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  • #16
    Originally posted by E_T
    Again, one of the reasons that I want to Draft 5 Infantry.

    E_T

    hi ,

    with some factories on the way we dont need that , why make the mothers cry , .......

    we shall get a production output that shall be able to get more then five units a turn , ........

    and why draft for only five units , if we draft then its all the way or no draft at all , ......

    have a nice day
    - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
    - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
    WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

    Comment


    • #17
      West attack Plan.

      Here is my plan for the Western offensive, 15 calv and 4 infantry required. That green really didn't show up, it says starting point for attack. The force will move to a positions that is just SW of Hanover, this is because if we attack from any other direction we will be attacking across a river. The force should take the city on TURN 1. Estimated loses are 1 calv killed and 1 calv wounded for defender. I assume there will be 4 defenders each. So after turn 11 total Calv(7full,4wounded). They can all enter the city on Turn 1. They fortify and rest on turn 2. Turn 3 the whole force will go to the mountain overlooking Cologne. Turn 4 we will take cologne. The infantry will be to do 2 things.
      1)occupy cities
      2)cut off help routes. One will take over a postion near frankfurt, the other one in the pass between mountains.
      This will allow the cities to be secure. This force must also be ready if Boston falls to the germans.
      In the future and attack toward Konigsburg while the main army attacks Frankfurt.
      Aggie
      Attached Files
      Last edited by Aggie; December 23, 2002, 23:34.
      The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

      Comment


      • #18
        Hmmm, looks similar to what I was looking at. Could you elaborate that plan a little (I can't see what the Green says). Just Edit the post with your Elaboration.

        I'll post mine soon, for both West & East Germany. I hope to see Meshelic's plans soon too.

        We might have to take some of the Ready Reserve from the Greek & English borders for this, but it looks good.

        [Edit] I thought that after Bridge Building, the River defence bonus didn't apply anymore. If it does, then the first part of my movement plans are off. [/edit]

        E_T
        Last edited by E_T; December 24, 2002, 00:07.
        Come and see me at WePlayCiv
        Worship the Comic here!
        Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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        • #19
          1280 East Germany Plan

          THis is my plan for the Western part of the German Campain for the next few turns.



          The plan for the next several turns for the East Germany part of the War is comprised of several parts:

          1) The Shelling & Taking of Stuttgart
          2) The placing of the Berlin Bombers after Stuttgart is taken
          3) The movement of Artillery to Frankfurt
          4) "The Backstreet Boys" Operations
          5) Other Operations


          The Shelling & Taking of Stuttgart, The Berlin Bombers.

          We will move all of the Artillery from Abandonment #7 to #1 and shell Stuttgart from this position for one turn. The next turn, 11 of the Artillery (1 half of the available Artillery) will again shell Stuttgart and the others (the Berlin Bombers) will get ready to move to the X spot outside Berlin. The Cavalry (and maybe the Army, if it’s back to strength) will then Take Stuttgart. The Berlin Bombers Group will then move to it’s assigned position and commence Shelling Berlin until we are ready to take it..

          After the Bomber Group has moved, we will sell off anything of value in Stuttgart and Abandon it. We will have a Settler Positioned at the N position and it will build a new City (yet to be named) on that spot. At this point, the City of Abandonment had done it’s job and it’s Temple can be sold and the settler can be rushed (abandoning it the next turn).

          The Berlin Bombers Group will consist of the following:
          11 Artillery
          5 Vet Infantry
          2 Vet Cavalry
          1 Native Worker

          During the move, the Two Cavalry will both move to the B position and Raze the Rail and Road/Irrigation, then move to the X position, with the rest of the Group.

          "The Backstreet Boys"

          On turn 0 (1280AB), a group of 3 Vet Cavalry will move to the 1 position outside Berlin (moving from Howitzerville #7 to Berlin #18). Position 1a is an alternative, incase of a large force at position 1. They will most likely be attacked and 2 of them should survive. On the next turn (Turn 1 - 1285AB), they will then move to position #2 (Berlin #1). They will be joined by the Remaining Explorer and the Explored and the Weakest of the Remaining Cavalry will Raze the Rail & Road/Irrigation. The rest will Fortify until the next turn. This will cut Berlin off from the rest of their country.

          This group will then move each turn to positions 3, 4, 1 & 5 and Raze the countryside around Berlin. If they survive, they will then return to Howitzerville and heal up.

          It’s hoped that this operation, in combination with the Berlin Bombers, will quickly Weaken Berlin, so that it will be easy to take.

          Movement of Artillery to Frankfurt
          the Artillery from the Shelling of Stuttgart will then start heading towards Frankfurt. This group will consist of the following:
          12 Artillery
          4 Infantry
          2 Cavalry
          The Settler from Abandonment

          This group will be followed by the Army & Cavalry that did not go to the Western front and have been healed. The first 2 turns is just the Advance to a firing position. At this time, half of the group will fire from Blue 1, where the others will advance to Blue 2. Then the next turn, the Blue 2 Group will fire, while the Blue 1 advances.. The next turn, All 12 will be able to fire.

          Depending on events, we should have the remainder of the Western Front Group and the others be ready to take Frankfurt. As with Hamburg, if there is nothing of value in the City AND there is still a significant population, especially being in Resistance, then Frankfurt will suffer the same fate as Hamburg.

          Other Operations
          We’ll send 1 Cavalry to the A position to Raze the land and return across the boarder.
          Killing some stray German Units at different times.

          That’s the plan for the Eastern portion of Germany for the next turnchat.

          E_T
          Last edited by E_T; December 24, 2002, 15:02.
          Come and see me at WePlayCiv
          Worship the Comic here!
          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

          Comment


          • #20
            West German Plan

            Again, A Preview - this part is still under advisement. I'll Write up the general plan in a bit.



            E_T
            Come and see me at WePlayCiv
            Worship the Comic here!
            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

            Comment


            • #21
              Ack, I need to learn to read first posts.
              Last edited by Kloreep; December 24, 2002, 01:05.

              Comment


              • #22
                Originally posted by E_T

                I'll post mine soon, for both West & East Germany. I hope to see Meshelic's plans soon too.
                Hmmm...looks like the German plans are already looking very nice, I figure that there's little that I could contribute to the German front.

                However the Roman front does interest me some...
                Former Supreme Military Commander of the Democratic Apolyton States, Term 8
                Former Chairman of Apolyton Labor Party

                Comment


                • #23
                  Originally posted by Meshelic

                  Hmmm...looks like the German plans are already looking very nice, I figure that there's little that I could contribute to the German front.
                  your input is most welcome on the Western Front.

                  However the Roman front does interest me some...
                  The timing for the Roman Front will be set for around the time of Frankfurt's Fall, no sooner. But plans for that are also welcome.

                  E_T
                  Come and see me at WePlayCiv
                  Worship the Comic here!
                  Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                  Comment


                  • #24
                    1280 Request to the DM

                    Because of the possibility of the Roman Fleet heading to Uber Island, I have the following Requests:

                    Change the build in Boomtown from Infantry to Cavalry and Rush it for 252 Lytons.
                    Also, please Rush the Barracks Build in Solace for 64 Lytons. We might also want to change Solace’s next build to Cavalry and maybe do a 1 turn Rush (if the Romans are headed for Uber). I can Damage them, But I don't think I can Prevent them from landing. We'll see.


                    I request that you make sure that your Orders for PW stipulates that the SMC is to have the Promised PW Reserve of 8 Native Workers, that we had agreed on, to be Fortified at Seeburg #7. They will be released, on a turn by turn basis, back to PW use, as long as I get them back for the next turns possible use. This was not stipulated during the last chat, and I had need for at least one of the Natives and they were not available.

                    I request that the Artillery build in GeoFront be changed to Cavalry, as I will more than likely need it to Replace any possible future losses.

                    I suggest that the Temple in Howitzerville be rushed next turn (one turn rush), so as to start it’s Cultural Place in our Society. I further Suggest that the New Stuttgart City (still to be named) has it’s Temple Rushed after one turn of build. I also suggest that the Settler in Abandonment be Rushed, as soon as this new City is built (I might have a need for that Settler when we take Frankfurt).

                    I recommend that a few Native Workers be added to Howitzerville and the New Stuttgart City to bring it up to a population of 6. Have the WorkForce set (with specialist) to force a WLAD in them. This will help to insure against the possibility of them flipping.

                    Because of a possible Roman Naval Threat and the need for them during the upcoming Zulu Invasion, I would like to have an Ironclad inserted at the Front of the Queue in Whelsh Coast. There might also be the need to Rush it, but we will have to see what happens, as the Aqueduct build still has 2 more turns to complete (and the at most 8 turns for the Ironclad).

                    E_T
                    Come and see me at WePlayCiv
                    Worship the Comic here!
                    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                    Comment


                    • #25
                      hi ,

                      ET , you might want to keep some artillery to shell the ships when the arive , ......

                      there is nothing in the world to bomb a ship with artillery and then sent in a ship to finish the job , ......

                      we should have a mobile force at all times of about 6 cav and 2 infantry to prevent this , backed up with some art , ....

                      and would some one please get us a navy , so that we have an early warning system and we can sink them long before our shoreline is in place , .....

                      have a nice day
                      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                      Comment


                      • #26
                        One more Request to the DM

                        Drafting:
                        Turn 0 (1280AB): from Chiquita
                        Turn 1 (1285AB): from Rheims
                        Turn 2 (1290AB): from Oak Ridge
                        Turn 3 (1295AB): from Opiadom

                        That is all of the Draft that I should need. I do not Anticipate the need for more, at this time.

                        E_T
                        Come and see me at WePlayCiv
                        Worship the Comic here!
                        Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                        Comment


                        • #27
                          Re: 1280 Request to the DM

                          Originally posted by E_T
                          Because of the possibility of the Roman Fleet heading to Uber Island, I have the following Requests:

                          Change the build in Boomtown from Infantry to Cavalry and Rush it for 252 Lytons.
                          Also, please Rush the Barracks Build in Solace for 64 Lytons. We might also want to change Solace’s next build to Cavalry and maybe do a 1 turn Rush (if the Romans are headed for Uber). I can Damage them, But I don't think I can Prevent them from landing. We'll see.


                          I request that you make sure that your Orders for PW stipulates that the SMC is to have the Promised PW Reserve of 8 Native Workers, that we had agreed on, to be Fortified at Seeburg #7. They will be released, on a turn by turn basis, back to PW use, as long as I get them back for the next turns possible use. This was not stipulated during the last chat, and I had need for at least one of the Natives and they were not available.

                          I request that the Artillery build in GeoFront be changed to Cavalry, as I will more than likely need it to Replace any possible future losses.

                          I suggest that the Temple in Howitzerville be rushed next turn (one turn rush), so as to start it’s Cultural Place in our Society. I further Suggest that the New Stuttgart City (still to be named) has it’s Temple Rushed after one turn of build. I also suggest that the Settler in Abandonment be Rushed, as soon as this new City is built (I might have a need for that Settler when we take Frankfurt).

                          I recommend that a few Native Workers be added to Howitzerville and the New Stuttgart City to bring it up to a population of 6. Have the WorkForce set (with specialist) to force a WLAD in them. This will help to insure against the possibility of them flipping.

                          Because of a possible Roman Naval Threat and the need for them during the upcoming Zulu Invasion, I would like to have an Ironclad inserted at the Front of the Queue in Whelsh Coast. There might also be the need to Rush it, but we will have to see what happens, as the Aqueduct build still has 2 more turns to complete (and the at most 8 turns for the Ironclad).

                          E_T
                          E_T,

                          While I've noted your rush requests, please remind me of them (and which ones correspond to actual changes in the queue's) before or at the start of the chat.

                          Thanks
                          Long-time poster on Apolyton and WePlayCiv
                          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                          7th President of Apolyton in the 1st Civ3 Democracy Game

                          Comment


                          • #28
                            Re: One more Request to the DM

                            Originally posted by E_T
                            Drafting:
                            Turn 0 (1280AB): from Chiquita
                            Turn 1 (1285AB): from Rheims
                            Turn 2 (1290AB): from Oak Ridge
                            Turn 3 (1295AB): from Opiadom

                            That is all of the Draft that I should need. I do not Anticipate the need for more, at this time.

                            E_T
                            E_T, do you intend to abandon more cities as soon as they're captured (as opposed to turning the population into slaves), as you've done with Hamburg, or do you intend to use these and other conscripts to secure newly-captured cities from culture flips until they are drained of foreign population?
                            "Close your eyes, for your eyes will only tell the truth,
                            And the truth isn't what you want to see,
                            Close your eyes, and let music set you free..."
                            - Phantom of the Opera

                            Comment


                            • #29
                              Re: One more Request to the DM

                              Originally posted by E_T
                              Drafting:
                              Turn 0 (1280AB): from Chiquita
                              Turn 1 (1285AB): from Rheims
                              Turn 2 (1290AB): from Oak Ridge
                              Turn 3 (1295AB): from Opiadom

                              That is all of the Draft that I should need. I do not Anticipate the need for more, at this time.

                              E_T

                              hi ,

                              E_T , is it really needed

                              cant we just wait a bit with drafting

                              just imagine those poor mothers who shall be unhappy that those boys go without any training to the front line

                              have a nice day
                              - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                              - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                              WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                              Comment


                              • #30
                                Re: Re: One more Request to the DM

                                Originally posted by Shiber


                                E_T, do you intend to abandon more cities as soon as they're captured (as opposed to turning the population into slaves), as you've done with Hamburg, or do you intend to use these and other conscripts to secure newly-captured cities from culture flips until they are drained of foreign population?
                                THis Thread is for SMC and other Goverment Officials to use. Please take any general discussions to the Barracks THreads

                                from the first post in this thread
                                This thread is for SMC Issues

                                please do not post here unless you are a Minister or an appointed Vice/Deputy

                                Deputies: Aggie, Meshelic

                                Links for general discussion:
                                Barracks: 1270 War Plans
                                The Barracks: 1280 War Plans


                                E_T
                                E_T
                                Come and see me at WePlayCiv
                                Worship the Comic here!
                                Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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