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  • Banana Army HQ

    This thread is for SMC Issues

    please do not post here unless you are a Minister or an appointed Vice/Deputy

    Deputies: Aggie, Meshelic

    Links for general discussion:
    Barracks: 1270 War Plans
    The Barracks: 1280 War Plans
    The Barracks: Operation Rubber Stamp

    E_T
    Last edited by E_T; December 29, 2002, 19:53.
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

  • #2
    1270AB Requests to the DM

    I would like to have 8 to 12 Native Workers assigned for Logistic Duties (SMC PW Reserve) Thoughout the War. I would like Natives for Two Reasons:

    1) They work faster.

    2) THey are supported by our taxes and if captured, they will reduce the drain on the economy.

    This SMC Reserve PW force, will be released back to the DM on a turn by turn basis (i.e. If I don't need them this turn, You can use them). I'll be fine if I just have them back for the next turn.

    [EDIT] I also Request that a Rail Line between Jerusalem & Arcadia be built, as a backup. With Greek Forces moving towards Rome, I don't want the Southern part of the country cut off unintenionally cut off by our Allies...[/EDIT]

    I would also like control of the 2 Settlers that we currently have, so that I can move them as oppertunity rises and we need to abandon a captured City and build a new one. The Current plan does call for the Abandoning of Stuttgart and Building a new City just south of it's Current Location. The City of Abandonment is also schedualed to create a new Settler, please try to Expedite it's build, once "New Stuttgart" is in place.

    We might also need one more Settler, but I think that we might do without.

    Depending on how the War Progresses, the Military needs are more Defensive Orieted than Offensive. I do need both, but would rather have a larger Standing Army to protect out homes and our Annexed Lands. I would also like (by the end of term, 7 more Artillary). {speaking as outgoing DM, the current Factory builds are fine}.

    I would like to Draft from 1 City each Turn (for the next 5 turns). because of Impending War Wieriness, I request that you Draft only from cities that are size 10 or less. I further Request that you not Draft from any Cities that are currently building Factories.

    That's all I have for now.

    E_T
    Last edited by E_T; December 19, 2002, 13:13.
    Come and see me at WePlayCiv
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    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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    • #3
      1270AB Request to the FAM

      Please Ask England to get off of our Land. They are In the way of our Invasion against Germany. Because we have an MPP with them, we should be o.k. with them leaving (if asked).

      Also, we want to have Greece work against Germany, not Rome. You might want to have Greece leave too, so that they are available to go after Germany, once the MPP's activate. They can't do that with their forces slogging though our Territory, heading towards Rome. You might want to wait a turn, for the MPP's to Activate, before Asking them...

      I Request that no RoP's be signed with any of our Allies, as we are still in a weaked state in our Interior and will be for a while.

      We shouldn't need more Allies against Germany, but that's up to you.

      E_T
      Come and see me at WePlayCiv
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      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

      Comment


      • #4
        E_T :

        How many more units do you want, and of what type ? I intend to turn the most productive cities in unit-farms, once they have built their factory (1 turn to wait in Seeberg; 2 turns to wait in Gaia, Willsbury and Ubergorsk, 4 turns to wait in many other cities).

        Also we have 7 cities currently working on cavalry, while only 3 are working on infantry / riflemen, and 2 on artillery. Do you think I should shift these cities to build infantry instead ?
        (note, I also intend to turn our riflemen production into infantry, can this be a problem ?)

        About draft : I am very doubtful of the overall quality of drafted units, but I didn't read any thread from the military academy on this. Could you please point me to a strategy thread about drafted units ? thx
        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
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        Comment


        • #5
          Timeline for Upgrades

          We currently have 656 Lytons in our Treasury

          1270 (turn 0)

          The rest of the Cannon to Artillary - 7 Units @ 80L each = 560L
          Upgrade 4 Rifle to Infantry @ 20 each = 80L
          Total Upgrades for 1270AB (turn 0) = 640L, leaving 16L in Treasury.


          1275 (turn 1) - should get 651L Income this turn (maybe more if we can tweek down slider) - should have 667L in Treasury.

          44 Rifle left to upgrade (one built) for 880L
          Upgrade 22 Rifle @ 20L each = 440L, leaving about 224L in Treasury.
          Note: we might explore upgrading more if slider is able to be tweeks, but not all, so I doubt it.


          1280 (turn 2) - should get 651L Income this turn (maybe more if we can tweek down slider) - should have 875L in Treasury.

          23 Rifle left to upgrade (one built) for 460L
          Upgrade 23 Rifle @ 20L each = 460L, leaving about 415L in Treasury.
          Note: this should be All of the Rifle Upgrades that will be available, i.e. no more units to upgrade.

          E_T
          Come and see me at WePlayCiv
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          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

          Comment


          • #6
            Originally posted by Spiffor
            E_T :

            How many more units do you want, and of what type ? I intend to turn the most productive cities in unit-farms, once they have built their factory (1 turn to wait in Seeberg; 2 turns to wait in Gaia, Willsbury and Ubergorsk, 4 turns to wait in many other cities).

            Also we have 7 cities currently working on cavalry, while only 3 are working on infantry / riflemen, and 2 on artillery. Do you think I should shift these cities to build infantry instead ?
            (note, I also intend to turn our riflemen production into infantry, can this be a problem ?)

            About draft : I am very doubtful of the overall quality of drafted units, but I didn't read any thread from the military academy on this. Could you please point me to a strategy thread about drafted units ? thx
            As Previous DM, I had set up the Queue's to reflect what I would most likely need after the Factories are up and running. By that time, we should have a better Idea WHAT we'll be needing for Mil Units.

            As for the two Cities that are currently building Rifle, leave them as is, they will be upgraded shortly. And the Cav/Rifle (Infantry) builds that are current, and upcoming, I'd like to try to keep the Ratio as is for now. We'll need more Defensive Units later, but we'll definately lose a few Cav on the War. Plus we need to plan for Rome, If things go well with Germany.

            E_T
            Come and see me at WePlayCiv
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            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

            Comment


            • #7
              Drafting

              I only plan to Draft from 5 Cities, that will Release more Vets for the Front. We should be set after that, but the first 5 turns will be critical, as far as I can see.

              E_T
              Come and see me at WePlayCiv
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              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

              Comment


              • #8
                E_T,

                To ensure that England gets off that critical tile AND STAYS OFF, we'll need to stick our own units there. But, of course, if we stick our own units there, the Germans will likely attack them. So we should stick a small stack of infantry there.
                Long-time poster on Apolyton and WePlayCiv
                Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                7th President of Apolyton in the 1st Civ3 Democracy Game

                Comment


                • #9
                  Originally posted by Arnelos
                  E_T,

                  To ensure that England gets off that critical tile AND STAYS OFF, we'll need to stick our own units there. But, of course, if we stick our own units there, the Germans will likely attack them. So we should stick a small stack of infantry there.
                  I agree with this plan. We definetely need to ensure that we have an un-obstructed path into Germany and that there are no delays along the way, or at least as few as possible.

                  At this moment I presume that we are awaiting to be attacked first by the Axis forces, as our MPP's have not yet been activated fully?

                  If so, we should be finding all of this out in about 2-3 turns. Once our MPP's are activated, I would recommend that we go on the offensive, or stationing our troops strategically to destroy any encroaching army, and once their invading units are dust, then an offensive, although this is all up to General E_T.

                  Meshelic
                  Deputy SMC
                  Former Supreme Military Commander of the Democratic Apolyton States, Term 8
                  Former Chairman of Apolyton Labor Party

                  Comment


                  • #10
                    Originally posted by Meshelic
                    At this moment I presume that we are awaiting to be attacked first by the Axis forces, as our MPP's have not yet been activated fully?
                    Your assessment is correct. We're waiting for Germany to activate our MPPs. We're also busy upgrading units, so the invasion can't be this turn (or perhaps even next) ANYHOW.

                    If so, we should be finding all of this out in about 2-3 turns. Once our MPP's are activated, I would recommend that we go on the offensive, or stationing our troops strategically to destroy any encroaching army, and once their invading units are dust, then an offensive, although this is all up to General E_T.
                    I believe this IS the plan from what E_T, Aggie, and I discussed at the end of the last chat.
                    Long-time poster on Apolyton and WePlayCiv
                    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                    7th President of Apolyton in the 1st Civ3 Democracy Game

                    Comment


                    • #11
                      We should be able to get Liz to leave, if we ask her nicely. I've done some research and found that: 1) we can attack them (Germany) and the MPP's won't activate, but still be present. 2) As long as they attack us on our Grounds, we should be o.k. So the way will be cleared for the Explorers to go in on the first turn.

                      I'm thinking that the 3 German Rifle Stacks are headed to Oak Ridge, as it's currently undefended (an AI explote I've read about). We'll keep it that way.

                      I'm going to put a Reg Sword in the path of the German Rifle stack at the X marks the spot on the map. It will most certainly be attacked next turn and activate the MPP's.

                      As for this turn (1270). I would like to move all but one of our Artillary to Location #1 and Shell the Indicated Rifle Stack, to weaken them. If they still continure their advance into the mountains, then they can be delt with at our leasure. The Artillary will be defended by the Just upgraded Infantry (6) and a Cav or two. We will have the rest of the Cannon Upgraded to Artillary and about 1/2 of our Rifles Upgraded, too

                      on the next turn (1275), we Invade. We'll have 1/2 of the Artillary stationed at location #2 to Shell Hamburg while using a Cav/Army rush from Seeburg. The other 1/2 of the Artillary will be shelling Stuttgart from Abandonment #1. We'll keep 1 Artillary Unit at the Fortress on the Roman Boarder. We should be able to take both Hamburg on this turn and Work on Suttgart the next.

                      We have a Settler ready to go in Hamburg, if we deside we don't want it and build our own City, after we sell what Improvements we can before Abandoning it. I will also need PW to complet teh RR around Hamburg at Hamburg #'s 7 & 8


                      On turn 2 (1280) we take Stuttgart, after shelling from the Abandonment Group. We sell everthing off and have a Settler ready to place a new City at the New Stuttgart location (the borders of Abandonment will have expanded by this time.

                      Before we abandon Stuttgart, we move the Location #2 group to the outskirts of Berlin and Commence shelling the next turn (and every turn afterwards until we are ready to take it. I will need a worker to accompany this group, as it will need to build a road right before we take Berlin.

                      Any of the remaining Cav that are left over from taking Stuttgart are to head over to Hannover and start the assault there. We might need them to take on the German Rifle staks that will be in the lowlands by this time. We'll see....


                      On turn 3 (1285) - we start the other attacks. The Abandonment Group goes to start to shell Frankfurt, it will take them 2 turns to get into position to start firing, while the Cav & Army head to Hannover and Konnegsburg afterwards.

                      Turn 4 (1290) winging this turn somewhat

                      Turn 5 (1295) Some SMC during Chat, but some might be movements. Winging this part.

                      E_T
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                      • #12
                        hi ,

                        , we could block the english troops a bit , or we could do it so that they move where we want them , but this of course means that we shall have to give some troops this job , so the real Q is , do we have the troops to do it if we want to

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                        • #13
                          Originally posted by panag
                          hi ,

                          , we could block the english troops a bit , or we could do it so that they move where we want them , but this of course means that we shall have to give some troops this job , so the real Q is , do we have the troops to do it if we want to

                          have a nice day
                          You mean filling up tiles with our soldiers and setting them in a way so that the English might have a clear path in only one direction? They would only be able to go one direction or the opposite. In most cases they move forward, although after a few turns I've noticed they go back, say 6-7 turns of doing this.

                          I do this somewhat frequently, but mostly in my case I'm trying to block a rival settler from building a city in a certain region, so I just use a couple of warriors (or whatever unit of the time) and line 'em up right, and viola! Now the AI units are forced to follow a certain path if they want to move forward.

                          If we have to follow this strategy, I'm positive that we have enough troops to do so. But I think General E_T may have other plans....

                          Meshelic
                          Deputy Military Commander
                          Former Supreme Military Commander of the Democratic Apolyton States, Term 8
                          Former Chairman of Apolyton Labor Party

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                          • #14
                            Notes from the Governer of Central Apolyton:

                            I fear an assault from the East. Rome has formed an alliance with China to destroy us. The Lower Ghenglish Coast and the Eastern coast of Uber Island I feel are in danger of an invasion far worse than the one Shaka tried some 50 to 100 years ago. The inner cities of my Grand Central Apolyton are also in danger from an amphibious attack from Rome. I hear that there is already an escorted Galleon full of Riflemen and Leigions heading our direction. If the Romans get to close, Drafting of civilians will become nessecary to defend our peaceful coastal cities.
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                            • #15
                              Again, one of the reasons that I want to Draft 5 Infantry.

                              E_T
                              Come and see me at WePlayCiv
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                              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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