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  • Worker integration project

    This thread is intended to host a project for worker integration.
    I don't have much time, so I'll update it when I do pauses during my real life work, and as such, it is a work in progress.

    Part 1 : the population potential in cities.

    Everything here comes from the 1305 save. "Max population" means the maximum population the city should reach with the its agricultural potential, once all improvements have been built. It doesn't count tile overlap, which means pop maxes are higher than real in densely city-ed zones (such as the Apolyton - Gotham zone)

    Muncie
    Max population : 21
    Hospital built in 1325 AB
    Current pop : 12

    Here It Is :
    Max population : 20-21
    Hospital built in 1350 AB
    Current pop : 12

    Del Monte
    Max population : 20-21
    Hospital : not planned
    Current pop : 12

    Apolyton
    Max population : 21-22
    Hospital : not planned
    Current pop : 12

    Banana HQ
    Max population : 21
    Hospital : not planned
    Current pop : 11 (growth in 10 turns)

    The Forbidden City
    Max pop : 22
    Hospital built in 1350 AB
    Current pop : 12

    Gaia
    Max population : 24
    Hospital not planned
    Current pop : 12

    Port Rouge
    Max population : 25-26
    Hospital built in 1420 AB
    Current pop : 12

    Howitzerville
    Max population : not sure yet
    Hospital not planned. Aqueduct not needed
    Current pop : 6 (growth in one turn)

    Termina
    Max population : 23
    Hospital not planned
    Current pop : 12

    El Duderino
    Max population : 21
    Hospital not planned
    Current pop : 11 (growth in 4 turns)

    Rheims
    Max population : 25
    Hospital not planned
    Current pop : 10 (growth in 4 turns)

    Lhasa
    Max pop : 12
    Aqueduct built in 1330 AB
    Current pop : 6

    Arbela
    Max pop : 15
    Hospital built in 1385 AB
    Current pop 12

    Timeline
    Max pop : 24
    Hospital built in 1345 AB
    Current pop : 12

    Tassagrad
    Max pop : 22
    Hospital not planned
    Current pop : 12

    Antioch
    Max pop : 21
    Hospital not planned
    Current pop : 12

    Tarsus
    Max pop : 22-23
    Hospital not planned
    Current pop : 12

    Macross City
    Max pop : 26-27
    Hospital built in ca. 1410 AB
    Current pop : 12

    Willsbury
    Max pop : 25
    Hospital not planned
    Current pop : 12

    Chartres
    Max pop : 22
    Hospital built in 1405 AB
    Current pop : 9 (growth in 2 turns)

    Bacteria
    Max pop : 22-23
    Hospital built in 1430 AB
    Current pop : 10 (growth in 4 turns)

    Seeberg
    Max pop : 21
    Hospital not planned
    Current pop : 12

    Los Alamos
    Max pop : 21-22
    Hospital not planned
    Current pop : 9 (growth in 5 turns)

    Ubergorsk
    Max pop : 22
    Hospital not planned
    Current pop : 12

    Jerusalem
    Max pop : 19-20
    Hospital not planned
    Current pop : 10 (growth in 13 turns)

    GeoFront
    Max pop : 22-23
    Hospital not planned
    Current pop : 9 (growth in 6 turns)

    Napoleton
    Max pop : 20-21
    Hospital not planned
    Current pop : 9 (growth in 2 turns)

    Hannover
    Max pop : not sure yet
    Aqueduct not planned
    Current pop : 5 (no growth expected)

    Loveshack
    Max pop : 22
    Hospital not planned
    Current pop : 10 (growth in one turn)

    Dijon
    Max pop : 21
    Aqueduct built in 1350 AB
    Current pop : 6

    Arcadia
    Max pop : 17
    Aqueduct built in 1355 AB
    Current pop : 5 (growth in 3 turns)

    Brundisium
    Max pop : not sure yet
    Hospital not planned
    Current pop : 2 (growth in 9 turns)

    Solace
    Max pop : 23
    Hospital not planned
    Current pop : 8 (growth in 3 turns)

    Chiquita
    Max pop : 21
    Hospital not planned
    Current pop : 10 (growth in 3 turns)

    Heroes' Summit
    Max pop : not sure yet
    Aqueduct not planned
    Current pop : 1 (should become 6 this turn)

    New York
    Max pop : 22-23
    Hospital not planned
    Current pop : 12

    Another Glorious City
    Max Pop : 22
    Hospital not planned
    Current pop : 11 (growth in 5 turns)

    Opiadom
    Max pop : 23
    Hospital not planned
    Current pop : 8 (growth in 3 turns)

    Oak Ridge
    Max pop : 24
    Hospital not planned
    Current pop : 9 (growth in one turn)

    Welsh Coast
    Max pop : 23
    Hospital not planned
    Current pop : 7 (growth in 8 turns)

    Port of Malignance
    Max pop : 22
    Hospital not planned
    Current pop : 12

    Gotham
    Max pop : 23
    Hospital built in 1380 AB
    Current pop : 12

    Boomtown
    Max pop : 22-23
    Hospital not planned
    Current pop : 11 (growth in 3 turns)

    Ghengistown
    Max pop : 25
    Hospital built in 1350 AB
    Current pop : 12

    Shiberport
    Max pop : 23
    Hospital not planned
    Current pop : 8 (growth in one turn)

    Hole in the Wall
    Max pop : 20-21
    Aqueduct built in 1360 AB
    Current pop : 6

    San Cortes
    Max pop : 9
    Hospital not planned
    Current pop : 8 (growth in 3 turns)

    Neon Uber City
    Max pop : 22
    Hospital not planned
    Current pop : 7 (growth in 9 turns)

    Ferropolis
    Max pop : 20
    Hospital not planned
    Current pop : 12

    Port of Where Its At
    Max pop : 25
    Aqueduct built in 1400 AB
    Current pop : 6
    Last edited by Spiffor; January 9, 2003, 10:43.
    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
    "I never had the need to have a boner." -- Dissident
    "I have never cut off my penis when I was upset over a girl." -- Dis

  • #2
    Spiffor, that's amazing! This is just what we needed.
    Excellent job!
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

    Comment


    • #3
      Due to pop above 20 being of limited value, ie specialists are not worth much, we have many cities where additional mining is indicated.
      I used to be a builder. That was before I played Civ III

      Comment


      • #4
        Roadcage : you are right. Unfortunately, I don't think I'll ever want to make such a mining plan before next turnchat, so we'll have to wait a bit (again, if anybody wants to design such a plan, he is really more than welcome ; doing all this PW job is exhausting). Also, many cities will have a max size 21, because of the 2 food excedent produced within the city tile.
        Also, please all remember these are only estimates, which can be proven wrong by one pop or two, or by one turn or 2 (things can change, and I counted quickly in each city). SO these figures are not to be taken religiously, but rather should indicate what our general needs are.

        If RAs, or any involved citizen, want to make detailed demographic estimations of their cities, they are more than welcome.
        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
        "I never had the need to have a boner." -- Dissident
        "I have never cut off my penis when I was upset over a girl." -- Dis

        Comment


        • #5
          Thank You Spiffor

          Thanks for looking into this and providing us with a proper plan for Integrating the Workers into the Cities.

          I have, 2 suggestions/requests:

          1) build a couple of Settlers, if possible, for the Russian & German Razed Cities.

          2) see if we can build a few more Workers in the Cities that are not quite ready to get their Hospitals. That way, they can be quicly integrated back for a larger overall increase when they do get the hospitals.

          E_T
          Come and see me at WePlayCiv
          Worship the Comic here!
          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

          Comment


          • #6
            Growth of Metropolises can be slow, so that makes integration more important.

            Comment


            • #7
              I also would liek to put some suggestions in now.
              1) Start with american,french and persian workers.
              2) German workers come in after germany is taken.
              3) All other workers join cities on the opposite side of the continent from their nation(captured romans and greeks go to persia, captured english and aztecs go to old france and the Se). This will help on culture flip because of the capital distance factor being 1/2000+ instead of 1/500+ it would be at in near cities. Please consult culture flipping formula when putting workers into cities.
              Aggie
              The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

              Comment


              • #8
                Aggie, having the Romans on the other side (etc.) won't help, because for a city to flip to, say, Germany, it doesn't matter how many Germans are in there, it matters how many NON-APOLYTONIANS. While this may not make sense, that's actually how it works.

                Comment


                • #9
                  Aggie:
                  I like your firs two points.

                  I think that skywalker is right, so to temper the non-apolytonians...

                  We likely want to keep foreigners to about 25% of a cities population MAX.

                  Mss
                  Remember.... pillage first then burn.

                  Comment


                  • #10
                    Aggie : yes, that was what I intended to do.
                    I will NOT integrate any foreigner whose country is at war with us.
                    I won't hesitate to heavily integrate French workers in some cities. AFAIK, there is no risk of cultural reversion towards France. But I will integrate, say Greek workers, in cities far from Greece, and without any cultural risk (say Muncie, Forbidden City...)

                    Skywalker : in the formula, the word 'foreign' seems to mean "belonging to the Civ which could profit from the culture flip". While I cannot be sure (has anyone from the strategy forum confirmed what precisely "foreign" means ?), it is more than likely that adding foreign workers near the English border will be risky only if the workers are English, here is why I think so :

                    - in the formula, all occurences to 'foreign' means 'belonging to the threatening culture'. By extention, 'foreign' citizens should mean "citizens who belong to the threatening culture" (of which I cannot be completely sure, that's why I ordered to integrate natives in Howitzerville and Heroes' Summit)

                    - Civ3 keeps the concept of nationality during the whole game. Each citizen, each worker and settler in the game is flagged with his own nationality, not just in terms of 'foreign' and 'nationals'. If you select a Persian worker, the game displays "Worker (Persian)" at the bottom right of the page, not 'Worker (Foreign)"

                    - In the case of cities next to several borders (for example San Cortes), the game must resolve to whom the city would flip. It can only do so by knowing the nationality of the threatening elements (like how many tiles within the radius the Greeks have, how many Greek citizens are there)


                    Again, this is just assumption, but I think there are good reasons to assume so. Only Soren could tell us precisely. But in cities with unsignificant risk of culture flip, I will not hesitate to integrate workers from another culture than the neighbouring one.
                    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                    "I never had the need to have a boner." -- Dissident
                    "I have never cut off my penis when I was upset over a girl." -- Dis

                    Comment


                    • #12
                      Start with american,french and persian workers
                      Persia is still in the game with 2 cities west of Germany. Which by the way I think we want to take as a staging ground for the Northern portion of a two pronged assault on Greece.
                      I used to be a builder. That was before I played Civ III

                      Comment


                      • #13
                        Part 2 : The status of our workforce

                        Not too much work, but it has to be done to know precisely what we are talking about

                        82 Apolytonians

                        33 French
                        12 Persians
                        8 Babylonians
                        5 Americans
                        3 Greeks
                        3 Germans
                        2 English
                        1 Roman

                        We can get one more Roman worker from Brundisium, and probably naught from Syracuse (except if Syracuse has workers / settlers garrisonning).
                        I don't know how much Roman workers we can get from future conquests, as I don't know how many cities we'll take. I however completely support operation Screw Rome (courtesy WhiteBandit)

                        Total 67 slaves. Did we capture a German worker recently, or did I calculate wrongly ?
                        Last edited by Spiffor; January 9, 2003, 11:11.
                        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                        "I never had the need to have a boner." -- Dissident
                        "I have never cut off my penis when I was upset over a girl." -- Dis

                        Comment


                        • #14
                          Part 3 : Cultural reversion risks

                          No Greeks in :
                          - Port of Where Its At
                          - Ferropolis
                          - Macross City
                          - Rheims
                          - Opiadom
                          - Timeline
                          - Del Monte
                          - Chiquita

                          No Persians in :
                          - Brundisium
                          - Hole in the Wall
                          - Dijon

                          No Germans in :
                          - Hannover
                          - Frankfurt (or replacement)
                          - Berlin
                          - New York
                          - Howitzerville
                          - Napoleton
                          - Heroes' Summit

                          No English in :
                          - Heroes' Summit
                          - Napoleton
                          - Antioch
                          - Forbidden City
                          - Arbela
                          - Tarsus

                          No Babylonians in
                          - Dijon
                          - Hole in the Wall

                          We are extremely flexible with most of our slaves (French, which will never do a cultural reversion, or will never revolt because of war with their mother country) and very flexible with Persian slaves, since we'll only have a tiny border with Persia once we give them one or some Roman cities.
                          We have to be cautious with Greek and English workers, but fortunately they are few.
                          We shouldn't integrate Roman or German workers before a lasting peace (or an eternal peace when it comes to Germans )can be found.
                          "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                          "I never had the need to have a boner." -- Dissident
                          "I have never cut off my penis when I was upset over a girl." -- Dis

                          Comment


                          • #15
                            Part 4 : The immediate integrations

                            in 1315 AB, many of our workers won't have tiles to improve. Some cities still are not at pop 12, and they must be filled :

                            Banana HQ :
                            pop 11. 12 reached in 1355 AB

                            El Duderino :
                            pop 11. 12 reached in 1325 AB

                            Rheims :
                            pop 10. 12 reached in 1345 AB

                            Chartres :
                            pop 9. 12 reached in 1365 AB

                            Bacteria :
                            pop 10. 12 reached in 1360 AB

                            Los Alamos :
                            pop 9. 12 reached in 1415 AB

                            Jerusalem :
                            pop 10. 12 reached in 1470 AB

                            Geofront :
                            pop 9. 12 reached in 1405 AB

                            Napoleton :
                            pop 9. 12 reached in 1355 AB

                            Loveshack :
                            pop 10. 12 reached in 1330 AB

                            Solace :
                            pop 8. 12 reached in 1385 AB

                            Chiquita :
                            pop 10. 12 reached in 1340 AB

                            Another Glorious City :
                            pop 11. 12 reached in 1325 AB

                            Opiadom :
                            pop 8. 12 reached in 1395 AB

                            Oak Ridge :
                            pop 8. 12 reached in 1355 AB

                            Welsh Coast :
                            Pop 7. 12 reached in 1425 AB

                            Shiberport :
                            Pop 8. 12 reached in 1370 AB

                            Neon Uber City
                            Pop 7. 12 reached in 1770 AB



                            The total gap we can fill right now is 51 pop. I don't believe we should integrate worker in cities which will naturally get their max pop before 1360, but we should definitely help the others.
                            I estimate our needs after 1315 AB to be 30 national workers or 60 slaves. We do not have enough room in our cities now to welcome all extra workers, so we should integrate nationals during this first wave

                            The first wave is :

                            Follow these orders as soon as some workforce doesn't have any tile to improve

                            3 NATIVES integrate Chartres
                            2 NATIVES integrate Bacteria
                            3 NATIVES integrate Los Alamos
                            2 NATIVES integrate Jerusalem
                            3 NATIVES integrate Geofront
                            4 NATIVES integrate Solace (Uber Island)
                            4 NATIVES integrate opiadom
                            5 NATIVES integrate Welsh Coast (Uber Island)
                            5 NATIVES integrate Neon Uber City (Uber Island)

                            31 workers will be integrated according to this plan. 14 are needed on Uber Island, while only 9 are present. I hence order :
                            5 NATIVES from the continent are to be transferred to Uber Isle for city integration.

                            This should bring our total workforce to 51 national workers and 67 slaves once these orders are carried on.

                            Any reactions ?

                            Note about anti-slavery : slaves will begin to be integrated once we have precisely 30 nationals left. All slaves should be integrated in the cities eventually, unlike nationals.
                            "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                            "I never had the need to have a boner." -- Dissident
                            "I have never cut off my penis when I was upset over a girl." -- Dis

                            Comment

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