Okay, did the worker census, and also a city census for my region of Upper Apolyton. (And my orders are finally posted too. )
WORKER CENSUS
43 Native
7 French
3 Babylonian
1 German
7 Persian
61 Total
UPPER APOLYTON CITY CENSUS
1 is current pop, 2 is planned max amount of worked tiles, 3 is approx. shields and commerce gained from working the remaining tiles (note that these are BEFORE enhancements like markets, libraries, and factories, so these values should be doubled to determine shields, gold, and beakers in a city with all infrastructure). 4 is number of turns till city works all planned tiles.
Loveshack: 1. 12
2. 12
3. N/A
4. Planned max reached
Gaia: 1. 17
2. 20
3. 6 shields, 6 commerce
4. 10 turns
Del Monte: 1. 18
2. 20
3. 4 shields, 4 commerce
4. 13 turns
Chiquita: 1. 12
2. 12
3. N/A
4. Planned max reached
New York: 1. 12
2. 12
3. N/A
4. Planned max reached
Seeberg: 1. 18
2. 20
3. 4 shields, 4 gold
4. 13 turns
Napoleton: 1. 12
2. 20
3. ~12 shields, ~16 commerce
4. Depends on how many/if workers are integrated
Geofront: 1. 12
2. 20
3. ~16 shields, ~20 commerce
4.
Ubergorsk: 1. 13
2. 20
3. 8 shields, 16 commerce
4. Depends on worker integration
Oak Ridge: 1. 12
2. 12
3. N/A
4. Planned max reached
San Cortes: 1. 9
2. 9 (further growth not possible due to surronding terrain & border squeeze)
3. N/A
4. N/A
WORKER CENSUS
43 Native
7 French
3 Babylonian
1 German
7 Persian
61 Total
UPPER APOLYTON CITY CENSUS
1 is current pop, 2 is planned max amount of worked tiles, 3 is approx. shields and commerce gained from working the remaining tiles (note that these are BEFORE enhancements like markets, libraries, and factories, so these values should be doubled to determine shields, gold, and beakers in a city with all infrastructure). 4 is number of turns till city works all planned tiles.
Loveshack: 1. 12
2. 12
3. N/A
4. Planned max reached
Gaia: 1. 17
2. 20
3. 6 shields, 6 commerce
4. 10 turns
Del Monte: 1. 18
2. 20
3. 4 shields, 4 commerce
4. 13 turns
Chiquita: 1. 12
2. 12
3. N/A
4. Planned max reached
New York: 1. 12
2. 12
3. N/A
4. Planned max reached
Seeberg: 1. 18
2. 20
3. 4 shields, 4 gold
4. 13 turns
Napoleton: 1. 12
2. 20
3. ~12 shields, ~16 commerce
4. Depends on how many/if workers are integrated
Geofront: 1. 12
2. 20
3. ~16 shields, ~20 commerce
4.
Ubergorsk: 1. 13
2. 20
3. 8 shields, 16 commerce
4. Depends on worker integration
Oak Ridge: 1. 12
2. 12
3. N/A
4. Planned max reached
San Cortes: 1. 9
2. 9 (further growth not possible due to surronding terrain & border squeeze)
3. N/A
4. N/A
Comment