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Godking has asked me to do the CP job for the weekend turns

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  • Godking has asked me to do the CP job for the weekend turns

    Godking has asked me to the the CP job for this weekends turns. I'm soliciting suggestions from the RA's for their Provences.
    I'll post some further Information after todays chat.

    E_T
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

  • #2
    As todays chat has been cancelled, I will refer you to the Pina Colada thread that I started when I became the RA there. I post my suggestions there.

    Pina Colada forever!
    Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
    1992-Perot , 1996-Perot , 2000-Bush , 2004-Bush :|, 2008-Obama :|, 2012-Obama , 2016-Clinton , 2020-Biden

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    • #3
      I already posted orders for the next turn chat E_T, so if there won't be no playing today, and if you want, you can use them for the next turn chat, or revise them as you see fit, also, If you want me to work together on this, just PM me.
      It's very important you make good contact with the RA's or anyone else who volunteers, they are almost critical to the CP's role.
      I wish you best of luck, and may the banana be with you (you're gonna need it for this job).
      Save the rainforests!
      Join the us today and say NO to CIV'ers chopping jungles

      Comment


      • #4
        Ile de Rouge for 530AD

        Hi E_T

        Here are some suggestions:

        Turn 0

        Macross City turn scientist to tile se,se - 1 extra gold
        Expands culturally - see if any Rheims tiles taken

        Jersualem change build to pike and complete this turn
        Build new pike for defence of Jerusalem
        Pike should defend PR (please ask Aggie) as it is undefended, but, more importantly, grows to 6 in 2 turns, and WLTK day if we get a third policeman

        Port Rouge change build to courthouse (much needed)

        Opiadem move worked grass tile to one being mined, se,

        Here It Is - no orders, grows in 7, market built in 10

        Turn 1

        MAcross - no change

        Here It Is -no change

        Jerusalem - Start new pike (hopefully) 10 turns

        Port Rouge no change

        Opiadem - no change

        Turn 2

        Macross - move worker to newly cleared river tile s, se

        Here It Is - ask Aggie to move policeman from here to Macross which will grow soon

        Jerusalem no change

        Port Rouge - check new citizen is working rivered forest e,ne

        Opiadem - no change

        Turn 3

        Macross - no change

        HII - no change

        Jerusalem - no change

        Port Rouge - no change

        Opiadem - no change

        Turn 4

        Macross - Check new citizen deployment and happiness - might need entertainer to maintain WLTK, as opposed to working a jungle tile

        HII - SHould now be 4 happy, 1 content, 3 unhappy

        Jerusalem - will grow after this turn.

        PR - no change

        Opiadem - no change

        Hope this helps

        Fergus

        Comment


        • #5
          How I plan to Implement City Work Orders

          There has been some confusion as to where the workers in any particular City is supposed to be working. I hope to implement this system to help reduce any confusion in the orders for CP.



          THis is the work grid numbering scheme that I'll be using for my orders. So in this Example:



          The Workforce in Apolyton would be working squares: 2-6-9-13-15. I would issue an order like:
          Change work square 2 to 3
          or
          Make worker in Square 15 a taxman.
          or
          Rush WC, work 1-2-3-4-5.
          or
          City grows, insure squares 2-6-9-13-15-20 are worked.

          I think this will be an efficient way to relay CP orders to the person who is running the turnchat/thread.

          Comments?

          E_T
          Last edited by E_T; December 19, 2002, 23:18.
          Come and see me at WePlayCiv
          Worship the Comic here!
          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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          • #6
            this rocks, E_T
            Long-time poster on Apolyton and WePlayCiv
            Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
            7th President of Apolyton in the 1st Civ3 Democracy Game

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            • #7
              Well done E_T- This will make things much more efficent, but we must make sure everyone understands this system, especially those who play the game.
              Save the rainforests!
              Join the us today and say NO to CIV'ers chopping jungles

              Comment


              • #8
                Some suggestions(an no these aren't for units ).
                Anticoch/Bacteria/susa/muncie switch to temple instead of pike. Muncie in particular needs a temple just to insure out culture, imagine if they switch to england(unlikely but...). Anyway a temple there would give us the whoile penisula so it is a good idea.
                Aggie
                The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

                Comment


                • #9
                  Originally posted by Aggie
                  Some suggestions(an no these aren't for units ).
                  Anticoch/Bacteria/susa/muncie switch to temple instead of pike. Muncie in particular needs a temple just to insure out culture, imagine if they switch to england(unlikely but...). Anyway a temple there would give us the whoile penisula so it is a good idea.
                  Aggie
                  I'm working on the orders now. I'll look into it. Thanks for the input. Antioch is a definate change. I think that I was planning something like that.

                  E_T
                  Come and see me at WePlayCiv
                  Worship the Comic here!
                  Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                  Comment


                  • #10
                    Excellent E_T!!
                    "Close your eyes, for your eyes will only tell the truth,
                    And the truth isn't what you want to see,
                    Close your eyes, and let music set you free..."
                    - Phantom of the Opera

                    Comment


                    • #11
                      With permission from OPD

                      With the permission of OPD, I have implemented 4 deep build queues in all of our cities. I also made some production changes and workforce changes in the save. There is a FULL LIST of all of the changes in the new save in this post.

                      Please pardon the untidyness of the list, I've been up all night working on it and still have a few things left to do.

                      E_T
                      Come and see me at WePlayCiv
                      Worship the Comic here!
                      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                      • #12
                        Great work, E_T.
                        RIAA sucks
                        The Optimistas
                        I'm a political cartoonist

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                        • #13
                          I love the new build queues E_T. One thing though: we gotta prepare for 560 AD. We'll be renegotiating our trade deal with Rome (ivory for dyes and 10 gpt) in 560 AD and we might not like our options and decide to call it off. We should be ready with marketplaces or cathedrals in every city that cannot support its population with only 4 luxuries.
                          "Close your eyes, for your eyes will only tell the truth,
                          And the truth isn't what you want to see,
                          Close your eyes, and let music set you free..."
                          - Phantom of the Opera

                          Comment


                          • #14
                            We only have 1 (count it, just one) Marketplace and it's in Muncie. It was part of the spoiles when we captured the Pyramids. We have 8 currently building and more in the Queue, so we are in really deparate straites in that department. As for Cathedrals, we have three available and 2 more currently being built (and more in the Queue). We don't have Temples in quite a lot of our cities. We have 38 Cities total.

                            We do have a lot of the following: Barracks & Graneries; both from wonders.

                            Do the math. We need the Ivory for atleast another round (20 turn cycle).

                            E_T
                            Come and see me at WePlayCiv
                            Worship the Comic here!
                            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                            Comment


                            • #15
                              Shouldn't we set some kind of a roof for expenses? If Rome demands dyes and 15 gpt or more for their ivory we might wanna call the deal off and just turn a few citizens into specialists until we have built some marketplaces. I see little point in paying 300 gold for something which we can do without by turning some laboring citizens into specialists for a few more turns until all the necessary improvements have been completed.
                              "Close your eyes, for your eyes will only tell the truth,
                              And the truth isn't what you want to see,
                              Close your eyes, and let music set you free..."
                              - Phantom of the Opera

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