The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
and whats more funny about it, is that that worker will finish the road unless we either a) demand Liz remove her troops or b) we move a unit next to it.
About as funny as seeing a Trireme in a one-tile lake in Civ II... in 1800 AD (I'm serious, the Civ2 AI does this a LOT. I noticed this in a recent succession game, when the Russians did it. We were speculating on the possibility that they used it as a training ground for destroyer crews-- or that they were trying to map every inch of that lake, literally.)
Built a ship in a lake once before I knew it was a lake. I was so mad at myself.
"Yay Apoc!!!!!!!" - bipolarbear
"At least there were some thoughts went into Apocalypse." - Urban Ranger
"Apocalype was a great game." - DrSpike
"In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd
About as funny as seeing a Trireme in a one-tile lake in Civ II... in 1800 AD (I'm serious, the Civ2 AI does this a LOT. I noticed this in a recent succession game, when the Russians did it. We were speculating on the possibility that they used it as a training ground for destroyer crews-- or that they were trying to map every inch of that lake, literally.)
Maybe they were looking for the lockness monster?
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
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