Since we are going to be the Vikings, I thought I would start this up.
There may well be this information out there already, please link to relevent threads, or post the info here.
First of all, if someone has a list of base turn required for a non-industrial worker to improve the various types of land, please post it here or link to it.
We all know the value of stacking worker to speed improvements, however, stacks have a diminishing return in terms of # of turns they take off a job. This situation is more prominent with non-industrial workers.
For example: say a non-industrial worker takes 5 turns to road a hill. A second worker would reduce that to 3 turns, a third to 2 turns, and a fourth would still remain 2 turns. It would take a 5th to make the road in one turn. (this is only an example, real times may vary)
In this case, it would be more of a benefit for the 4th worker to start a different improvement instead.
However, the cases can be more complicated:
A road on plains takes 3 turns for a single worker, 2 turns for 2 workers. However, those same two workers seperate could road two seperate tiles in three turns where it would take them 4 together. There are times when this may be beneficial than the single tile in 2 turns.
For discussion:
What is the most beneficial use of workers and stacks?
When is it better to split a stack?
What are the breaking points for the various improvements? (ie, when do adding more workers stop to reduce # of turns on an improvement?)
There may well be this information out there already, please link to relevent threads, or post the info here.
First of all, if someone has a list of base turn required for a non-industrial worker to improve the various types of land, please post it here or link to it.
We all know the value of stacking worker to speed improvements, however, stacks have a diminishing return in terms of # of turns they take off a job. This situation is more prominent with non-industrial workers.
For example: say a non-industrial worker takes 5 turns to road a hill. A second worker would reduce that to 3 turns, a third to 2 turns, and a fourth would still remain 2 turns. It would take a 5th to make the road in one turn. (this is only an example, real times may vary)
In this case, it would be more of a benefit for the 4th worker to start a different improvement instead.
However, the cases can be more complicated:
A road on plains takes 3 turns for a single worker, 2 turns for 2 workers. However, those same two workers seperate could road two seperate tiles in three turns where it would take them 4 together. There are times when this may be beneficial than the single tile in 2 turns.
For discussion:
What is the most beneficial use of workers and stacks?
When is it better to split a stack?
What are the breaking points for the various improvements? (ie, when do adding more workers stop to reduce # of turns on an improvement?)
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