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Godking has asked me to do the CP job for the weekend turns

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  • #16
    Shiber- i think the cost of turning citizens into specialists in our fast growing cities, is well beyond the 15+ lpt, think of all the wasted commerce, especially with the Republic bonus, that lacking one luxury might cost, especially as our cities grow rapdily.
    Save the rainforests!
    Join the us today and say NO to CIV'ers chopping jungles

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    • #17
      CP Orders are finalized.

      z

      z
      z
      zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

      See you in the chat.

      E_T
      Come and see me at WePlayCiv
      Worship the Comic here!
      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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      • #18
        Zeit: by 560 AD several more cities will have marketplaces or cathedrals. We will continue to rush marketplaces and be able to return more specialists to the field, and in several turns (by 600 AD or 610 AD according to my predictions and calculations) we'll be able to do with only 4 luxuries and without specialists altogether.
        Yes, at first the expenses will be greater than 15 gold per turn, but as time progresses we'll have completed more marketplaces (which we want to rush anyway) until we won't need any more specialists.
        In other words, 5 or 6 turns after the ivory deal is cancelled we won't need specialists anymore which means that the overall cost of diverting laboring citizens to specialists would be lower than 15 gpt.
        "Close your eyes, for your eyes will only tell the truth,
        And the truth isn't what you want to see,
        Close your eyes, and let music set you free..."
        - Phantom of the Opera

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        • #19
          Originally posted by Shiber
          I love the new build queues E_T. One thing though: we gotta prepare for 560 AD. We'll be renegotiating our trade deal with Rome (ivory for dyes and 10 gpt) in 560 AD and we might not like our options and decide to call it off. We should be ready with marketplaces or cathedrals in every city that cannot support its population with only 4 luxuries.
          If the deal is too bad, how about a 10% luxury rate, that's about 16 gpt. Then we can build workers in those cities and create more productive land to build marketplaces & Universities in our core, and then return those workers to the CITIES at the core, hopefully in time to build cavalry.

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          • #20
            A 10% increase turns one unhappy citizen content. I dunno if that's enough... to replace the effect of the luxury we'd need to turn one unhappy citizen happy, and that can only be done with an entertainer.
            "Close your eyes, for your eyes will only tell the truth,
            And the truth isn't what you want to see,
            Close your eyes, and let music set you free..."
            - Phantom of the Opera

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