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Orders for next Turchat (starting 1360 ad), ----> New date: Thursday, 23:00 GMT

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  • #31
    The orders for Old Persia 1360:

    City: Current build (turns left), building queue.
    Comments: eventually
    WF: changes.
    Reasons: eventually
    Join: eventually join workers

    Col=Colosseum, Har=Harbor, Pol=Police Station, Hos=Hospital, Uni=University, Inf=Infantry, Cav=Cavalry.
    ---------------------------------------------------------------------------------------------

    Arbela Colosseum (1), Hos, Bank.
    WF: no changes
    Join: 4 Native Workers & 2 Persian Slaves when the Hospital is completed.

    Tarsus Police Station (1), Har, Col, Hos, Uni, Bank.
    WF: no changes.
    Join: 2 Native Workers & 4 Persian Slaves after the Hospital and the Colosseum are completed.

    El Duderino Police Station (1), Col, Hos, Uni, Bank.
    WF: no changes
    Join 4 Persian Slaves when the Hospital and the Colosseum completed.

    Bacteria Harbor (3), Col, Hos, Uni, Bank.
    WF: no changes
    Join 1 Bab & 3 Persian Slaves when the Hospital and the Colosseum are completed.

    Muncie University (3), Col, Inf.
    WF: no changes.
    Join: 2 Babs now.

    Forbidden City Hospital (1), Intelligence Agency.
    WF: change #3 to #11 when Hospital is built.
    Join: 3 Native Appolyons and 3 Bab slaves

    Antioch Bank (1), A small wonder perhaps? otherwise Infantry
    WF: change #3 to #19
    Join: 2 Native Appolyons and 4 French slaves

    Ghenghistown Colosseum (2), Bank, Wealth.
    WF: no changes.
    Join: 2 Native Appolyons and 4 French slaves now.

    Port of Malignance Police Station (1), Col, Hos, Uni, Bank.
    WF: no changes
    Join: 3 French slaves when the Hospital and the Colosseum are completed.

    Willsbury Colosseum (1), Wealth (for battleship), Uni, Bank.
    WF: no changes
    Join: 2 at maximum when Colosseum is completed
    Rush requests: None

    Sorry again for the late posting

    I can't be present at the chat, I've to learn my exams for next week.
    "Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise can not see all ends." - J.R.R. Tolkien, The Fellowship of the Ring.
    Term 9 and 10 Domestic Minister of the C3DG I., Term 8 Regional Governor of Old Persia in the C3DG and proud citizen of Apolyton. Royal Ambassador to Legoland in the C3 PTW DG, Foreign Affairs Minister and King of the United Kingdom in the MZO C3CDG and leader of the Monarchist Imperialist team. Moody Sir Aidun (The Impatient) of the Holy Templar Order in the C4BtSDG

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    • #32
      FAM's orders:
      Originally posted by Shiber
      We have recently invented Combustion, which allows for destroyers and transports to be built. India is willing to pay an amazing amount of 492 gold and 263 gpt for Combustion - a total of 5,752 gold.
      The problem is as follows: Combustion is a brand new tech. India is willing to pay the price (and what a price it is) to get it, but should we sell it?
      Indian tech money can do wonders for our research programs and to the cash flow that goes to rushing city improvements. For example, 5,752 gold equals to 1438 shields: enough to rush almost 9 hospitals or police stations with only one shield built, or 12 destroyers, or ~7.2 battleships. Our current income is 1,062 gold per turn, and if we take this deal, it will inrease by almost 25%.
      I fear that if we wait until this tech becomes older, India will already finish researching it themselves. In fact, they may already be working on it right now for all we know.
      So, it comes down to this: should we sell India the tech necessary for producing destroyers, in exchange for money that equlas, for instance, the costs of rushing 12 destroyers of our own?

      Now, on to the turn-by-turn orders.

      Turn 0 (1360 AD, beginning of turnchat)
      - Sell to Zululand Electronics for 37 gpt and 81 gold.
      - Sell to Russia Scientific Method (pfff...) for 31 gold and 16 gpt.
      - Sell Combustion to India for 492 gold and 263 gpt.

      No treaties end during the next 5 turns period. No Scheduled events, other than the war with Persia.

      General Orders
      No signing of any Rights of Passage agreements or Mutual Protection Pacts.
      The war with Japan continues, unless SMC Meshelic wishes to end it for military reasons alone. We're not suffering from any war weariness, we're not pressed on troops and our policy is not dictated by any international treaties, so I see no reason why not to continue it.
      The President or SMC may declare war on Persia at their discreiton (they have my approval), if they manage to pass a bill enabling such an action. Be sure to declare war before our units invade their territory, otherwise we take a reputation hit.
      Aro, remember to stick your tongue out at the screen when you declare war on Persia.

      Any questions?
      RIAA sucks
      The Optimistas
      I'm a political cartoonist

      Comment


      • #33
        Detopping this.
        RIAA sucks
        The Optimistas
        I'm a political cartoonist

        Comment

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