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War Academy: Operation: Staging Point

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  • #16
    I find Shiber's plan quite exciting, although quite unlikely to succeed. Nevertheless we should make a great effort to cut germany's resource supplies at the very first turn of the war. Another plan that i see as possible to commit, although unlikely to succeed, is this: sending an explorer in a beeline for germany's horses and pillage the road.

    The benefits are obvious, and the cost is rather minimal, altough, as stated by donegeal, the chance are slim that no german unit stands in our (currently a musketman and an archer block the path, and these are only the units we can see...).

    Despite all this, we might as well try- the cost is only 1 explorer, and even if fails, he might still be part of the war effort.
    Save the rainforests!
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    • #17
      Originally posted by zeit
      I find Shiber's plan quite exciting,
      Just to clarify, roadcage and I both thought of this idea independantly but I understand that he voiced this idea first, so he deserves the credit.
      "Close your eyes, for your eyes will only tell the truth,
      And the truth isn't what you want to see,
      Close your eyes, and let music set you free..."
      - Phantom of the Opera

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      • #18
        So we have several competing resource denial strategies. Does anyone want to try to put them together? Staging point, even if it fails in it's original objective (complete isolation on turn 1) it still allows Reiseling to start one tile closer to all of it's objectives. unfortunately due to RL committments, I doubt that I will be able to do it justice but will try. We build a force structure that can execute Staging Point if possible, but have the fallback of a faster Reiseling. Reiseling required 3 turns to isolate, Staging Point will require 1 or 2 turns depending on Germany's disposition. If we can launch before Otto has RR, there is hope for 1 turn. But if RR is available, almost certainly there will be workers around Berlin. Also, Staging Point brings the Nuremburg roadway within range. In any event, we gotta get CP and PW involved pronto. We need a settler, and workers build access roads.
        I used to be a builder. That was before I played Civ III

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        • #19
          Roadcage, your analysis is correct. I thank you for urging the executive branch to recognize the urgency of this matter.
          Build this city! Build explorers! Do it now, while we still can!
          "Close your eyes, for your eyes will only tell the truth,
          And the truth isn't what you want to see,
          Close your eyes, and let music set you free..."
          - Phantom of the Opera

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          • #20
            Originally posted by Shiber
            Is your version of Civ III incompatible with the posted saved games? If it isn't, the best solution would be to just download the save and load it and then see everything for yourself.
            I find that looking at the save yourself far beats looking at maps that other people made. It's more convenient and you can look at other stats too.
            hi ,

            thats true , but the reason why a map posted on apolyton prevails is that people can talk about , study and post , without losing time to go to the game and back , etc , .....

            we should also have several settlers ready , ......

            have a nice day
            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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            • #21
              If we capture the cities in good city positions instead of razing them, we won't need the settlers.
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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              • #22
                O.k. We are looking at needing 8 Explorers (20 shields each) and 1 settler (at least). How soon are we talking about here?

                THe setter can be towards the begining of the war, because the city will be removed at a later date. It should be placed just before the war starts. The road to that point can be started now.

                Now, during the war, are we planning on razing any cities? I know I'd like to move stutgart south by one. Or do we want to make them worker Farms?

                So I'll need at least one more settler.

                Now, do we want war ASAP or do we want to wait a bit and get a bit more built up to be able to take on several opponants? If we opt for ASAP, then we'll have to change from builting monitary & science building (i.e. Banks, Universities, Marketplaces & Libraries) to a full military buildup. If we wait a bit, we could have both. I've already have 2 mil units being built between improvements in some cities and more can be schedualled in.

                The plans for things that will be completed for this next gameplay on Friday, won't be changed because of time constraints. But I'll need to start looking at where these will be coming from and what will have to be pushed back. Does it mater if an explorer is Vet or not?

                E_T
                Come and see me at WePlayCiv
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                Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                • #23
                  Does it mater if an explorer is Vet or not?
                  No. And the explorer count is higher because the Nuremburg roadway needs to be cut, (delay possible counterattack) and we want to take out the wine tile for spite! In addition, if Otto has Railroaded any of the targets, they will need to be pillaged twice.

                  Now, during the war, are we planning on razing any cities? I know I'd like to move stutgart south by one. Or do we want to make them worker Farms?
                  Most will probably be razed. Once the AI's have Nationalism and are attacked, they will draft themselves into an unsurmountable 'cruel oppression' burden.

                  THe setter can be towards the begining of the war, because the city will be removed at a later date. It should be placed just before the war starts. The road to that point can be started now.
                  Operation Staging Point cannot execute till atleast 1 turn AFTER the temporary City is founded. This is so the strike force can mobilize on the nw,n, and ne tier 1 tiles of the town prior to declaration. Plan on 3 additional settlers to arrive in theatre at DTurn +6, DTurn + 10, and DTurn + 12 respectively.

                  Another interesting tidbit is how limited our objectives can be. All we need to actually do is get Otto to change Governments!!!
                  I used to be a builder. That was before I played Civ III

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                  • #24
                    Just turn all non-resiting citizens in "unmanageable" cities into entertainers, and let them strave down to a reasonable size while rush building happiness improvements.
                    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                    Templar Science Minister
                    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                    • #25
                      Sorry joncnunn, but starving ADDS to the 'cruel oppression' burden. It is simply best (and probably humane) to raze.
                      I used to be a builder. That was before I played Civ III

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                      • #26
                        I've never seen citizens start complaining about "cruel oppression" when straving occurs in my games, even in the game that I was purposelessly not building the last space ship part and had the wonder that citizens grew by 2, which resulted in many citizens having a citizen strave.

                        Anyway, the draft doesn't cause "cruel oppression", it instead causes "Hell No! We Won't Go" complaints. And only 1 citizen per city can be drafted per turn under Democracy / Republic.

                        It's Communism that results in unmanagable cities, with pop-rushing + 2 citizens drafted per turn.
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                        Templar Science Minister
                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                        Comment


                        • #27
                          Originally posted by joncnunn
                          If we capture the cities in good city positions instead of razing them, we won't need the settlers.
                          hi ,

                          , we should always have a couple on standby in the rear !

                          they shall be usefull if they join a captured city , this way there are some of our citizens there , and that makes it easier for us , .....

                          and if we decide to raze them , well then we can have a couple new ones there very fast , .....

                          have a nice day
                          - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                          - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                          WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                          • #28
                            It's more efficent to use workers to move citizens into existing cities. (Workers cost 10 gold for 1 citizen, Settlers cost 30 gold for 2 citizens)
                            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                            Templar Science Minister
                            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                            Comment


                            • #29
                              Originally posted by joncnunn
                              It's more efficent to use workers to move citizens into existing cities. (Workers cost 10 gold for 1 citizen, Settlers cost 30 gold for 2 citizens)
                              hi ,

                              thats true , we should have a stack of both , ....

                              have a nice day
                              - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                              - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                              WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                              • #30
                                Originally posted by roadcage
                                Sorry joncnunn, but starving ADDS to the 'cruel oppression' burden. It is simply best (and probably humane) to raze.
                                Razing a city is a complete waste of good slaves.
                                "Close your eyes, for your eyes will only tell the truth,
                                And the truth isn't what you want to see,
                                Close your eyes, and let music set you free..."
                                - Phantom of the Opera

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