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  • #46
    Okay, did the worker census, and also a city census for my region of Upper Apolyton. (And my orders are finally posted too. )

    WORKER CENSUS

    43 Native
    7 French
    3 Babylonian
    1 German
    7 Persian
    61 Total

    UPPER APOLYTON CITY CENSUS

    1 is current pop, 2 is planned max amount of worked tiles, 3 is approx. shields and commerce gained from working the remaining tiles (note that these are BEFORE enhancements like markets, libraries, and factories, so these values should be doubled to determine shields, gold, and beakers in a city with all infrastructure). 4 is number of turns till city works all planned tiles.

    Loveshack: 1. 12
    2. 12
    3. N/A
    4. Planned max reached

    Gaia: 1. 17
    2. 20
    3. 6 shields, 6 commerce
    4. 10 turns

    Del Monte: 1. 18
    2. 20
    3. 4 shields, 4 commerce
    4. 13 turns

    Chiquita: 1. 12
    2. 12
    3. N/A
    4. Planned max reached

    New York: 1. 12
    2. 12
    3. N/A
    4. Planned max reached

    Seeberg: 1. 18
    2. 20
    3. 4 shields, 4 gold
    4. 13 turns

    Napoleton: 1. 12
    2. 20
    3. ~12 shields, ~16 commerce
    4. Depends on how many/if workers are integrated

    Geofront: 1. 12
    2. 20
    3. ~16 shields, ~20 commerce
    4.

    Ubergorsk: 1. 13
    2. 20
    3. 8 shields, 16 commerce
    4. Depends on worker integration

    Oak Ridge: 1. 12
    2. 12
    3. N/A
    4. Planned max reached

    San Cortes: 1. 9
    2. 9 (further growth not possible due to surronding terrain & border squeeze)
    3. N/A
    4. N/A

    Comment


    • #47
      Thanks a lot, Kloreep. Great job.
      RIAA sucks
      The Optimistas
      I'm a political cartoonist

      Comment


      • #48
        Old France Region Census

        Format :

        City Name
        1. Current Pop
        2. Maximum Pop
        3. Incremental Shields.Lytons
        4. Turns until Maximum Pop (Natural Growth)

        Notes:

        Turns to grow to maximum city size assumes that best food producing tiles are added first.

        Incremental Shields does not take into account Factory benefits.

        Region Census

        Macross City
        1. 17
        2. 17
        3. -
        4. -

        Here It Is
        1. 18
        2. 20
        3. 8.4
        4. 13

        Jerusalem
        1. 12
        2. 18
        3. 0.15
        4. - (cannot grow naturally, but any tiles added by worker integrations will be self-sustaining)

        Lhasa
        1. 8
        2. 11
        3. 12.6
        4. 36

        Ferropolis
        1. 18
        2. 19
        3. 4.2
        4. 17

        Port of Where Its At
        1. 8
        2. 25
        3. 12.29
        4. 46 (assuming Harbor is built before size 15)

        Los Alamos
        1. 11
        2. 16
        3. 0.15
        4. 43 (assuming Harbor rushed in 1395)

        Arcadia
        1. 7
        2. 17
        3. 12.26
        4. 84

        Dijon
        1. 8
        2. 17
        3. 6.23
        4. 27 (assuming Harbor rushed in 1380)

        Hole In The Wall
        1. 8
        2. 19
        3. 18.25
        4. 25

        Because Brundisium, Syracuse, and Roadivostok are so undeveloped right now and will be sharing tiles at some point, it is too early to accurately predict future growth limits and speed.

        Comment


        • #49
          dejon rocks!
          RIAA sucks
          The Optimistas
          I'm a political cartoonist

          Comment


          • #50
            Thanks; I'm placing Jersuleum as second most important behind Babylon.
            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
            Templar Science Minister
            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

            Comment


            • #51
              There seems to be more workers and slaves requested to join cities than we have.

              Therefore, I'm changing the criteria for integeration to must produce at least 3 commerce per tile (Raw) for this turn chat.

              For the other Region's, I'm especally interested in cities like Jersuleum above that can't naturally grow to use coast / sea tiles, but if a worker joined there, they could subtain it.
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

              Comment


              • #52
                Originally posted by Aro
                dejon rocks!
                Thanks, Aro. Your term has been excellent, btw.

                I hope we aren't going to do this census thing often - it was a ton of work, especially to calculate #4 for each city.

                Comment


                • #53
                  Originally posted by joncnunn
                  There seems to be more workers and slaves requested to join cities than we have.

                  Therefore, I'm changing the criteria for integeration to must produce at least 3 commerce per tile (Raw) for this turn chat.

                  For the other Region's, I'm especally interested in cities like Jersuleum above that can't naturally grow to use coast / sea tiles, but if a worker joined there, they could subtain it.
                  Joncnunn, I'm posting this in thr orders thread. also, I've PMed the Governors requesting un update of his orders, in order to fill your concern.
                  RIAA sucks
                  The Optimistas
                  I'm a political cartoonist

                  Comment


                  • #54
                    I have updated the Old France orders to reflect this slight change, naming the precise tiles for integration that meet the requirement.

                    I also updated my Rush Requests in light of the fact that two cities (Port of Where Its At, Arcadia) will not be adding shields with their worker integrations now. Arcadia is the more significant of the changes - requesting a Hospital rush in 1395 AB for 460L. It will have put 3 turns of production into the build itself. If the full worker integration request is not granted (5 workers, to size 12), the rush request is withdrawn, as the Hospital will not be needed immediately.

                    Comment


                    • #55
                      Use of the workers and slaves which will wrap up the worker integration project.

                      Copied from my orders thread:

                      Maintaign a 24 native Appolyon worker reserve for polution control and remaining public works. (This leaves only 19 adviable for joining cities.)

                      Integreate 5 French slaves to Arcadia this turn or if they are busy improving tiles this turn, then next turn.

                      Integerate 2 Bab slaves to Llasha this turn or if they are busy improving tiles this turn, then next turn.

                      Integerate 5 natives to Berlin next turn after the Market Place completes and Berlin has grown to 6, bringing it's pop up to 11.

                      The turn after Berlin's Hospital completes,join 8 native workers bringing Berlin up to pop 19, working all tiles once it naturally grows to 20. (shift any nearby city workers out of Berlin's CR at that time.) Convert sufficent mined plains tiles in Berlin to irrigated plains to prevent a food shortage.

                      The turn after Jerusalem's Hospital complets, join 6 native workers, brining the pop up to 18. If however the food basket is full, defer this one turn for the pop to grow to 13 naturally and then join 5 native workers.

                      In 2 turns, after the Port of Where It's At finishes the Harbor, join 2 French Slaves there.

                      In 2 turns, after Termina finishes the Hospital join 4 Persian slaves there. If however, the bread box is full, wait an additional turn and only join 3 Persian slaves. with the left over Persian eligible to join Banana HQ.

                      In 3 turns, after Banana HQ finishes the Hospital, join 1 Bab, 1 Ger there. If Banana HQ bread box is NOT full and Termina was downgrading that request, add that 1 Persian as well. If however, the bread box is full, wait an additional turn and only add the Bab and German.

                      In 3 turns, after the Hospital in Geofront finishes, join 3 Persian slaves there. If however the bread basket is full, defer this one more turn.

                      The above section probably uses up all workers except the polution worker control.

                      Any possible Spare slaves, the possible spare native worker and any additional ones acquired may be joined to cities which would produce 3+ commerce per tile.
                      (If a true windfall results via FAM & SMC, then those producing 1+ shield may be joined as well.)
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                      Comment


                      • #56
                        Originally posted by joncnunn
                        Use of the workers and slaves which will wrap up the worker integration project.

                        Copied from my orders thread:

                        Maintaign a 24 native Appolyon worker reserve for polution control and remaining public works. (This leaves only 19 adviable for joining cities.)

                        Integreate 5 French slaves to Arcadia this turn or if they are busy improving tiles this turn, then next turn.

                        Integerate 2 Bab slaves to Llasha this turn or if they are busy improving tiles this turn, then next turn.

                        Integerate 5 natives to Berlin next turn after the Market Place completes and Berlin has grown to 6, bringing it's pop up to 11.

                        The turn after Berlin's Hospital completes,join 8 native workers bringing Berlin up to pop 19, working all tiles once it naturally grows to 20. (shift any nearby city workers out of Berlin's CR at that time.) Convert sufficent mined plains tiles in Berlin to irrigated plains to prevent a food shortage.

                        The turn after Jerusalem's Hospital complets, join 6 native workers, brining the pop up to 18. If however the food basket is full, defer this one turn for the pop to grow to 13 naturally and then join 5 native workers.

                        In 2 turns, after the Port of Where It's At finishes the Harbor, join 2 French Slaves there.

                        In 2 turns, after Termina finishes the Hospital join 4 Persian slaves there. If however, the bread box is full, wait an additional turn and only join 3 Persian slaves. with the left over Persian eligible to join Banana HQ.

                        In 3 turns, after Banana HQ finishes the Hospital, join 1 Bab, 1 Ger there. If Banana HQ bread box is NOT full and Termina was downgrading that request, add that 1 Persian as well. If however, the bread box is full, wait an additional turn and only add the Bab and German.

                        In 3 turns, after the Hospital in Geofront finishes, join 3 Persian slaves there. If however the bread basket is full, defer this one more turn.

                        The above section probably uses up all workers except the polution worker control.

                        Any possible Spare slaves, the possible spare native worker and any additional ones acquired may be joined to cities which would produce 3+ commerce per tile.
                        (If a true windfall results via FAM & SMC, then those producing 1+ shield may be joined as well.)
                        hi ,

                        excellent , but is 24 for damage and pollution control not a bit low , ....

                        have a nice day
                        - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                        - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                        WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                        Comment


                        • #57
                          Plan Oakeater

                          I've finally figured out how to turn Oak Ridge into a worker farm. It will have to use Geofront's tiles 18 and 19 (3 and 11 for Oak Ridge), but Geofront can do without those for a while, and one worker a turn would be really nice; more cities could have workers integrated.

                          9 workers (either slaves or natives will do) irrigate Oak Ridge 1-2-4-5-6-11-14-16-17, and after building the first worker, Oak Ridge's WF will be reassigned to 1-2-3-4-5-6-10-11-14-16-17. This will allow the city to build a worker a turn while remaining at pop 11; these workers can then be used for construction or can be integrated elsewhere.

                          Unless there are any objections, I'll put this plan in my new orders.

                          Comment


                          • #58
                            Re: Plan Oakeater

                            Originally posted by Kloreep
                            I've finally figured out how to turn Oak Ridge into a worker farm. It will have to use Geofront's tiles 18 and 19 (3 and 11 for Oak Ridge), but Geofront can do without those for a while, and one worker a turn would be really nice; more cities could have workers integrated.

                            9 workers (either slaves or natives will do) irrigate Oak Ridge 1-2-4-5-6-11-14-16-17, and after building the first worker, Oak Ridge's WF will be reassigned to 1-2-3-4-5-6-10-11-14-16-17. This will allow the city to build a worker a turn while remaining at pop 11; these workers can then be used for construction or can be integrated elsewhere.

                            Unless there are any objections, I'll put this plan in my new orders.
                            hi ,

                            sounds great

                            a Q ; cant we do this with a bigger city anywhere , a city like size 14-16

                            have a nice day
                            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                            Comment


                            • #59
                              Re: Re: Plan Oakeater

                              Originally posted by panag
                              a Q ; cant we do this with a bigger city anywhere , a city like size 14-16

                              have a nice day
                              Once a city builds a hospital and goes past size 12, the amount of food needed for a city to grow increases substantially; so while I suppose it might be possible to do it with a larger city, it would be less efficient. Besides, the larger cities need infrastructure more and can probably build units faster than a small, hospitalless city like Oak Ridge.

                              Comment


                              • #60
                                Re: Re: Re: Plan Oakeater

                                Originally posted by Kloreep


                                Once a city builds a hospital and goes past size 12, the amount of food needed for a city to grow increases substantially; so while I suppose it might be possible to do it with a larger city, it would be less efficient. Besides, the larger cities need infrastructure more and can probably build units faster than a small, hospitalless city like Oak Ridge.
                                hi ,

                                the larger ones build faster , meaning the waste of shields , .....

                                well at least we can start to pop each city to max size now

                                more money , more science on its way

                                have a nice day
                                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                                Comment

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