food (0%), Shields (0%), Commerce (100%)
MrWhereItsAt - Food (50%), Shields (20%), Commerce (30%)
- currently Food (50%), Shields (20%), Commerce (30%)
Yet to vote
jagjefLast edited by GhengisFarb™; July 14, 2004, 10:50.
Comment
Comment