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War Academy: Railroads and Defense

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  • War Academy: Railroads and Defense

    Now that the entire continental part of our empire is connected by railroads, which allow instant travel in game terms, why do we still need to keep forces inside our empire?
    I've seen some musketmen and riflemen in our core cities that could be of much more use on the borders. I suggest that they indeed be moved to the borders.
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

  • #2
    As usual, I agree with Shiber...
    I do the same in my games.
    RIAA sucks
    The Optimistas
    I'm a political cartoonist

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    • #3
      I agree in principle, but let's not forget that many of our core cities are coastal cities, susceptible to attack from the sea.

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      • #4
        True. Leave some in the coastal cities, but our 'core' cities can be emptied, freeing up more units for more...usefull tasks of attacking.
        One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
        You're wierd. - Krill

        An UnOrthOdOx Hobby

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        • #5
          There's absolutely no need to keep garrisons in coastal cities until amphibious warfare is discovered.
          "Close your eyes, for your eyes will only tell the truth,
          And the truth isn't what you want to see,
          Close your eyes, and let music set you free..."
          - Phantom of the Opera

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          • #6
            But be sure to monitor the AI's transports and be sure to send military units to block potiental invasions should we not desire to fight that AI.
            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
            Templar Science Minister
            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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            • #7
              Yes, aren't those Railroads just beautiful. I am so proud of them.....

              E_T
              Come and see me at WePlayCiv
              Worship the Comic here!
              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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              • #8
                A timely suggestion, Shiber. Not only does it concentrate our military resources, but it also scrambles the AI's ability to strategize its attacks.
                aka, Unique Unit
                Wielder of Weapons of Mass Distraction

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                • #9
                  We particularly need troops in occupied Persia at the moment. Susa and Bacteria have some Zulu naval units near them and are defended only by single swordsmen.
                  Long-time poster on Apolyton and WePlayCiv
                  Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                  7th President of Apolyton in the 1st Civ3 Democracy Game

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                  • #10
                    Originally posted by Shiber
                    There's absolutely no need to keep garrisons in coastal cities until amphibious warfare is discovered.
                    This is not true. If a boat unloads onto a railroad, they can block access to the city. If you don't kill the entire stack that turn, they can take the city.

                    But I haven't downloaded a recent save to see if this situation is possible with our RR placement.

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                    • #11
                      Originally posted by dejon


                      This is not true. If a boat unloads onto a railroad, they can block access to the city. If you don't kill the entire stack that turn, they can take the city.

                      But I haven't downloaded a recent save to see if this situation is possible with our RR placement.
                      With the placement of the RR's, we will have no problem with getting to a city, if we have to leave and travel on just one road square, only a bit of movement is lost.

                      Besides, we can build more Rails as needed, if this were to occure.

                      E_T
                      Come and see me at WePlayCiv
                      Worship the Comic here!
                      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                      • #12
                        But there's always a road leading to the city. You can use the railroad to get as close to the city as possible without using any movement points and then move on two road tiles into the city and have 1/3 movement point left, which is just enough to fortify.

                        Edit: cross-posted with E T.
                        "Close your eyes, for your eyes will only tell the truth,
                        And the truth isn't what you want to see,
                        Close your eyes, and let music set you free..."
                        - Phantom of the Opera

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                        • #13
                          I've started this process. Most units will soon be moved to Germany's border in preparation for our invasion.
                          "The Enrichment Center is required to inform you that you will be baked, and then there will be cake"
                          Former President, C3SPDGI

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                          • #14
                            Before we go hog wild with troop positioning for invasion, please be reminded that our battle plan for Germany contains a high pillaging content. They will be moving deeper and deeper into harms way leaving a 3 tile wide swath of destructioin in their wake. This means that the main force will be not immediately retrievable for rapid reactionary defense.

                            Enough units will need to remain "on the rail grid" somewhere in our territory to be that reactionary force.

                            Just pointing out that there are tradeoffs involved. The Pillaging strategy with Army/Stack cover:

                            .) reduces the absolute required size of the invading force compared to direct city attacker rush (good)

                            .) removes that smaller force furthur away from home lands turnwise (bad)

                            .) tempts the defender to venture out from cities to kill zones (good)

                            .) reduces the probability of early city capture (bad)

                            .) is exceedingly deadly to a Civ (like Germany) that has taken the high trade few high pop city low shield way of the scientist instead of our balanced trade many city modest pop high shield way of the worker.
                            I used to be a builder. That was before I played Civ III

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                            • #15
                              Move the units out! out out!
                              :-p

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