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  • Orders for next Turchat (starting 1360 ad), ----> New date: Thursday, 23:00 GMT

    This is the orders thread. Please, only post replies if you are a member of the government, RA, an executive adviser or a deputy.

    The chat is postponed.

    New date & time: Thursday 23:00 GMT, Feb 6 (the poll about Persia will be closed already).



    Prez Aro
    SMC Meshelic
    DM joncnunn
    FAM Shuber

    Governors:
    Classical Apolyton: roadcage
    Upper Apolyton: Kloreep
    Old France: dejon
    Old Germany: Spiffor
    Old Persia: Aidun
    Uber Isle: Panzer32

    Executive advisors:
    Legal Advisor: adaMada
    Science Advisor: ManicStarseed
    Last edited by Aro; February 4, 2003, 12:46.
    RIAA sucks
    The Optimistas
    I'm a political cartoonist

  • #2
    The starting save:
    Attached Files
    RIAA sucks
    The Optimistas
    I'm a political cartoonist

    Comment


    • #3
      Classical Apolyton City Planning
      Basis 1360 save

      Opening statement:

      There are numerous serious tile overlaps in this region. Termina, Apolyton, Tassagrad resolved within this order set. Additional change between Macross City(cross region), Rheims, Opiadom, and Timeline identified with directional notation included but not resolved within these orders (because it isn't necessary till some hospitals appear). As proposed, Macross City and Timeline gain tiles, Rheims looses tiles and Opiadom is more or less even. Also identified and recommended cross region swap between Port Rouge and Jerusalem. Net effect is +5 shields in Jerusalem and -1 shield in Port Rouge all pre multiplier. All cities are stuck at 12 pop so there is no growth. Several hospitals appear within the turnchat horizon and worker reception festivities are planned.

      Turn Summary:

      Turn 0 (1360)
      execute tile swaps and queue changes per city details
      1st Uber Ferry Galleon arrives Apoolyton with 1 move left. Upgrade to Transport

      Tween 0/1
      Termina completes Harbor
      Apolyton completes Police Station
      Tassagrad completes Courthouse
      Banana HQ completes Police Station
      Gotham completes Courthouse
      Timeline completes Wallstreet

      Turn 1 (1365)
      Load 1st Uber Ferry per SMC direction and send to Uber soonest.
      2nd Uber Ferry Galleon Arrives Apolyton with 1 move left. Upgrade to Transport and await SMC direction.

      Tween 1/2
      Chartres completes Hospital

      Turn 2 (1370)
      Chartres receives 3 workers WF->1,2,3,4,5,6,8,9,10,11,12,13,14,19,20

      Tween 2/3
      Gotham completes Infantry

      Turn 3 (1375)
      nothing

      Tween 3/4
      Chartres completes Harbor
      Timeline completes Hospital

      Turn 4 (1380)
      Timeline receives 5 workers WF->all tiles
      Chartres receives 3 workers WF->1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,19,20

      Tween 4/5
      Gotham completes Infantry

      turn 5 (1385)
      Tassagrad receives 4 workers WF->all tiles

      Tween 5/6
      Tassagrad completes Hospital

      City Detail:

      Port Rouge - Serious tile overlap issues with Jerusalem and to a lesser extent Chartres. Consider tile swap across regions giving Port Rouge 5 to Jerusalem which allows Jerusalem to develop another 4 shield mountain tile. If accepted, wf becomes 1,2,4,6,7,8,9,10,14,18,19,20. Either with or without swap, Port Rouge remains 10 turns from factory which is beyond the turnchat horizon.

      Termina - As found 28 shields to harbor producing 26 net. (very bad) Change WF to 1,2,3,4,5,6,8,9,10,13,19,20 producing 30 shields completing harbor in 1 turn. Next up in queue is Hospital in 6. All others outside the chat horizon. Serious tile overlap issues with Apoly and Tassagrad. One of these cities needs to permanently shed shields. I know I will get flamed for this, but the logical candidate for shield loss is Apolyton.

      Apolyton - Galleon arriving this turn. Upgrade to transport. Load per SMC direction and send to Uber soonest. Making Police Station this turn. Another Galleon arriving in 1365, upgrade to transport. Hold 2nd transport here pending SMC direction. Next in queue is Hospital at 7 turns as found. Consider long term shedding tile 19 to Termina and tile 9 to Tassagrad. There is no way to have 3 good shield cities here. One must become a trade city. Apolyton is the best choice. If both swaps are made Apolyton still makes the PS this turn but the Hospital stretches out to 8. If accepted, the WF becomes 1,2,3,4,5,6,7,8,10,13,15,16.

      Tassagrad - Making Courthouse this turn with or without the Apolyton swap. Hospital is next in queue at 4 turns with or without the Apolyton Swap. Recommend committing Apolyton to the swap but utilising another coast tile at Tassagrad for an extra trade. If accepted the WF becomes 1,2,3,4,5,6,7,8,15,16,18,20 A Cav currently follows hospital but will be deleted per SMC preferences. This city is good candidate for 5 turn Battleship or 3 turn Colosseum with decision to be made in 1385. Tassagrad becomes receptor for workers in 1385 which is right at the turnchat horizon.

      Banana HQ - Making Police Station this turn Next is Hospital in 6 which is beyond the turnchat horizon. WF ok More tile overlap issues but no real way out.

      Opiadom - Factory in 8 which is beyond turnchat horizon. WF ok More tile overlap. Consider shedding towards Timeline and accepting from Rheims.

      Gotham - Current queue is Hospital. However due to overlap there are ZERO available tiles beyond 12 to work. Hence no WF changes are possible. Hospital costs more maintenance than a single tax collector can make. The Hospital will be changed to Courthouse in 1 turn followed by Infantry in 2 turns. Note, current and ultimate pop 100% happy w/o colosseum so there are no more useful builds here. Note current shields is 46 net which is almost perfect for 90 shield Infantry in 2 turns. Once Infantry drops from the queue (far future) consider 80 shield fighter. Wealth is the only practical alternative.

      Chartres - Making Hospital in 2, then Harbor in 2 then University in 4. Receptor for 3 workers (1 grass,2 coast) in 1370 then 3 more (all coast) in 1380. no WF changes

      Rheims - Making Factory in 8 which is beyond the turnchat horizon. WF ok for now but consider shedding towards Macross City and Opiadom.

      Timeline - Making Wallstreet in 1, then Hospital in 3. Becomes worker receptor in 1380. Add Battlefield Medicine to queue in 7 turns (after pop addback 9 before addback). Serious overlap with Opiadom. Consider Accepting from Opiadom.


      Respectfully submitted
      Ssgt roadcage (retired)
      Last edited by roadcage; February 2, 2003, 15:06.
      I used to be a builder. That was before I played Civ III

      Comment


      • #4
        Upper Apolyton

        Upper Apolyton
        Turn 0 - 1360
        Loveshack: Change queue to Courthouse(1)-University-Bank
        Gaia: Change queue to Hospital(2)-Colosseum-University-Bank
        Geofront: Change queue to Factory(2)-Hospital-Colosseum-University-Bank-Police Station
        Ubergorsk: Change queue to Hospital(3)-Colosseum-Bank-Infantry
        Oak Ridge: Change queue to Factory(7)-University-Bank-Police Station
        Seeberg: Change queue to Hospital(3)-University-Bank-Infantry
        New York: Change queue to University(5)-Colosseum-Bank-Police Station-Infantry
        Del Monte: Change queue to Hospital(4)-University-Colosseum-Infantry
        Chiquita: Change queue to Factory(10)-University-Colosseum-Infantry-Bank-Infantry
        Napoleton: Change queue to Factory(6)-Hospital-Police Station-Colosseum-University-Bank. WF to 1-2-4-5-7-8-9-11-12-13-17-20 (move worker on 3 to 1).

        Turn 1 - 1365
        Gaia: Pop growth. Let the comp assign the worker; it doesn't really matter, as Hospital completes next turn.

        Turn 2 - 1370
        Gaia: Hospital completed. Please integrate 5 slaves to bring pop to 17; WF to all tiles except 18, 19, and 20
        Oak Ridge: Pop growth. WF to 1-2-3-4-5-8-10-11-14-16-17-19

        Turn 3 - 1375
        Seeberg: Hospital completes. Please integrate 6 workers to bring city to pop 18; WF to all tiles except 13 and 18
        Chiquita: WF to 1-2-3-4-5-6-7-8-10-11-13-14 (move 12 worker to 8). This will open up a tile for Del Monte, and Chiquita won't starve.

        Turn 4 - 1380
        Del Monte: Hospital completes. Please integrate 6 workers to bring pop to 18; WF to all tiles except 2 and 9

        Turn 5 - 1385
        No orders.

        Total Workers requested integrated over next 5 turns: 17

        PW Requests
        In 1375, change tiles SW and SW-SW of Seeberg to Irrigation. This is necessary to keep the city from starving post-Hospital.
        Change tile SW of Oak Ridge to a Mine.

        Some Notes on Cities
        Hospitals: I have prioritzed Hospitals right after Factories in most cities; however, I do not plan on building Hospitals in Loveshack, Oak Ridge, New York, Chiquita, or San Cortes. These cities have too much overlap with other cities, (or, in San Cortes, too little food) and would only be able to work a few additional tiles - or, in some cases, no new tiles at all.
        Military units: I have mostly dumped Military units out of the build queue, though Infantry do come back in at the end or near the end of immediate infrastructure builds in most cities. Loveshack should be able to build naval units in under 10 turns; I will wait on adding naval units to its build queue till next chat, when Meshelic and joncnunn have hopefully worked out a goal for numbers of various naval units.
        Last edited by Kloreep; February 3, 2003, 17:00.

        Comment


        • #5
          Orders for Old Germany

          Worker Integration requests
          Please integrate 4 American workers in Heidelburg
          Once at least 4 tiles are irrigated near Bremen, Please integrate 1 American and 3 German workers in Bremen

          (Help : 2 German workers are mining at Berlin #10
          1 German is idling at Berlin #9,
          1 American is idling at Berlin #11
          1 American can be found at SE-SE-SE of Napoleton
          1 American is idling at E-SE-SE of eo Leipzig
          1 American is idling at N-N of New York
          1 American is idling at Howitzerville #2)


          Worker Requests

          Berlin
          Berlin #9 : Irrigate
          Berlin #20 : Irrigate

          Hannover
          Hannover #13 : Irrigate

          E-Town
          E-Town #1 : Road, Mine, Railroad
          E-Town #3 : Irrigate
          E-Town #5 : Irrigate
          E-Town #7 : Road, Mine, Railroad
          E-Town #8 : Road, Mine, Railroad
          E-Town #10 : Road, Mine, Railroad

          Neo Leipzig
          Neo Leipzig #12 : Irrigate
          Neo Leipzig #18 : Mine

          Heidelberg
          Heidelberg #11 : Road, Mine, Railroad
          Heidelberg #15 : Road, Irrigate, Railroad

          Bremen
          Bremen #1 : Clear Forest, Road, Irrigation, Railroad
          Bremen #3 : Road, Railroad, Mine
          Bremen #4 : Railroad
          Bremen #5 : Railroad
          Bremen #6 : Irrigation
          Bremen #8 : Clear Forest, Irrigation
          Bremen #11 : Road, Irrigation, Railroad
          Bremen #12 : Road, Mine, Railroad
          Bremen #13 : Road, Mine, Railroad
          Bremen #14 : Road, Mine, Railroad
          Bremen #15 : Irrigation
          Bremen #16 : Irrigation
          Bremen #18 : Road, Mine, Railroad
          Bremen #19 : Clear Forest, Road, Irrigation, Railroad

          Nuremberg
          Nuremberg #1 : Irrigation, Railroad
          Nuremberg #7 : Road, Mine, Railroad
          Nuremberg #8 : Road, Mine, Railroad
          Nuremberg #15 : Mine
          Nuremberg #16 : Road, Mine, Railroad
          Nuremberg #17 : Mine
          Nuremberg #18 : Road, Mine, Railroad
          Nuremberg #19 : Road, Mine, Railroad
          Nurember #20 : Irrigation




          City Planning

          1360 AB

          Heroes' Summit
          Change queue to Aqueduct, Marketplace, Colosseum

          Howitzerville
          WF to 1,2,7,8,9,10,16,20
          Change queue to Marketplace, Courthouse, Hospital, Library, Colosseum

          Neo Leipzig
          WF to 5,16

          Heidelburg
          If the integration of 4 workers has been approved, WF to 1,3,12,13,14

          Bremen
          Change queue to Cathedral, Aqueduct, Marketplace

          Nuremberg
          Please RUSHTemple in Nuremebrg (better be cautious with ol' Brighton nearby)
          Change queue to Temple, Cathedral, Library

          E-Town
          Change queue to Courthouse, Cathedral, Library, Marketplace


          1365 AB

          Neo Frankfurt
          Pop grows. WF to 1,3,4,5,6,14

          Neo Leipzig
          Pop grows. WF to 5,15,16

          E-Town
          Pop grows. WF to 1,5


          1370 AB

          Berlin
          Pop grows. WF to 1,2,9,12

          Howitzerville
          Pop grows. WF to 1,2,7,8,9,10,16,19,20

          Neo Frankfurt
          Pop grows. WF to 1,3,4,5,6,14,18

          Neo Leipzig
          Pop grows. WF to 5,7,15,16

          Nuremberg
          Pop grows. WF to 1,2,3,4,5,6,16


          1375 AB

          Neo Leipzig
          Pop grows. WF to 4,5,7,15,16

          E-Town
          Pop grows. WF to 1,4,5


          1380 AB

          Berlin
          Pop grows. WF to 1,2,9,12,20
          Please RUSH marketplace in Berlin
          Change queue to Marketplace, Courthouse, Colosseum, Police Station, Library

          Howitzerville
          Pop grows. WF to 1,2,3,7,8,9,10,16,19,20

          Neo Frankfurt
          Pop grows. WF to 1,3,4,5,6,14,18,19

          Neo Leipzig
          Pop grows. WF to 4,5,7,8,15,16


          1385 AB

          Berlin
          pop grows. WF to 1,2,3,9,12,20

          Howitzerville
          Pop grows. WF to 1,2,3,4,7,8,9,10,16,19,20

          Hannover
          Pop grows. WF to 1,3,4,5,10,18,19

          E-Town
          Pop grows. WF to 1,4,5,12
          Last edited by Spiffor; February 2, 2003, 20:13.
          "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
          "I never had the need to have a boner." -- Dissident
          "I have never cut off my penis when I was upset over a girl." -- Dis

          Comment


          • #6
            Uber Isle Orders

            1360
            Another Glorious City
            -queue to Police-court-hospital

            Boomtown
            -queue to court-police-hospital
            -WF to 1,2,3,5,7,8,10,14,15,16,17,18

            Whelsh Coast
            -queue to market-police-destroyer (change to battleship when discovered)

            No 1365 orders

            1370
            Solace
            -growth: WF to 1-5,9-14

            Shiberport
            -growth: WF to 1,2,4-9,15-18

            no 1375, 1380 orders

            1385
            Neon Uber City
            -Growth: WF to 1,2,3,5,6,8,9,10,14,15

            Whelsh Coast
            -Growth: work tile 1


            Rush Request
            Whelsh Coast Marketplace (84 gold, 4 turns) - please? Its my only request...

            PW requests
            Mine Boomtown tiles 4 and 6. (replace irrigation)

            ps: no worker integration requests, as no cities currently have hospitals.
            Last edited by Panzer32; February 4, 2003, 10:15.
            Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
            King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
            ---------
            May God Bless.

            Comment


            • #7
              post deleted - friends playing about with account
              Last edited by Drogue; February 3, 2003, 07:28.
              Smile
              For though he was master of the world, he was not quite sure what to do next
              But he would think of something

              "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

              Comment


              • #8
                Domestic Ministry

                Roadcage is confirmed as Classical Apolyton RG.

                Roadcage's reorganizing of WF both internal to Classical Apolyon and across Region boundaries are approved.

                List of Term 8's staff:

                Region Name : Governor

                Classical Apolyton : Roadcage
                Old Persia : Aidun
                Upper Apolyton : Kloreep
                Old France : Dejon
                Uber Island : Panzer32
                Old Germany : Spiffor


                Order of Senority for Turn Chats for things not covered in Domestic Minisitry orders and/or made harmful by new events:

                1. Old France Regional Governor
                2. Old Persia Regional Governor.
                3. Classical Apolyton Regional Governor.
                4. Upper Apolyton Regional Governor.
                5. Uber Island Regional Governor.
                6. Old Germany Regional Governor

                Standing orders for term 8:

                1. Follow all Regional Governor instructions except where vetoed.

                2. Clean up all polution inside our cultural boundary as it appears as soon as possible.

                3. Workers not specifly requested for other use by my orders or RGs can be used by SMC to support the war effort via building road /rail in friendly and neutral territory or else forming a wall of workers to prevent landings. They may also be used to improve tiles in our empire at the discretion of the highest ranking DM RG present at the chat and/or the President.

                4. If we are missing a Regional Governor's orders use the orders from the previous turn chat for that region.

                Direct Public Works order:
                If FAM signs a RoP with Greece and declares war on Persia, send enough native workers to RR a path thru Greece to support SMC. This is before all other improvements. Otherwise ignore this paragraph.

                Rush Priorities:

                1. Temples
                2. Catherdrials
                3. Libaries in cities where some of the tiles within the CR are within the cultural influence of another civ. (Example: portions of Nuremberg CR within the culutral influence of Brighton.)
                4. Market Places
                5. Court Houses
                6. Police Stations
                in cities without a Court House
                7. Aquaducts
                8. Hospitals
                9. Harbors
                10. Police Stations
                in cities with a Court House

                Don't rush anything until there's at least 1 shield present towards the build. Also don't rush anything that will complete on it's own within 2 turns.

                Worker reintegration project:

                Direct order: Integrate 6 native workers into Ferropolis as soon as the Hospital is completed there.

                Maintaign a 30 native Appolyon worker reserve, (24 for polution control, and 6 for when Ferropolis builds the Hospital above) but otherwise, all RGs requests for additional workers (both native and foreign) in cities with Hospitals are approved as long as each tile they would work produce at least 1 shield or else 3+ commerce, also provided that this wouldn't cause there to be a food shortage in that city.

                Requests by DMs for workers to bring pop up to 6 for those cities with fresh water access are aproved as long as it can be done without the ciy needing so many entertainers that it would strave.

                Vetos:


                In the Upper Appolyon Region, downsize all worker reintergration requests from 8 Workers or Slaves to 6 Workers or Slaves. (To ensure that Upper Appolyton doesn't get too much of the pie.)
                This is now reflected in RG's orders.

                In the Classical Appolyon Region, all worker reintegration requests for workers are converted to requests for Slaves. (For that region, first use the 3 Greek Slaves, then the 2 English slaves, followed by the 1 Roman Slave, and afterwords use the French slaves.)

                Here It Is: Request for 6 Workers is converted to a request for 3 Native workers + 3 French Workers.

                With the possible exception of Old Persia, these orders are Final.
                Last edited by joncnunn; February 6, 2003, 12:48.
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                Comment


                • #9
                  The chat is postponed. The new Date & Time depends on some discussions and decisions.


                  Posted in other threads:

                  This chat need to be postponed, no doubts about it (we have already partial plans for workers integration, but we still missing some of the RA's orders under that new situation), and we surely will have an interesting discussion about a new war. The SMC have to plan it...
                  The FAM Shiber is postponing his orders too. As soon the poll is posted, I'll schedule a new date and time, respecting the 72 hours limit. I'll post this announcement in the threads about the chat.



                  Originally posted by joncnunn
                  Since the proposed bill is intervening on behalf of Greece instead of the reverse; DM orders shouldn't be affected as there are plenty of troops left over for the German war to wipe out Persia before WW sets in.

                  But I also note that half of the RGs haven't sent orders in yet.
                  So, Governors... keep posting!
                  RIAA sucks
                  The Optimistas
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                  Comment


                  • #10
                    Old France orders

                    Changes from current Q, WF are in red


                    Worker Integration Requests
                    NOTE: None of the added citizens will be specialists.

                    Here It Is
                    6 Workers maximum (can actually use 7) - distribute WF to use max production tiles.

                    Macross City
                    4 Workers - will cover all accessible tiles

                    Public Works Requests
                    NOTE: These are NOT a priority, only do if there are unused workers.

                    Roadivostok
                    #18 - Road, Rail, Mine

                    Syracuse
                    #1,2,4,7 - Irrigate
                    #8 - Mine
                    #9,14,15,16,17 - Road, Rail, Irrigate
                    #18 - Road, Rail, Mine

                    Brundisium
                    #7 - Irrigate

                    Lhasa
                    #10 - Mine
                    #13 - Rail, Mine

                    Rush Requests

                    Brundisium
                    Courthouse(12) - 180 Lytons (-16 per turn)

                    Syracuse
                    Courthouse(70) - 280 Lytons (-4 per turn)

                    1360 AB

                    Macross City
                    Q - Hospital(2), Colosseum, University
                    WF - 1,2,3,5,7,8,10,11,13,14,16,17

                    Here It Is
                    Q - Hospital(1), Colosseum, University
                    WF - 1,2,3,4,5,6,7,9,10,14,19,20

                    Jerusalem
                    Q - Police Station(2), Courthouse, Hospital, Colosseam, University
                    WF - 1,2,3,6,7,8,10,16,17,18,19,20

                    Lhasa
                    Q - Factory(14), Bank, Hospital, Colosseam
                    WF - 1,2,4,9,16,17,18

                    Ferropolis
                    Q - Factory(1), Hospital, Colosseum, Library
                    WF - 2,3,4,5,6,7,10,11,12,13,17,19

                    Port of Where Its At
                    Q - Marketplace(9), Library, Harbor
                    WF - 1,2,5,9,13,14,20

                    Los Alamos
                    Q - Factory(6), Harbor, Hospital, Colosseam
                    WF - 1,2,3,4,5,6,10,14,15,20

                    Arcadia
                    Q - Marketplace(4), Factory, Hospital, Colosseam
                    WF - 1,5,15,16,17,19,20

                    Dijon
                    Q - Harbor(10), Marketplace, Factory
                    WF - 1,5,6,7,8,15,16

                    Hole In The Wall
                    Q - Marketplace(8), Factory, Library, Hospital, Colosseam
                    WF - 3,4,9,10,11,12,13

                    Brundisium
                    Q - Courthouse(12), Marketplace, Harbour, Cathedral
                    WF - 3,4,11,18

                    Syracuse
                    Q - Courthouse(70), Cathedral, Aqueduct
                    WF - 3,5,6

                    Roadivostok
                    Q - Cathedral(80), Courthouse, Aqueduct
                    WF - 8

                    1365 AB

                    Los Alamos grows (size 11)
                    WF - 1,2,3,4,5,6,8,10,14,15,20

                    1370 AB

                    Brundisium grows (size 5)
                    WF - 2,3,4,11,18

                    1375 AB

                    Lhasa grows (size 8)
                    WF - 1,2,4,6,9,16,17,18

                    Dijon grows (size 8)
                    WF - 1,5,6,7,8,15,16,20

                    Hole In The Wall grows (size 8)
                    WF - 3,4,5,9,10,11,12,13

                    1380 AB

                    No Changes

                    1385 AB

                    Roadivostok grows (size 2)
                    WF - 1,8
                    Last edited by Hot Mustard; February 4, 2003, 09:56.

                    Comment


                    • #11
                      posted in another thread (roadcage was talking about a possible campaign against Persia):

                      Originally posted by roadcage
                      Please note that there is HUGE Corps of Engineers involvement especially in 1360. Therefore it is essential that road and rail support be done in conjunction with SMC and ordinary tile improvements be done later in the turns.
                      This is very important, IMHO.


                      Originally posted by roadcage
                      ...This is essentially the opposite of our recent practice.
                      Are you shure?
                      RIAA sucks
                      The Optimistas
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                      Comment


                      • #12
                        Standing orders for term 8:

                        2. Clean up all polution inside our cultural boundary as it appears as soon as possible.

                        3. Workers not specifly requested for other use by my orders or RGs can be used by SMC to support the war effort via building road /rail in friendly and neutral territory or else forming a wall of workers to prevent landings. They may also be used to improve tiles in our empire at the discretion of the highest ranking DM RG present at the chat and/or the President.
                        Also, the 24 native workers in reserve for polution & the 6 in reserve for Feropolis should be able to handle the road/rail network easily.
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                        Templar Science Minister
                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                        Comment


                        • #13
                          RIAA sucks
                          The Optimistas
                          I'm a political cartoonist

                          Comment


                          • #14
                            The turnchat:
                            What about Thursday, 23:00 GMT? The poll will be closed already.
                            Last edited by Aro; February 3, 2003, 22:16.
                            RIAA sucks
                            The Optimistas
                            I'm a political cartoonist

                            Comment


                            • #15
                              We still missing the Aidun orders...
                              RIAA sucks
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