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Readiness for the Great War, 1220AD

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  • #16
    With regards to RoPs & MPPs:

    So long as we sign an RoP at the same time that we sign a MPP we have no fear of backstabbing from that nation. They will be locked in an alliance with us for the duration of the time we give them permission to travel along our railways, and with the declaration of war on Germany, our new allies would be far too wrapped up in our joint war to consider such betrayal. I believe it may actually be impossible to attack someone that you've signed an MPP with, perhaps someone could test this. But in any regards, I have never seen the AI backstab an ally with a MPP.

    An RoP with the Aztecs would also allow us to attack Germany from the former American lands.

    As for RoPs with other nations, we should only sign them if we are certain that we want their help in this war. Frankly, I don't believe we need the help of any other nations (we are signing MPPs to ensure that Greece and the Aztecs do not attack us), and the presence of their units may hinder our own advances. It may also be in our interest to keep other nations from stealing cities from Germany that we can easily conquer.

    Also note: We need to sign a military alliance with England. The last thing we want is for Germany to beat us to England and for us to fight a war with Germany, England, Rome, and Japan.


    With regards to Replaceable Parts & the Tech Race with Germany:

    Once this war starts, Germany's research will go to nil as they switch their economy to rapidly rush military units to counter us, and as they spend to draw in allies to counter our alliance. Furthermore, our efforts to stop all luxuries from coming into their country will massively destabalize their people and cause them to switch to luxuries, entertainers, or possibly fall into anarchy. Bottom line: Once we attack them, we've basically won the tech war.

    There is no need to rush researching Scientific Method, as we can prebuild Theory of Evolution and switch to it at a later time.

    There is no need to rush to ToE as we will be the tech leader. We just need to ensure that no other nation builds it before us.

    There IS reason to rush to Replaceable Parts as those military advances will double or triple the effectiveness of our cannons with artillary, and infantry will ensure that our vulnerable cities and stacks are secure from counter attack. We could really use the advance for this war.

    Furthermore, the doubled worker rate will allow us to RAPIDLY transform our nation into a railroaded production paradise just in time for our factories to take advantage of it.

    --Togas
    Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
    Member of the Mercenary Team in the Civ 4 Team Democracy Game.
    Former Consul for the Apolyton C3C Intersite Tournament Team.
    Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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    • #17
      I concur with Togas on England and Replaceable Parts, but not the RoP. We have empty cities! I don't care what assurances are given, I would never sign a RoP with undefended cities.

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      • #18
        Ok Ok... I see the logic... I conceede, lets get Replacable Parts over with as long as we prebuild OR swith from Universal Sufferage. I rarely build it in my games as I see ToE as effectivly cinching the tech lead.

        Also we can tech whore RP to our allies if needed, though I tend to wait unill I am 2-3 techs from mobilized transport.

        As for the undefended cities, how do we feel about conscripting n them?

        Mss
        Remember.... pillage first then burn.

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        • #19
          No RoP!

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          • #20
            I agree with Dejon : we MUST have at least one crappy defender per city. Otherwise, it will be too much of a bait to the AI (you know how the AI is gung ho when it sees an undefended city)
            "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
            "I never had the need to have a boner." -- Dissident
            "I have never cut off my penis when I was upset over a girl." -- Dis

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            • #21
              Let's leave out the RoP so that we can keep those cities empty.

              The more German units our empty cites (out of any real danger) we lure out of their cities, the less costly the war will be.

              Originally posted by Spiffor
              I agree with Dejon : we MUST have at least one crappy defender per city. Otherwise, it will be too much of a bait to the AI (you know how the AI is gung ho when it sees an undefended city)
              Edit: In addition, German units we kill inside our territory won't increase War Werriousness, while unit loses on both sides inside German territory will increase war werrriousness.
              Last edited by joncnunn; December 12, 2002, 15:20.
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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              • #22
                The war doesn't start for 5 turns. (4 after we have Electrecity), this gives plenty of time for the Germans to get Scientific Method half reserached before the war starts.

                I also note that it costs 40% science beakers to reserach Replaceable Parts from scratch than Scientic Theory. (Assuming nobody has either tech.)

                (Base cost is 100 for Scientific Theory and 140 for Replaceable Parts in 1.21f.)

                [SIZE=1] Originally posted by Togas [/SIZE

                With regards to Replaceable Parts & the Tech Race with Germany:

                Once this war starts, Germany's research will go to nil as they switch their economy to rapidly rush military units to counter us, and as they spend to draw in allies to counter our alliance. Furthermore, our efforts to stop all luxuries from coming into their country will massively destabalize their people and cause them to switch to luxuries, entertainers, or possibly fall into anarchy. Bottom line: Once we attack them, we've basically won the tech war.

                There is no need to rush researching Scientific Method, as we can prebuild Theory of Evolution and switch to it at a later time.

                There is no need to rush to ToE as we will be the tech leader. We just need to ensure that no other nation builds it before us.

                There IS reason to rush to Replaceable Parts as those military advances will double or triple the effectiveness of our cannons with artillary, and infantry will ensure that our vulnerable cities and stacks are secure from counter attack. We could really use the advance for this war.

                Furthermore, the doubled worker rate will allow us to RAPIDLY transform our nation into a railroaded production paradise just in time for our factories to take advantage of it.

                --Togas
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                • #23
                  Re: Readiness for the Great War, 1220AD

                  Originally posted by Togas
                  As of 1220 AD we have the following forces available for war with Germany:

                  9 explorers
                  We're gonna need 10 if we want to disconnect Germany in one turn as we planned (unless I'm mistaken and it doesn't take two pillagings to completely unrail and unroad a RR'ed tile).
                  "Close your eyes, for your eyes will only tell the truth,
                  And the truth isn't what you want to see,
                  Close your eyes, and let music set you free..."
                  - Phantom of the Opera

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                  • #24
                    I think Explorers can be built in 1 turn so getting the 10th we need by D Day shouldn't be much of a problem.

                    (Yes, the first pillaging downgrades RR to road and a second pillaging is needed to unroad.)
                    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                    Templar Science Minister
                    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                    • #25
                      I was rather hoping that we'd build extra explorers. The Germans might build additional railroads by D-turn, and if we're not prepared for surprises then we could screw up everything.
                      "Close your eyes, for your eyes will only tell the truth,
                      And the truth isn't what you want to see,
                      Close your eyes, and let music set you free..."
                      - Phantom of the Opera

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                      • #26
                        Originally posted by Shiber
                        I was rather hoping that we'd build extra explorers. The Germans might build additional railroads by D-turn, and if we're not prepared for surprises then we could screw up everything.
                        Yeah they are cheap enough, lets do it. They can really muck up germany's works.

                        One question, when germany captures them are they destroyed or captured for Otto's future use . I think that they destroyed, but I am not sure.

                        Mss
                        Remember.... pillage first then burn.

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                        • #27
                          Destroyed.
                          Edit: damn, now I'm in doubt...
                          RIAA sucks
                          The Optimistas
                          I'm a political cartoonist

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                          • #28
                            I dunno, I've never captured explorers.
                            "Close your eyes, for your eyes will only tell the truth,
                            And the truth isn't what you want to see,
                            Close your eyes, and let music set you free..."
                            - Phantom of the Opera

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                            • #29
                              Originally posted by Aro
                              Destroyed.
                              Edit: damn, now I'm in doubt...
                              Me too. Here is why..

                              I utilized the pillaging strategy (for the first time in fact) once I saw that we were planning to use it here.

                              I saw the "americans captured our explorer message" but they never used it on me and I never saw the explorers again, even when I wiped them out.

                              Ms
                              Remember.... pillage first then burn.

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                              • #30
                                I just ran a simulation, and they are destroyed. I don't think you can capture units unless they cost pop.

                                500th post! Yay!

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