Originally posted by GhengisFarb
Cities that have good potential for building a worker right now:
Ubergorsk(NOW, I'm pulling all workers from Ubergorsk until it builds a worker as it is a complete waste of food to improve any jungle around it until it builds a worker or aqueduct) will try to get 80 gold to pay for the worker after it finishes building aqueduct.
Port of Malignance(after musketman), Termina(before or after WC), Opiadom(after Cathedral)- each is size 6 with no aqueduct and every food is being wasted as it can't grow any bigger and its granary is full(same as Ubergorsk). Working on getting 80 gold each so I can pay for it.
Loveshack(after harbor), Oak Ridge(after temple) - they are already using every non-jungle tile and have neither cathedral nor aqueduct.
Anyway those are the cities where not building a worker is inefficient. There are several cities stuck at size 6, but are working on aqueducts so while they are wasting food now it would be ineffiecent to waste shields in switching to a worker.
Cities that have good potential for building a worker right now:
Ubergorsk(NOW, I'm pulling all workers from Ubergorsk until it builds a worker as it is a complete waste of food to improve any jungle around it until it builds a worker or aqueduct) will try to get 80 gold to pay for the worker after it finishes building aqueduct.
Port of Malignance(after musketman), Termina(before or after WC), Opiadom(after Cathedral)- each is size 6 with no aqueduct and every food is being wasted as it can't grow any bigger and its granary is full(same as Ubergorsk). Working on getting 80 gold each so I can pay for it.
Loveshack(after harbor), Oak Ridge(after temple) - they are already using every non-jungle tile and have neither cathedral nor aqueduct.
Anyway those are the cities where not building a worker is inefficient. There are several cities stuck at size 6, but are working on aqueducts so while they are wasting food now it would be ineffiecent to waste shields in switching to a worker.
E_T
Comment