you expect large periods of peace? what about manifest destiny?
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UNofficial... Republic after Persia?
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As for the arguments of Manifest Destiny and Long periods of peace.....
i bring into question, the actual temporal length of the demo game..
If we want to throw a nice, sizeable period of peace before any ideas of world domination, ultimately, we should be adding time to how long this demo game goes..
If we just keep rampaging, the demo game should end sooner, and then we gotta start a new one, or sulk.
What do we want?
Personally, i like the idea of a period of peace, but then again, i've never liked global domination (and i warmonger alot in my own games).
It allows a period of buildup, perhaps we can build a great tech lead, and it will ultimately make this game last longer, even if we must end it with a gigantic military push for domination.
so, go Republic!Resident Filipina Lady Boy Expert.
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Yes, but only when it is supportable and more profitaqle than Monarchy is for us now.
We will need to consume significant amounts of resources to stay in happiness if we switched to Republic any time soon. Troops must be relocated, some more luxuries procured and the cities we will not use as settler/worker factories need marketplaces, temples and perhaps even cathedrals. We end the Persian war, get ready, and THEN Republicans can depose the King.
I estimate this gives OPD just enough time to retire gracefully as King before having his status as Mouthpiece for the Big Banana revoked forcibly.
Of course, if not, he will become Representative of the People. But, no-one being divine like the Big Banana, this is a considerable step down.
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Originally posted by MrWhereItsAt
I estimate this gives OPD just enough time to retire gracefully as King before having his status as Mouthpiece for the Big Banana revoked forcibly.
Of course, if not, he will become Representative of the People. But, no-one being divine like the Big Banana, this is a considerable step down.Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
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Originally posted by Ninot
i bring into question, the actual temporal length of the demo game..
If we want to throw a nice, sizeable period of peace before any ideas of world domination, ultimately, we should be adding time to how long this demo game goes..
If we just keep rampaging, the demo game should end sooner, and then we gotta start a new one, or sulk.
What do we want?
Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
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Originally posted by DAVOUT
We have already played 159 turns or nearly 30% of the total length allowed. As we are very good players we certainly could win sooner, for instance around 1800 : that would still make more than 200 turns to play, or, at our current pace of 10 turns/week, 20 weeks.
What will there be to do in 200 turns if we decide for a peacefull aproach? Wait around for the next tech and next piece of the Spaceship? Those should be some exciting chats. Wars throughout this process will only allow the game to remain interesting.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Originally posted by UnOrthOdOx
What will there be to do in 200 turns if we decide for a peacefull aproach? Wait around for the next tech and next piece of the Spaceship? Those should be some exciting chats. Wars throughout this process will only allow the game to remain interesting.
Uno, you seem not excited at all by the numerous other challenges offered by the game : score, date of victory, number of happy people, number of civ polite, etc, not to mentionned that the victory in this game will become a reference for other games played by us or by other communities.
BTW, what about a Pantheon of Glorious Communities where would be recorded the achievements of victorious civilizations ?Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
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Originally posted by DAVOUT
Uno, you seem not excited at all by the numerous other challenges offered by the game : score, date of victory, number of happy people, number of civ polite, etc, not to mentionned that the victory in this game will become a reference for other games played by us or by other communities.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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roadcage wrote "Before Republic can be seriously entertained, we need navigation, a Harbor on Uber, and road linkup on Uber.
Remember folks, Garrisons don't put down the hotheads in Republic. Uber has no happy or smiley faces and no hopes of getting any soon.
Or alternatively temples across Uber."
Those who are against Republic right after persian/american war, do have a point here, we must prepare our nation for the shift or we would end up struggling to avoid disorders, which would significantly stagnates our development, and as we all (?) agree on annexing america soon enough, our GA should not be triggered in this war. The GA will best be used with Republic or Democracy, so i say save the republic and the GA untill we are ready for it, by triggering at the end of our future war with france (NOT immediately after the annexation of america...), right before we begin another round of (peaceful) scientific and economic development.Save the rainforests!
Join the us today and say NO to CIV'ers chopping jungles
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Originally posted by UnOrthOdOx
Generally, when I am crushing the AI under my boot I could care less how pleased they are with me. And, no, I don't consider entire chats spent waiting around for the next tech in four turns with every upgrade built in every city, all our citizens happy, and no one willing to attack us exciting. Nor do I consider it a challenge when we reach that state.
1. I decide to just have fun... play as a warrior for a game... go around from the ancient age stomping on everything. I find that the Romans are my favorite civ for this because of the UU and commercial (in my opinion, commercial is *essential* for any civ that wants to combat corruption while building a large empire...)
2. Play as an all-out peaceful builder, typically as the Greeks (commercial, scientific, and the UU is essentially a pikeman from the start of the game).
3. The most effective overall strategy I've ever discovered (and it's still my favorite) is to play a warmongering early game to build initial territory... then sit back and go peaceful throughout almost all of the middle age... try to get my GA right near the end of the Middle Age (I like to play commercial civs... so Adam Smith's Trading Company is my favorite wonder to have trigger my GA)... the GA at the end of the middle age gives me a HUGE BOOST right into the start of the industrial age, which is *perfect* for rocketing ahead of every other player in the game and becoming the dominant power... I then use all the extra production of the early industrial age to go STOMP on people again (2nd time). As my opponents approach me in tech again, I switch back to mostly peaceful and wait until I get modern armor and other modern era techs to begin my final stomping-on-people stage and/or head for the space race... generally both in conjunction. I find that playing the English (commercial and expansionist with their UU perfectly timed to the right period of history if they get unlucky triggering GA with Adam Smith or Copernicus) is the most conducive to this strategy.
So you might call me a hybrid builder-warrior who really likes to play commercial civs (because of the reduced corruption... which is the most valuable trait - period - when you're playing a huge empire).Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
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If it looks like Germany, Rome, or anybody else is about to sneak attack us, stay Monarchy.
Otherwise switch to Republic.
America can be annexed in one or two turns, and the annexation of America is a good time to tricure our Golden Age.
Rush Buy the Temples, Market Places, Catherdials needed with the increased cash flow from Republic + Golden Age.
Harbors are a low priority except in cities that need them to grow. (No shields in the ocean except the occansional whale resource.)1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Originally posted by Arnelos
In my builder-ish style of play, I typically play three different types of games:
3. The most effective overall strategy I've ever discovered (and it's still my favorite) is to play a warmongering early game to build initial territory... then sit back and go peaceful throughout almost all of the middle age... try to get my GA right near the end of the Middle Age (I like to play commercial civs... so Adam Smith's Trading Company is my favorite wonder to have trigger my GA)... the GA at the end of the middle age gives me a HUGE BOOST right into the start of the industrial age, which is *perfect* for rocketing ahead of every other player in the game and becoming the dominant power... I then use all the extra production of the early industrial age to go STOMP on people again (2nd time). As my opponents approach me in tech again, I switch back to mostly peaceful and wait until I get modern armor and other modern era techs to begin my final stomping-on-people stage and/or head for the space race... generally both in conjunction. I find that playing the English (commercial and expansionist with their UU perfectly timed to the right period of history if they get unlucky triggering GA with Adam Smith or Copernicus) is the most conducive to this strategy.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Originally posted by UnOrthOdOx
Generally, when I am crushing the AI under my boot I could care less how pleased they are with me. And, no, I don't consider entire chats spent waiting around for the next tech in four turns with every upgrade built in every city, all our citizens happy, and no one willing to attack us exciting. Nor do I consider it a challenge when we reach that state.
We all live for excitement, conflict, adversity, challanges. I cannot say that a peaceful victory isn't going to be a challange, but it may not be a very entertaining last few months of play.
Anyhow, back on topic, can someone please analyze the net profit and losses from going from Monarchy to Republic. We lose free support for our armies, but gain additional trade. We have enough luxuries to support our continental cities, but I fear our Uber Island ones may be demanding independence.
After the facts are in, I'll weigh my vote. For now I've abstained.
--TogasGreatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
Member of the Mercenary Team in the Civ 4 Team Democracy Game.
Former Consul for the Apolyton C3C Intersite Tournament Team.
Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.
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A strong enough army can deter even the Germans. It just takes a larger army to do so against them than the others.
Wars are much more profitable when the offense has an advantage over the defense.
This is the case now, but Gun Powder is about to be discovered, so we need to finish the Persian war and stay out of long-term wars when Musket Men become common.
The next time that Offense will have an advantage is the brief window between Military Tradition and Nationalism. We would also need to be ahead in techs to use this window. Worse yet for the agreesors, Nationalism allows the draft (for 2 citizens get the equalivent of a vetran unit for combat) requires no resources, and all previous defensive units can be updated to them.
War really bogs down with the discovery of Replacable Parts as Calvary are killed in droves both attacking and defending against the latest defensive unit. Railroads are rapidally built up at this point that greatly spend up reinforcements.
The Offensive gets the upper hand again with Tanks + Bombers and the use of the rail network against your oppoent with brizkreig tactics, until Computers in the modern age as all defensive units are upgraded to MI. Then with Synthenic Fibers the offense reins supreme again.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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