Yep, that's what I am looking for.
The other thing that occurred to me last night is when stacking can be detrimental to overall effectiveness. It's obvious when you think of it, I just hadn't put this much focus on workers before...
Let's take a simple road for non-industrious on a plain. You have 2 workers, put both on road. Now, it only takes 3 worker/turns to finish that road, so on turn two, you may as well inerrupt one of those workers to either start a mine or move on to the next project. The road will still be completed in 2 turns, and you will be moving on quicker than leaving the stack together.
The other thing that occurred to me last night is when stacking can be detrimental to overall effectiveness. It's obvious when you think of it, I just hadn't put this much focus on workers before...
Let's take a simple road for non-industrious on a plain. You have 2 workers, put both on road. Now, it only takes 3 worker/turns to finish that road, so on turn two, you may as well inerrupt one of those workers to either start a mine or move on to the next project. The road will still be completed in 2 turns, and you will be moving on quicker than leaving the stack together.
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