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OFFICIAL Suggestions of the Palace Committee Poll

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  • #31
    I've stayed out of this till now bu might aswell voice my opinion now.

    Other: FP in gaia or del monte and hold off on the palace till we get a GL.
    We should build teh FP in a city that is likely to have it finished in under 50 turns and can't really wait 100+ turns for a palace to be built manually. So build FP in gaia/linney then see how things look when we get a GL.
    Are we having fun yet?

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    • #32
      Originally posted by GhengisFarb
      After Manufacturing Facilities both produce the units in one turn, only now the hill city is wasting half its production and generating extra pollution for it.
      After Manufacturing plants the game is over. At the latest. Plain and simple.

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      • #33
        Originally posted by Sir Ralph


        Please, give me a break... All cities, river or not, can get a +1 commerce bonus at every tile we work at. Just build a road. This isn't hard to do, as we are industrious.
        And they get an additional +1 for a river tile!
        So that 's +2, DOUBLE the commerce of a non river tile.

        How you missed that piece of information, I don't know. It's in the Civopedia and the Rulebook.

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        • #34
          I thought you were talking about the +1 commerce bonus with Republic and Democracy, which indeed comes with any commerce, river, road or both. But anyway. Our former core won't be completely corrupt. It will be very nicely between the 2 P/FP buildings and, after Democracy, Courthouses and Police stations be at least 80% productive, I assure you.

          But their production always will remain mediocre. It's not about units. A Tank or MA in 1, 2 or 3 turns makes not much of a difference.

          But a wonder or spaceship part in 5-6 turns vs. 15 turns in your grassland city makes.

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          • #35
            Also the Macross area is not without rivers. I'm looking at a map not the game, but it looks like Macross itself has about 16 river tiles, and the surounding cities also have a fair amount.
            on the other hand it is primarily moutains in the Macross area, not hills. An important difference
            Last edited by Randolph; October 2, 2002, 11:48.

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            • #36
              I voted "other" since I'm in favor of the combo "ghengistown" - "city on a hill". I don't have maps or the game here, so I didn't check which cities have nice food/production/commerce possibilities. I only checked the location of the cities I mentioned.

              By the way - by 'pollution', do you mean thrown away banana peels?
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              • #37
                Originally posted by Sir Ralph
                But a wonder or spaceship part in 5-6 turns vs. 15 turns in your grassland city makes.
                My grassland cities can build the spaceship parts in 4-7 turns (depending on the part) with a factory and Hoover Dam. I suspect the reason yours take longer is because they are so far from the capital.

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                • #38
                  Originally posted by GhengisFarb
                  My grassland cities can build the spaceship parts in 4-7 turns (depending on the part) with a factory and Hoover Dam. I suspect the reason yours take longer is because they are so far from the capital.
                  Pretty unqualified comment. I'd like to see the grassland city, that builds the SS Engine, SETI or the UN in 4-7 turns. This city would have to give net 143-250 shields .

                  But indeed, the production of both is not so far apart than it may seem. Here are 2 screenshots of cities, optimized for production. Both have the same improvements, Factory and Hoover. Both are fully improved and are the same distance to palace/FP. The grassland city gives net 100 shields, and the mixed hill/grassland/plains city gives net 120 shields. So the difference is indeed not that big.

                  Grassland:
                  Attached Files

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                  • #39
                    An mountains/hills:
                    Attached Files

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                    • #40
                      Originally posted by Sir Ralph
                      Pretty unqualified comment. I'd like to see the grassland city, that builds the SS Engine, SETI or the UN in 4-7 turns. This city would have to give net 143-250 shields .
                      No more "unqualified" than yours:
                      Originally posted by Sir Ralph
                      But a wonder or spaceship part in 5-6 turns vs. 15 turns in your grassland city makes.
                      Which claims the grassland city would have only 1/3 the production of a non-grassland city.

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                      • #41
                        Settle down guys or I'll call Duddha in here to eat your babies!

                        If you admit (Sir Ralph) that a grassland city and a grassland/hill city doesn't have a significant amont of difference then we should forgo the production part and concentrate on the commerce aspect.

                        If you are still worried about production consider a Timeline/Ghengistown - Contagon (damn speling) option (thats what I voted for ) It will maximize our river grassland centers (our core and Persian Annexation) and have over lapping effect on the Geofront area (our production center). As stated ealier, Uber Island is going to be corrupt no matter what we do (except build one of the improvement there ). Uber will just be a great big Jamacian vacation paradice!
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                        • #42
                          Just think that with the macross option, the former center of our empire will be almost directly between the two, and will have overlapping benifits of both improvements. Corruption will be minimized (not eliminated) in this area.

                          I think we should go for a diplomatic victory myself, but in order to get one we will need BOTH a strong production and research/financial standing.
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                          • #43
                            Originally posted by donegeal
                            If you admit (Sir Ralph) that a grassland city and a grassland/hill city doesn't have a significant amont of difference then we should forgo the production part and concentrate on the commerce aspect.
                            Why should I admit what's wrong? 20% is significant, when it comes to wonder and space race. And mind you, that the AI has 20% production bonus, so we need every shield we can make. And if you look at my example, both cities make the same commerce. Grassland cities remain only 2nd choice.

                            Especially in the medieval age, where the best wonders are, mountain cities show their power. Grassland cities get better only with railroads. They increase the productivity of unshielded grassland by 100% and of shielded by 50%. They increase the productivity of mountains and hills only by 33%, so the difference is much higher before railroads.

                            Here's the wonder list of my hill city. All wonders are built, none rushed. The list of the grassland city is empty. It wasn't that good in the wonder race to trust it good wonders.
                            Attached Files

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                            • #44
                              Godking: you can only be affected by either the palace or the FP (whichever is closer) but not by both.
                              See this excellent thread for more info.
                              "Close your eyes, for your eyes will only tell the truth,
                              And the truth isn't what you want to see,
                              Close your eyes, and let music set you free..."
                              - Phantom of the Opera

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                              • #45
                                Originally posted by GhengisFarb
                                This is a revelation to me. I've always know of the Builder vs Wamonger concepts. But I was never aware of the Shields vs Commerce strategies.

                                I am definitely in the pro-Commerce strategy camp. Shields only do 1 thing: build. Commerce does 3 things: Science, Gold, and Happiness.
                                when you consider that shields can build structures that contribute to science, gold, and happiness plus build a military... the playing field between commerce and production is bet more level
                                "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

                                "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

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