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Originally posted by ormuzd
I don't think two squares more or less will result in the corruption of the new city because we don't have others.
And we can build panag's supercity later when it will be well protected. Building it now will leave us without gold (because the barb warrior will take it).
hi ,
we can spend the gold on research for now , ....
build the city before the barb kills the settler (!) cause otherwise we end with nothing , send a unit down to prevent a second barb from coming , voila , case solved , .......
Originally posted by 123john321
looks good, now, about that 2nd city, I'll agree with panag, but try to build it on the coast, get the cattle, and 2 flood plans, if possbily, (I think to do thta, we maybe need to build on the cattle, which can't be good.)
hi ,
thanks for the insight
it shall be one the coast with the one ( 4 ) move , ....
ones a again it shall have ; one wheat , two plains , one cattle and one forest ( thats what we can see now )
since our current capital aint exactly usefull in its location we could use this supercity as our capital later one , ....
there seems to be an other island or con nearby ( unlikely since its near the bottom of the map ) with a wheat on it , as our culture expands so shall our view of that part of the world , ...
hence for all we know it might be a two tile island with one wheat on it , .....
Well I'm sort of a newb and I joined the C3DG with the primary goal of learning. What is that Ring thing you guys are talking about? I see that by placing cities closer to the capital will have less corruption but what are the other main advantages? and what's that 45 number all about.
there have been some very dedicated peopl here and on Civfanatics who have spent considerable time testing for the equation that governs corruption in Civ3. They have found that equation to the degree of corruption with no more than 2% uncertainty. Corruption is made up of two parts: corruption due to the number of cities you have and corruption due to the distance from the capital/Forbidden Palace.
Part of the distance corruption for a city comes from considering the number of cities that are closer to the Palace than the one you are looking at. If you have several cities all at the same distance from the capital, they all have the same distance corruption. If you place 5 cities all at the same distance from the capital, there is only one city closer than them - the capital itself. If you ahve them at slightly different distances, however, you will have a ranking system - the closest city will have 1 city closer to the capital, then the next 2 cities, the next 3 etc....
In this case each city further out will have more and more distance corruption, whereas if they are all at the same distance they all have the same corruption due to the number-of-cities-closer-to-the-capital-than-this-city effect, and that will be the minimum.
Please note there are more things to consider than just this in calculating corruption for a city, but this is a good start in minimising it. In a few hours I may find the links in the Strategy forum where corruption and the equation that governs it is discussed.
Originally posted by MrWhereItsAt
Madcaptn and others who are interested:
there have been some very dedicated peopl here and on Civfanatics who have spent considerable time testing for the equation that governs corruption in Civ3. They have found that equation to the degree of corruption with no more than 2% uncertainty. Corruption is made up of two parts: corruption due to the number of cities you have and corruption due to the distance from the capital/Forbidden Palace.
Part of the distance corruption for a city comes from considering the number of cities that are closer to the Palace than the one you are looking at. If you have several cities all at the same distance from the capital, they all have the same distance corruption. If you place 5 cities all at the same distance from the capital, there is only one city closer than them - the capital itself. If you ahve them at slightly different distances, however, you will have a ranking system - the closest city will have 1 city closer to the capital, then the next 2 cities, the next 3 etc....
In this case each city further out will have more and more distance corruption, whereas if they are all at the same distance they all have the same corruption due to the number-of-cities-closer-to-the-capital-than-this-city effect, and that will be the minimum.
Please note there are more things to consider than just this in calculating corruption for a city, but this is a good start in minimising it. In a few hours I may find the links in the Strategy forum where corruption and the equation that governs it is discussed.
Originally posted by MrWhereItsAt
In a few hours I may find the links in the Strategy forum where corruption and the equation that governs it is discussed.
Ring City Placement (RCP) is a new approach to city placement in your empire. Other placement strategies, like OCP, are based on land use patterns. RCP is based on a different principle: reducing corruption.
Thanks to alexman and this thread Do you think you understand corruption?, we know...
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