Announcement

Collapse
No announcement yet.

Chat 1 Save and Summary

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Although the map above is a good start - there are several locations at the 4.5 mark of distance (for those who are curious - the diagnal movement counts as 1.5 in terms of corruption distance) that we should fill in also. Most of these cities will not be above size 3-6 for a LONG time, so lets get the max use of our land now when we need it most. In my own games, I like the first ring to be no further than 3 from the capitol because of the city size limitations.
    If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

    Comment


    • #47
      I think the RCP as illustrated by Niessuh is best for long term growth and will give us a useful second city quickly. I don't think we should be over concerned with using every available tile right now; we also have to think about expansion.
      "It takes you years to learn how to play like yourself." Miles Davis

      Comment


      • #48
        Now here's something that has puzzled me: is it simply that you draw the shortest path between the Capital and the city, counting vertical/horizontal tiles as being = ditstance 1 and diagonals = 1.5, or do you actually calculate the distance?

        Example: above we can reach the NW city with 4 tiles NW and one SW, which is equivalent to 3 tiles NW and one W.

        If you calculate the exact geometrical distance to this city = SQRT(4^2 + 1^2) = SRT(17) = about 4.12, which is less than 4.5 I know that for a city this close and with as little trade/production as we will have, we need not worry about this, but, for the sake of the perfection of the formula (and my own happiness!) can anyone confirm for certain which of the two methods of calculating distance is the more exact one? This may be important later also - example

        A city is located 15 tiles NW and 10 W of the capital. Using the "horiz/vert = 1, diagonals = 1.5" method, the distance is calculated at 30. Using the exact geometry method we find distance is 26.93. Not an enormous difference from the 1 and 1.5 method, but still perhaps enough to be concerned about if we find we are on an island map.
        Consul.

        Back to the ROOTS of addiction. My first missed poll!

        Comment


        • #49
          WIA you are right the first time, it is not calculated by actual distance it is just the shortest path of adjacent/diagonal tiles with them being worth 1/1.5 respectively.

          In the simplest terms say you wanted to move a warrior between 2 cities you would use the cursor keys to move the shortest and most direct distance. Every up, down, left or right button you press you add 1 and every diagonal button you press you add 1.5.

          The good thing about RCP is that fractions are irrelevant. ie. cities of distance 4.5 and 4 are considered the same.

          Niessuh's plan looks good and is probably the best use of the land. It would also be possible to have a city on the gems to the north at distance 4.
          Are we having fun yet?

          Comment


          • #50
            usually I'm using the diagonals for moving units. Hitting 4 and 2 means 3 (2*1.5) but it is actually 2 (two times 1).

            Alex (IIRC) have put exact math expression using min and max values for calculating the distance.

            Comment


            • #51
              Originally posted by GodKing
              We should be doing ring placement. I don't think of it so much as an exploit as just understanding how the game works.

              hi ,

              no tile shall be wasted neather when looking at the greater pic and placing cities in such a way that they max out on the resources , .......

              we should not stick with one distance when for example right outside that ring lays some thing of greater value , ...... (!)



              have a nice day
              - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
              - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
              WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

              Comment


              • #52
                Ring City Placement

                Also note, I believe it is possible to pop that goodie hut by expanding the culture of a coastal city placed at either 8 or 8-8 of where the free settler is now.

                --Togas
                Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                Former Consul for the Apolyton C3C Intersite Tournament Team.
                Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

                Comment


                • #53
                  culture means temple wit hthe cost of 3 archers or 6 warriors. Until then the city will grow beyond size 3 we will have problems with the unhappiness. IMO we should not care about the hut right now and focus on expanding.

                  Comment


                  • #54
                    Originally posted by ormuzd
                    culture means temple wit hthe cost of 3 archers or 6 warriors. Until then the city will grow beyond size 3 we will have problems with the unhappiness. IMO we should not care about the hut right now and focus on expanding.
                    hi ,

                    and the best for that would be to place that free settler where its the best , ...... it shall grow fast and produce fast , and no corruption shall be nothing compared to what we shall get from it , .......

                    as for that hut , we can always try later , for now its not that important ,........

                    have a nice day
                    - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                    - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                    WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                    Comment


                    • #55
                      Getting that Settler down and in a good producing area sounds sensible to me...
                      Gurka 17, People of the Valley
                      I am of the Horde.

                      Comment


                      • #56
                        We needn't worry about the hut anyway. We can get anything good including free techs from it until Invention, and no AI will land there, I think, as they can't place a city on a Mountain!
                        Consul.

                        Back to the ROOTS of addiction. My first missed poll!

                        Comment


                        • #57
                          4,1,1,1
                          or
                          4,7,7,7
                          from New Asgard (numpad routing)

                          For a pic, jump to the link Nessiah provided with an earlier post. Both should be part of our long term plan.

                          We can argue over which to do first.

                          Ssgt roadcage (ret)
                          I used to be a builder. That was before I played Civ III

                          Comment


                          • #58
                            as we near 5000 years of Civilization...

                            let all know of our beginings...

                            lest we forget
                            Gurka 17, People of the Valley
                            I am of the Horde.

                            Comment


                            • #59
                              THANKS PADDY @@@@@@@@@
                              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                              Comment


                              • #60
                                What happen with this thread? That are some interesting tactics in the beginning.
                                Game is just for Fun. Dont play the game if its not fun for you - binyo66 :)

                                Comment

                                Working...
                                X