Announcement

Collapse
No announcement yet.

War Academy: Railroads and Defense

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    We need to move stacks of workers to the front, too. They need to be escorted, of course, and build railroads connecting the conquered cities (after each conquest, so they will be building in our territory – no delays) with the Empire. This will reduce the defense problem, and make our invasion of the German territory easier.
    RIAA sucks
    The Optimistas
    I'm a political cartoonist

    Comment


    • #17
      When D-turn Arrives, I plan on releasing several RR stacks to the SMC/Prez for logistic support during the war. I have not determined the exact number, but it will be at least 6 RR stacks.

      FYI, 1 RR stack has either 2 Native Workers OR 4 Slaves OR 1 Native and 2 Slaves combination. Currently:
      1 RR stack will RR a flat tile in 1 turn.
      2 RR stacks will RR Hills or Forrest tiles in 1 turn
      3 RR stacks will RR a Mountain tile in 1 turn

      E_T
      Come and see me at WePlayCiv
      Worship the Comic here!
      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

      Comment


      • #18
        RIAA sucks
        The Optimistas
        I'm a political cartoonist

        Comment


        • #19
          But there's always a road leading to the city. You can use the railroad to get as close to the city as possible without using any movement points and then move on two road tiles into the city and have 1/3 movement point left, which is just enough to fortify.
          Are you sure? Have you looked at Uber Isle lately? Landing south of AGC absolutely, positively isolates AGC from the Rail AND road network. The next city down is almost as bad, but it takes two landing tiles to isolate from the bulk of Uber to the south.

          But other than that, all other cities on Uber and the mainland can be protected for the moment with additional railroading.

          And these special situations on Uber can be resolved by Garrisoning the offending tiles with the Cavalry we have on Uber.
          I used to be a builder. That was before I played Civ III

          Comment


          • #20
            We could build even a fortress at those points, sometime down the road....

            E_T
            Come and see me at WePlayCiv
            Worship the Comic here!
            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

            Comment


            • #21
              Originally posted by roadcage


              Are you sure? Have you looked at Uber Isle lately? Landing south of AGC absolutely, positively isolates AGC from the Rail AND road network. The next city down is almost as bad, but it takes two landing tiles to isolate from the bulk of Uber to the south.

              But other than that, all other cities on Uber and the mainland can be protected for the moment with additional railroading.

              And these special situations on Uber can be resolved by Garrisoning the offending tiles with the Cavalry we have on Uber.
              I was talking about the mainland, not Uber Isle. I think I've mentioned this somewhere... though this may have slipped my mind.
              Sorry if I was unclear.
              "Close your eyes, for your eyes will only tell the truth,
              And the truth isn't what you want to see,
              Close your eyes, and let music set you free..."
              - Phantom of the Opera

              Comment

              Working...
              X