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Second turnchat - towards the second city

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  • Second turnchat - towards the second city

    OK, I have worked through a lot of possible workforce options and have decided to go with the way championed by Aeson (and doubtless others) - maximise food every turn up until we get that settler except where we can get extra trade/shields and extra food would be wasted (at a pop growth turn).

    Below I will post the tentative orders. These may well change in chat because of disease (it hit last time and screwed things up a little).

    Allow me to explain. Right now (3150BC), we are on 14 food. We will grow in two turns whether we use the floodplains or not, so I have opted for the desert tile, which gives us more shields for that settler. We grow to pop 2 in 3050BC, when we max food again with the floodplains and the desert, at the same time as increasing the lux rate to keep the people happy. In 2950 the hills worker finishes the mine and moves to a floodplain 4, 1 of Feudality, where it will irrigate and road, so as to give the new city a good food tile. In 2900 the Mountain worker finishes the road, connecting gems, so we can reduce lux to zero again, and move him to the floodplains S of Feudality, to irrigate and road again (keeping plenty of irrigated floodplains around for Feudality to grow quickly with and to reverse the effects of disease - following a posted idea by joncnunn).

    In 2800BC we get to pop 3, and need to add the lux again. Here we change the workforce to the irrigated floodplain, the floodplain irrigated next turn and the desert. In 2650BC the worker finishes the road and irrigation on the tile 4, a of Feudality, and should move to the Oasis to do something, probably mine it, to give the new city some shields. In 2600BC we get to pop 4, need to raise the lux again, and the other worker finishes, to move somewhere else. Finally, in 2500BC we get our first settler, and move him 4, 1, 1to found a new city either where he stops or the next tile SW.

    There are a couple of things open here. One is where the worker near Feudality goes after 2600BC. Perhaps we should move him to the Desert 2, 1 of Feudality to irrigate, giving Feudality some more shields. This will probably be decided via posted opinions before the turnchat and in the chat. Secondly and most importantly is where to found city number two. We can do so in 2450BC or move one extra tile to found next turn. The differences are noted in the next thread I will post, a poll on where to build city number two.
    Attached Files
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

  • #2
    MWIA is it possible that you made a mistake in your shield calculation between turn 22 and 23 (26 und 28)? With food maxe we won't have settler earlier than
    2450?!

    I really don't want to distract you, but why wouldn't we use a scientist instead of excessive luxury?
    Last edited by Agran; June 23, 2004, 13:39.

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    • #3
      On the turn of growth the new citizen is added before the shields are calculated. Because of high food intake, the new Laborer will be added working the mined Hill. That gives us 2 extra shields on growth turns.

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      • #4
        Yep, Aeson is quite correct, and I even went so far as to make a sim based on the land we know, improved it to the state it will be at each pop growth, set the Governor and made sure that we would get those extra shields from the mined hill! I only wish I had mined that hill earlier as was suggested after the last turns were played Colour me a convert now. That's why I like Single Player DGs. I learn a LOT more.

        And Agran - thanks for looking things over. Although I took reasonable care, I can never be quite sure that I haven't made a mistake. Would you be interested at all in helping me sort out the workforce and worker movements for the next set of turns (after this one)?

        Hope to see you in the chat, too.

        WIA.
        Consul.

        Back to the ROOTS of addiction. My first missed poll!

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