The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
General stuff:
The orders are based on changing to Republic at the end of Turn 0. All Rushes MUST be done before we decend into Anarchy.
Inthe Orders, WF refers to Work force allocation/placement. See this image:
All Rushes are listed in the order of priority! Please do them as I have them listed.
If during the turnchat, any workers finish tasks that would benifit Production, Trade or Food (in that order of priority, with corruption/waste in mind) increase in a city (cleared jungle, mine or road built, etc.), please change WF allocation to fit the situation. Please, also keep in mind, that some cities (Uber Island mostly) are having to maintain a delicate balance between growth & time of build completions. We will be rushing things somewhat, but Some items I don't want to have to rush too soon (because of impending Disorder because a city grew too fast).
Pre Turn Zero: Initiated build queues and changed production & Workforce allocations. The save and list of changes are here.
Turn 0 (530 AD)
New York - Rush Temple for 116 Lytons
Boom Town - Rush Worker for 24 Lytons
Seeburg - Rush Courthouse for 8 Lytons
If the MoE approves, Aggie already has (these are highly recommended):
Gheingistown - Rush Pikeman for 24 Lytons
Apolyton - Rush WC for 52 Lytons
[EDIT] Reddawg just approved these. All Rushed Have been approved.
At this point, because of the effects of Anarchy, some city growths might be off by a turn or two, so I'll have the first anticipated time and new size, it will be up to the Prez to check and adjust for a possible change. I'll try to be as accurate as possible.
Turn 1 (540AD)
New York - Change WF to 1-4-8 + 1 Ent
Thebes - Change WF to 5.
Boom Town - WF to 6-8.
Seeburg - WF to 6-8-18-20.
If Bacteria grows to size 2, change WF to 3-8.
If Tarsus grows to size 4, change WF to 2-6-7-8.
If Oak Ridge grows to size 3, change WF to 4-5-14.
Rush settler in Chartres for 40 Lytons. Change the WF 15-17 at the same time. When the new city is built next turn, have it producing Temple.
Turn 2 (550 AD)
If Gaia grows to size 9, change WF to 2-3-4-5-6-7-8-11 + 1 Ent.
If Port Rouge grows to size 6, change WF to 1-5-6-7-18-19. It will have Zero growth, but is at max size now, so is no bother.
If Seeburg grows to size 5, change WF to 3-6-8-18-20.
BFM's borders expand, WF to 9-15.
Rush worker in AGC for 24 Lytons.
Rush Temple in Antioch for 88 Lytons.
Rush Pikeman in Ubergorsk for 28 Lytons. If not enough funds to Rush this, do not rush the next turn!
Turn 3 (560 AD)
If Muncie grows to size 4, change WF to 2-3-4-5.
If Apolyton grows to Size 6, change WF to 1-2-6-7-13-15.
If Loveshack grows to size 4, change WF to 3-4-7-10. There will be Zero growth until some more Jungle is cleared.
If Antioch grows to size 2, change WF to 2-8.
AGC's borders expand. WF to 5. If it Grows back to size 2, WF to 2-5.
Port of Malignance Borders expand, WF to 1-10-17-18.
Boom Towns Borders expand, WF to 6-8.
Tarsus borders expand, WF to 6-7-13-16.
Termina borders expand, WF to 2-3-8-11-12-19.
Rush Pike in Oakridge for 8 Lytons.
Turn 4 (570 AD)
If Susa grows to size 3, change WF to 1-6-8.
If Willsbury grows to size 6, change WF to 1-2-3-5-6-8.
If Port of Malignance grows to size 5, change WF to 1-5-10-17-18.
Rush Temple in Thebes for about 80 lytons.
Rush Temple in Bacteria for about 52 Lytons.
Rush Aquaduct in Tessagrad for about 48 Lytons.
E_T
[EDIT] slowly as my brain turns to mush. I am done!!!!
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
This spot reserved for the SMC order.
General orders
1. Knights/WC go in such a way so we have 5east/5Central/5West, once this is done send the next 5 wc to chiquita(that will be the homebase of the west central Rapid Reaction force). when based the forces will be so labeled
In arbela 5knights form East Rapid Reaction Force,ERRF
In New york 4knights 1wc form ECRRF
In Macross 5 wc for WRRF
In chiquita 5wc(to be built) form WCRRF
All catpults got Gaia, since catpults move slowly we will put them in a central location.
Ultimately all wc(11) will need to be upgraded so please plan accordingly. I request that this be done within 20 turns.
The set up is this 5 knight on the sides and 10 in the middle, this way they can quickly move to support in case of an attack.
As we get nearer our next war I will redisitribute the forces as necessary.
2.Pikes that are built, are to stay where they are if no pike in city. If pike already there move to cities in this order.
1. Seeberg
2. City to be founded with settler between wash/Boston
3. Chiquita
4. Delmonte
3. Most Wc/Knights are on goto, when they get to there destination fortify
Specific orders to be forth coming
530 AD(Turn 0)
Knights e of loveshack goto Arbela
Wc in BHQ goto Macross
Pike s of Opiadom goto Opiadom and Fortify
Galley moves ne,se,sw
540 AD(Turn 1)
Galley e,s,w
550 AD(Turn 2)
Galley se,se,w
New Pike in Ghengis town Fortifies
560 AD(Turn 3)
New Pike in Uber Goto Seeberg
Galley se,s,sw
570 AD(Turn 4)
New Pike in Oak Ridge fortifies
Galley se,s,s
E_T has asked to do the orders for this weekend so he can see what being CP is like. I have obliged as I am currently swamped in RL and would have to do them about 2am the night before the action....
Hope all worked well with Zeit subbing for me last time. If anything is needed, please feel free to contact. Thanks.
(These orders are a work in progress. They are not final)
Specific Orders:
THIS TURN 530:
none
540
550
560
This turn our dyes + 10gpt to Rome for Ivory deal will run out. Renegotiate the deal whereby we sell trade dyes for ivory. Pay gpt if necessary.
On this turn the Babylonian Dye deal also runs out. Renegotiate the deal with them for the best price.
570
General Orders:
Lux Trading:
Sell dyes to Aztecs if they ever get their act together and link up.
Sell dyes to Persia if they ever offer a price > 20g.
Tech Trades:
Check on the Aztecs, France, and Babylon occasionally to see if they have any techs to trade with us. Currently we have techs they do not. If they aquire a tech we do not have, trade with them.
Other Trades Do not trade our World or Territory Maps until the final settlement sites are secure on Uber Isle.
Should our world map be traded during any turn, we need to sell it to as many nations as will pay, for max profit.
Treaties:
none at this time
Do not sign any ROPs or alliances.
Demands: (Give in only if demand is semi-reasonable)
E. Give in: Rome.
F. Refuse: Greece, England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iroquois.
All things left unstated in turnthreads/chats are for Presidential or Public decision. All things specified must be followed unless surprise events have made the orders illogical, harmful, or inappropriate. In that situation the President should end turnthread/chat if any major decision needs to be taken and no representative from the Ministry is present to make the decision. If only a minor decision, the President may use his discretion to change the orders so that they are logical, beneficial, and appropriate.
Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team. Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.
Here are the orders for public works for 530 AD. I think I
nailed everyone, but down the line there might be some missing orders for
certain workers. I don't want to play ahead to find out! If there are any
workers missing, please go ahead and just make them clear any jungle available.
530 AD
Seeburg: Worker stack NW waiting for orders, Irrigate (should
be completed immediately) then build road, will also be completed immediately.
Port of Malignance: Workers N waiting for orders. Move SE, clear jungle.
Geofront: Worker N waiting for orders, move S, SE
Willsbury: Workers W waiting for orders. Move SE, clear jungle.
Muncie: Workers waiting for orders. Move SE, S, S (onto Incense).
Apolyton: Worker N, move N, NW, NW (join worker stack)
Boom Town: Worker SW, build road.
Port Rogue: Worker SW, build road.
540 AD
Seeburg: Worker stack NW waiting for orders, move SW.
Oak Ridge: Worker stack SE, move SW, S, S (to tile E of Love Shack)
Del Monte: Worker W, move E, NE
Geofront: Worker SE, clear jungle.
Bacteria: Workers NE, mine incense.
Ghengis Town: Workers SW, move E.
Opiadom: Workers SE, build road.
550 AD
Seeburg: Workers W, clear jungle.
Loveshack: Workers E, clear jungle.
Ubergorsk: Worker N, NW. Move SE, clear jungle.
Del Monte: Worker NE, build road.
Boom Town: Worker SW, move S.
Ghengis Town: Workers SE, clear jungle.
Ghengis Town: Workers W, move NE
Port Rogue: Worker SW, Move N
Macross City: Workers S, SE, build road
560 AD
Boom Town: Worker S, SW, build road.
Ghengis Town: Workers NW, clear jungle.
Port Rogue: Worker NW, Irrigate tile.
570 AD
Opiadom: Worker S, move N, E, irrigate square.
580 AD
Ubergorsk: Worker E, E. Move W (onto Iron), mine tile.
Boom Town: Worker S, SW, move S.
Last edited by WhiteBandit; October 12, 2002, 12:29.
First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!
(04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen:Hehe! | DaveRocks! or something. ;)
I have gotten Permission from OPD to implement build queues and make some production & workforce changes to the save. I have NOT moved any units, rushed any Improvements, spent money in any way or done anything that will change the random seed.
I didn't have the time to pretty this up. GRW means the number of turns (Pre-Anarchy/Republic) ontil the city Grows. EXP is the number of turns before the culture borders expand. What is being built is listed as a full nume or abbeviation with the number of sheilds left to build; sheilds per turn produced & number of turns left to build in the parenthasise. Example: Market (66L, 6/T, 11T0 means that the city is building a marketplace, it has 55 sheilds left to build, the city is producing 6 sheilds per turn & it has 11 turns left to build. Working (or WF for WorkForce) is the city tiles that are being worked and any specialist by type & number. Example WF 1-8 + 1Tax + 1 Ent means that tiles 1 & 8 are being worked with 1 taxman and 1 entertainer present. See this post for more information and examples. Queue is exactly that, the next 4 builds for that city in order from left to right. And lastly, any changes that I made from the original save.
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
A welcome change!
OPD, I have time this weekend so I can format the orders into a president-friendly list if you'd just ask.
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Good job, Et, Along time ago I cam e up with this idea, each minister does his thing and then sends save to the next. Leaving the big debatebale decisions to the Prez.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Orders for this turnchat:
1. Rush temple, as requested by the CP, for 116 gold (I don't know where this is at).
2. Rush worker, as requested by the CP, for 24 gold (I don't know where this is at).
3. Rush pikeman, as requested by both the CP and the SMC, for 24 gold, in Ghengistown.
4. Rush war chariot, as requested by both the CP and the SMC, for 52 gold, in Apolyton.
THE BUDGET POSTED HERE: http://apolyton.net/forums/showthrea...threadid=64137 still applies!!!
(Note that the above rush requests total more than the allotted to the CP and the SMC, so some of the emergency funds ( 33 gold, to be exact) MUST BE AUTHORIZED BY AN EXECUTIVE!!!
Minister of the Economy: Term IV, V
Ministre d'Économie: Session IV, V
Just because I'm paranoid doesn't mean there aren't people following me!
Même si je suis paranoïde, ça n'exige pas qu'il n'y a pas de gens qui me suivent!
1. Regarding the joint Foreign Ministry/ City Planner plan:
Due to the necessity of this plan, which will obtain for us two techs, and at a much lower cost than if we simply bought them, the full amount will be awarded in the amount of 900 gold, to be taken from direct treasury funds or through per/turn deals, as needed.
2. Regarding the SMC plan:
Due to the promptness of the plan, and the desire to maintain our military despite peace time, the full amount is to be awarded in the amount of exactly 500 gold for the upgrading of 5 war chariots, to be taken straight out of the treasury.
3. Regarding the City Planner plan:
Due to the fact that the above plan #1 has been given to me as a join plan along with the Foreign Minister, and the fact that this request came last, it is impossible to meet the demands at this time. The 316 gold requested for various rushes during this turnchat will have to rollover to a later date.
Minister of the Economy: Term IV, V
Ministre d'Économie: Session IV, V
Just because I'm paranoid doesn't mean there aren't people following me!
Même si je suis paranoïde, ça n'exige pas qu'il n'y a pas de gens qui me suivent!
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