The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Announcement
Collapse
No announcement yet.
Godking has asked me to do the CP job for the weekend turns
Godking has asked me to do the CP job for the weekend turns
Godking has asked me to the the CP job for this weekends turns. I'm soliciting suggestions from the RA's for their Provences.
I'll post some further Information after todays chat.
E_T
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
I already posted orders for the next turn chat E_T, so if there won't be no playing today, and if you want, you can use them for the next turn chat, or revise them as you see fit, also, If you want me to work together on this, just PM me.
It's very important you make good contact with the RA's or anyone else who volunteers, they are almost critical to the CP's role.
I wish you best of luck, and may the banana be with you (you're gonna need it for this job).
Save the rainforests!
Join the us today and say NO to CIV'ers chopping jungles
Macross City turn scientist to tile se,se - 1 extra gold
Expands culturally - see if any Rheims tiles taken
Jersualem change build to pike and complete this turn
Build new pike for defence of Jerusalem
Pike should defend PR (please ask Aggie) as it is undefended, but, more importantly, grows to 6 in 2 turns, and WLTK day if we get a third policeman
Port Rouge change build to courthouse (much needed)
Opiadem move worked grass tile to one being mined, se,
Here It Is - no orders, grows in 7, market built in 10
Turn 1
MAcross - no change
Here It Is -no change
Jerusalem - Start new pike (hopefully) 10 turns
Port Rouge no change
Opiadem - no change
Turn 2
Macross - move worker to newly cleared river tile s, se
Here It Is - ask Aggie to move policeman from here to Macross which will grow soon
Jerusalem no change
Port Rouge - check new citizen is working rivered forest e,ne
Opiadem - no change
Turn 3
Macross - no change
HII - no change
Jerusalem - no change
Port Rouge - no change
Opiadem - no change
Turn 4
Macross - Check new citizen deployment and happiness - might need entertainer to maintain WLTK, as opposed to working a jungle tile
There has been some confusion as to where the workers in any particular City is supposed to be working. I hope to implement this system to help reduce any confusion in the orders for CP.
THis is the work grid numbering scheme that I'll be using for my orders. So in this Example:
The Workforce in Apolyton would be working squares: 2-6-9-13-15. I would issue an order like:
Change work square 2 to 3
or
Make worker in Square 15 a taxman.
or
Rush WC, work 1-2-3-4-5.
or
City grows, insure squares 2-6-9-13-15-20 are worked.
I think this will be an efficient way to relay CP orders to the person who is running the turnchat/thread.
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
Some suggestions(an no these aren't for units ).
Anticoch/Bacteria/susa/muncie switch to temple instead of pike. Muncie in particular needs a temple just to insure out culture, imagine if they switch to england(unlikely but...). Anyway a temple there would give us the whoile penisula so it is a good idea.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Originally posted by Aggie
Some suggestions(an no these aren't for units ).
Anticoch/Bacteria/susa/muncie switch to temple instead of pike. Muncie in particular needs a temple just to insure out culture, imagine if they switch to england(unlikely but...). Anyway a temple there would give us the whoile penisula so it is a good idea.
Aggie
I'm working on the orders now. I'll look into it. Thanks for the input. Antioch is a definate change. I think that I was planning something like that.
E_T
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
With the permission of OPD, I have implemented 4 deep build queues in all of our cities. I also made some production changes and workforce changes in the save. There is a FULL LIST of all of the changes in the new save in this post.
Please pardon the untidyness of the list, I've been up all night working on it and still have a few things left to do.
E_T
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
I love the new build queues E_T. One thing though: we gotta prepare for 560 AD. We'll be renegotiating our trade deal with Rome (ivory for dyes and 10 gpt) in 560 AD and we might not like our options and decide to call it off. We should be ready with marketplaces or cathedrals in every city that cannot support its population with only 4 luxuries.
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
We only have 1 (count it, just one) Marketplace and it's in Muncie. It was part of the spoiles when we captured the Pyramids. We have 8 currently building and more in the Queue, so we are in really deparate straites in that department. As for Cathedrals, we have three available and 2 more currently being built (and more in the Queue). We don't have Temples in quite a lot of our cities. We have 38 Cities total.
We do have a lot of the following: Barracks & Graneries; both from wonders.
Do the math. We need the Ivory for atleast another round (20 turn cycle).
E_T
Come and see me at WePlayCiv
Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
Shouldn't we set some kind of a roof for expenses? If Rome demands dyes and 15 gpt or more for their ivory we might wanna call the deal off and just turn a few citizens into specialists until we have built some marketplaces. I see little point in paying 300 gold for something which we can do without by turning some laboring citizens into specialists for a few more turns until all the necessary improvements have been completed.
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Comment