I mostly agree with Shibber. Get the World Map of the lost civ we discover and then stop the game.
After we have their world map, we can then determine weather or not getting the contacts early is worth the money compared to sending the ship that way. (It could turn out that another lost civ can be rearched in only 2 or 3 turns)
And we really need to know what techs & money they have for deciding trade deals.
Somewhat off topic, but we'll also need to stop the game when we discover printing press so that we can assess the tech situation.
After we have their world map, we can then determine weather or not getting the contacts early is worth the money compared to sending the ship that way. (It could turn out that another lost civ can be rearched in only 2 or 3 turns)
And we really need to know what techs & money they have for deciding trade deals.
Somewhat off topic, but we'll also need to stop the game when we discover printing press so that we can assess the tech situation.
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