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  • $Mini-Game TRADING SESSION EIGHT (9)

    EDIT: IGNORE THE TYPO, THIS IS TRADING SESSION NINE

    Turn 9 closes EXACTLY 72 hours from the post time of this message.

    Sorry, about the sudden pop up, but I suddenly discovered they were having a turnchat and needed to start the trading session before the turnchat was over.

    Use this thread for trade proposals only. So, NO DEBATES HERE (except relating to current session rules questions)

    For rules, a directory of threads and debates see the thread Main thread and directory

    Current Market Assessment:

    Turn Number: 9
    In Game year: 380 AD
    "Market One": Apolyton, Termina, Tassagrad, BHQ, Port Rouge

    Total population: 6+4+4+3+1=18

    Labor Market
    Apolyton Available Labor: 3
    Termina Available Labor: 4
    Tassagrad Available Labor: 6
    BHQ Available Labor: 4
    Gotham Available Labor: 1
    (The Labor market is now done on a per city basis. Simply state in the following format, "Hire 1 Labor in Apolyton @ $26 (D:S 1/4 = $25)". To use Vassal labor simply state "Use 1 of my Vassals on my estate.")

    Vassals for Auction:

    None captured in last set of turns. {PENDING}



    Commodity Markets
    FOOD MARKET
    Food demand: 18x2=36 Food supplied: 2+2+2+2+2= 11 (10+1(fallow))
    D:S = 36/11 = $327


    SHIELD MARKET
    Shield Demand: 7+7+5+5+1=25
    Shield Supply: 7+7+5+4+1=24
    D:S = 24/25 = $100


    COMMERCE MARKET
    NOTE BASE RATE FOR COMMERCE IS $50
    So multiply D:S by 50% for current market price.

    Commerce Demand: 18x4=72
    Commerce Supplied: (4+2+2+1+1= 10)11 +(fallow)1=12
    D:S = 72/12 x.50= $300



    ALCOHOL MARKET
    {Ale, Beer, Rum, and Wine} Base price $100
    Apolyton Market: 3
    Termina Market: 4
    Tassagrad Market: 12
    BHQ Market: 4
    Gotham Market: 1



    Use the format provided in the rules to post your proposals.


    THIS SESSION USES THE FOLLOWING RULES:
    Vassals consume 1 food for every 2 vassals. (Examples: 1 vassal consumes 1 food, 2 vassals consume 1 food, 3 vassals consume 2 food, etc.)


    The following Buildings are available for construction:

    STOREHOUSE {city or estate} (Costs 2 shields/labor) stores up to 20 commodities (including food). NOTE: you may store up to 10 nonfood items(shields/commerce) in addition to/instead of this 20 storage.


    TAVERN {city only} (Costs 3 shields/labor) allows you to sell food at a 50% bonus. The number of food you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)


    INN {city only} (Costs 5 shields/labor)
    Requires Tavern
    Increases Tavern bonus on food per city pop to 100%.


    SHOPPE {city only} (Costs 3 shields/labor) allows you to sell commerce at a 50% bonus. The number of commerce you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)

    Any Shoppe in a city with a Marketplace receives an additional 25% bonus, or 75% total bonus.


    WORKSHOP {city only} (Costs 4 shields/labor) allows you to sell shields at a 50% bonus. The number of shields you may sell at that bonus is equal to the the city Pop of the city the workshop is located in. (Example: the building is located in Apolyton whose Pop is 4. The bonus applies to 4 units of the product.)


    BREWERY {city or estate} (Costs 5 shields/labor)
    Allows up to 4 labor to convert to 2 food into 2 Ale {Changed name from mead to ale} per labor (1 to 1 conversion).
    Allows up to 4 labor to convert up 2 Grain(only source is Wheat) into 2 Beer (1 to 1 conversion). Beer sells at 30% bonus.

    Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

    Breweries may only sell their product to cities they are in the radius of until the construction of railroad. (So Duff Brewery can only sell alcohol to Tassagrad and Termina)

    Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

    All alcohol can be sold on either the food OR commerce markets, and is calculated with the alcohol subDemand bonus.

    Note that the only forseeable sources of wheat are American territory to the north and Uber Isle to the south.

    WIND MILL {city or estate} ( Costs 5 shields/labor)
    Allows up to 4 labor to convert 2 food into 2 flour per labor. Flour sells on the food market at a 50% bonus.


    LUMBER MILL {city or estate} (Costs 5 shields/labor)
    Requires tile to have river access.

    Allows up to 4 labor to convert 1 shield into 2 half-shields per labor. Half-shields function exactly like shields but sell at half the price, representing crafted construction supplies. (Your turning logs (used to build log cabins) into lumber (thinner strips of wood))


    RACE TRACK {city or estate} (Costs 5 shields/labor)
    Requires 1 labor to operate per every 4 horses and must run at least 2 horses.
    Generates 1 commerce per pop of cities with the racetrack in their radius for each labor required and that commerce is considered sold at D:S. The commerce IS considered part of the supply in the D:S calculation (it was from the Pop's disposable income).

    (Example if you are running 4 horses, 1 labor, 1 commerce for each pop. Running 5 horses, requires 2 labor, generates 2 commerce for each pop.)

    Each horse must come from a different player, no player can enter more than one horse per racetrack. Its up to the racetrack owner on how they want to compensate or hire players to enter horses or amount of purse if offered.

    Race results will be determined by a Commisioner who CANNOT enter any horses.

    Horses (commerce generated from tiles with the Horse resource) sell on the commerce market with a 30% bonus to final sale price.
    Note that currently the only source of horses is notyoueither.
    Horses can be kept on any tile that produces a food and as long as only one horse is kept on each tile it has no effect on the tiles food production. For each pair of horses on the same tile, 1 food is consumed.


    To build a building in a city you must hire at least one labor from that city. Additional labor may be brought in from any noble's estate, but the first labor must be from the city or local authorities will not allow any construction on your building to take place.

    The only building that will be "useable" the turn its built is Storehouse. All others technically use the turn to alter/sell products and should be in existence at the beginning of the turn to generate benefits.


    ALCOHOL MARKET
    Wine, Rum, Beer, and Ale.

    Set at Pop x 1 for cities 5 and under, Pop x 2 for cities 19 and under, and Pop x 3 for cities 20 and over. The larger/more densely packed the city, the greater the demand fof alcohol.

    So a size 5 city would have a demand of 5. A size 6 city would have a demand of 12, and a size 20 city would have a demand of 30.





    DISTILLERY{city or estate} (Costs 5 shields/labor)
    Allows up to 4 labor to convert 2 Sugar into 2 Rum
    Rum sells at 50% bonus.
    The sugar must be in the Distillery's possesion at the beginning of the trading session.

    Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

    NOTE: Sugar can only be grown in select markets, on grassland and in replacement of food. You must state during the trading session that you are growing sugar instead of food and the sugar can be sold at the end of the session on the commerce market or stored.

    So basically Rum is the most profitable but requires the most coordination to produce.[/color]





    ADDITIONAL RULES
    Trade proposals
    Solution 1:
    The solution is generalized and is:

    The nobles specify the amount of the commodity they want to sell/buy and their minimum/maximum price. The price they receive will be equal to the calculated D:S unless D:S is lower/higher than the minimum price in which case the commodity is not sold/bought.

    example:
    Market Assesment 4:4=$100
    OneGuy offers one commerce and sets a minimum price of $70
    SecondGuy offers two commerce and sets a minimum price of $0
    ThirdGuy offers one commerce and sets a minimum price of $40

    The turn is closed. Final D:S=4:8=$50


    We are leaving the Grace Period at 15 turns but operate under the original
    rules that you can buy unowned tiles after you have paid off your debt. And you can borrow
    money to buy up to 3 new tiles if their total value is less than $1000 or as much as you need
    on one tile. (nye- if you make $301 this
    turn you can pay off your debt and be eligible to bid on tiles with a government loan)

    NO CHANGE TO THE BASE RATE, BUT WE INCLUDE THE PRODUCTION OF UNOWNED TILES IN THE CITY SUPPLY.

    We eliminate local vassals, leaving the only source of labor pop from cities and vassals
    bought from auctions.
    [/code]

    The following Players would be eligible for Government Loans and New Tile Purchases next session:
    Captain (Cash $134, Debt $0)
    civman2000 (Cash $225, Debt $0)
    Duddha (Cash $394, Debt $0)
    Frances (Cash $405 in Royal Treasury)
    GhengisFarb (Cash=$1854, Debt=$0)
    jdd2007 (Cash $468, Debt $0)
    Jonny (Cash $333, Debt $0)
    Kramerman (Cash $545 in Royal Treasury)
    Nimitz (Cash $278, Debt $0)
    notyoueither (Cash $27, Debt $0)
    rendelnep (Cash $175, Debt $0)
    Shiek (Cash $153 in Royal Treasury)
    skywalker (Cash $405 in Royal Treasury)


    (A) Gotham wnw (jungle w/ river(1 food, 1 commerce)), $500
    Note that this tile will be in French control next session, and while it will still be considered the winner's property, no production can be sold from it until it is under Apolytonia's cultural influence.

    (B) Gotham W (jungle w/ river(1 food, 1 commerce)), $500

    (C) Gotham sw2 (jungle w/ river(1 food, 1 commerce)), $500
    Note that this tile will be in French control next session, and while it will still be considered the winner's property, no production can be sold from it until it is under Apolytonia's cultural influence.

    (D) Gotham NW (jungle w/ river(1 food, 1 commerce)), $500

    (E) Gotham SW (jungle w/ river(1 food, 1 commerce)), $500

    (F) Gotham ssw (jungle w/ river(1 food, 1 commerce)), $500

    (G) Gotham N (jungle w/ river(1 food, 1 commerce)), $500

    (H) Gotham S (jungle w/ river(1 food, 1 commerce)), $500

    (I) Gotham nne (jungle w/ river(1 food, 1 commerce)), $500

    (J) Gotham NE (jungle (1 food)), $200

    (K) Gotham SE (jungle w/ river(1 food, 1 commerce)), $500


    DIRECTONAL LEGEND FOR TILE LOCATIONS
    For Example, if the city was Timeline, the Green tile would be "Timeline wnw", and the blue tile would be "Timeline S".





    CONSTRUCTION STATUS

    Franses has built 4 of ? on a building in a city/estate.
    Kloreep has built 1 of 2 on Storehouse on his Estate


    COMMERCIAL HOLDINGS (Active during this session)
    APOLYTON
    GhengisFarb owns a Tavern in Apolyton
    notyoueither owns a Tavern in Apolyton
    Kloreep owns a Tavern in Apolyton

    GhengisFarb owns a Shoppe in Apolyton
    notyoueither owns a Shoppe in Apolyton


    BHQ
    GhengisFarb owns a Tavern in BHQ

    GhengisFarb owns a Shoppe in BHQ


    TASSAGRAD
    GhengisFarb owns a Tavern in Tassagrad

    GhengisFarb owns a Shoppe in Tassagrad


    TERMINA
    Epistax owns a Tavern? in Termina


    RURAL HOLDINGS
    GhengisFarb owns a Storehouse on tile 026 BHQ N (mountain)
    GhengisFarb owns a Brewery on tile 015 Termina NE3 (grassland formerly known as jungle),

    Kloreep owns a Storehouse on tile 006 Apolyton NW11 (mined grass rd)

    UnOrthOdOx owns a Lumber Mill on 013 Termina NE1 (jungle)

    =OttimusCeasar= owns a Storehouse on tile 022 Tassagrad NW (jungle)
    Last edited by GhengisFarbâ„¢; September 28, 2002, 19:59.

  • #2
    I need to buy 3 food and 3 commerce at D/S +$10 to sell through my Taverns and Shoppes.

    Comment


    • #3
      Lord Dude's Manors
      Turn #: 009
      Holdings: 010 Termina NE (mined grass rd), Termina NNW Higher (jungle w/ river rd)
      Stockpile: 0 food, 0 shields, 0 commerce
      Cash: $394
      Debt: -$0
      Buildings: None

      Administered by: Duddha

      Production this turn: 3 food, 1 shield, 3 commerce
      ---
      Proposed Deals:

      Sell 3 of 3 food @ $40 minimum
      Sell 3 of 3 commerce @ $40 minimum
      Sell 1 of 1 shields @ $40 minimum

      Bids:

      (C) Gotham sw2 (jungle w/ river(1 food, 1 commerce)), $500
      I bid $500

      (F) Gotham ssw (jungle w/ river(1 food, 1 commerce)), $500
      I bid $500
      Duddha: I will return...
      Arnelos: ... and the civilizied world shudders ...
      "I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing..."
      Free California!

      Comment


      • #4
        Bid $550 for tile C
        Bid $550 for tile E
        Bid $550 for tile F
        Bid $550 for tile H
        Bid $250 for tile J

        Comment


        • #5
          Code:
          Banana Pastures , Turn 7.  Admin: Nimitiz
          Holdings: 
               Tile 031, NW Banana HQ, 2/1/2
          Buildings:
               None
          Stockpile: 0+2 food    0+1 shields    0+2 commerce
          Production:  2 food      1 shields      2 commerce
          Cash Change: $0
               0    Selling
               0    Buying
          Current Cash: $278     Debt: 0 ()
          Selling:
               4 Food  @ min $40 each
               4 Comm  @ min $40 each
               2 shield @ min $40 each
          Buying:
               Nothing
          biding $550 on
          (K) Gotham SE (jungle w/ river(1 food, 1 commerce))
          Join the Civ4 SPDG and save the world one library at a time.
          Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game
          President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires

          Comment


          • #6
            Originally posted by GhengisFarb
            I need to buy 3 food and 3 commerce at D/S +$10 to sell through my Taverns and Shoppes.
            I STILL need 3 food and 3 commerce, and am offering D/S + $10


            PUBLIC NOTICE
            Note that tiles A and C will be in French control next session, and while they will still be considered the auction winner's property, no production can be sold from them until they are under Apolytonia's cultural influence.

            Comment


            • #7
              I have two vassals' labor for rent this turn. 20$ per vassal.

              Comment


              • #8
                Originally posted by Kloreep
                I have two vassals' labor for rent this turn. 20$ per vassal.
                I'll hire them both.

                Comment


                • #9
                  (B) Gotham W (jungle w/ river(1 food, 1 commerce)), $500

                  (D) Gotham NW (jungle w/ river(1 food, 1 commerce)), $500

                  I bid $500 on each
                  Duddha: I will return...
                  Arnelos: ... and the civilizied world shudders ...
                  "I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing..."
                  Free California!

                  Comment


                  • #10
                    Re: $Mini-Game TRADING SESSION NINE (9)

                    CURRENT AUCTION STATUS

                    (A) Gotham wnw (jungle w/ river(1 food, 1 commerce)), $500
                    Note that this tile will be in French control next session, and while it will still be considered the winner's property, no production can be sold from it until it is under Apolytonia's cultural influence.


                    (B) Gotham W (jungle w/ river(1 food, 1 commerce)), $500
                    Duddha bid $500

                    (C) Gotham sw2 (jungle w/ river(1 food, 1 commerce)), $500
                    Note that this tile will be in French control next session, and while it will still be considered the winner's property, no production can be sold from it until it is under Apolytonia's cultural influence.
                    GhengisFarb bid $550
                    Duddha bid $500


                    (D) Gotham NW (jungle w/ river(1 food, 1 commerce)), $500
                    Duddha bid $500

                    (E) Gotham SW (jungle w/ river(1 food, 1 commerce)), $500
                    GhengisFarb bid $550

                    (F) Gotham ssw (jungle w/ river(1 food, 1 commerce)), $500
                    GhengisFarb bid $550
                    Duddha bid $500

                    (G) Gotham N (jungle w/ river(1 food, 1 commerce)), $500

                    (H) Gotham S (jungle w/ river(1 food, 1 commerce)), $500
                    GhengisFarb bid $550

                    (I) Gotham nne (jungle w/ river(1 food, 1 commerce)), $500

                    (J) Gotham NE (jungle (1 food)), $200
                    GhengisFarb bid $250

                    (K) Gotham SE (jungle w/ river(1 food, 1 commerce)), $500
                    Nimitz bid $550

                    Comment


                    • #11
                      Bid $500 on Gotham NNE.

                      Other transactions to come later.

                      Comment


                      • #12
                        I'll sell GF 3 of my comerce and 3 of my food at d/s+10
                        Join the Civ4 SPDG and save the world one library at a time.
                        Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game
                        President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires

                        Comment


                        • #13
                          Code:
                          House Ghengis Land Holdings in the Province of Mingapulco
                          Turn #: 009 
                          [b]Holdings:[/b] 
                          [u]House Ghengis:[/u]
                          "Ghengis Mountain" -8a
                          BHQ N  (mountain)
                          
                          "Jungesse" -8b
                          - Tassagrad w (jungle)
                          
                          "Jungundy" -8c
                          - Termina ene (mined grass rd), Apolyton nnw (mined grass rd), 
                          Tassagrad SE (grassland), Tassagrad S (grass rd, mine)
                          
                          "Apolyfield" -8d
                          - Apolyton NW (grass)
                          
                          [u]Leased from adaMada:[/u]
                          005 Apolyton NW10 (mined grass rd)
                          
                          [u]Managed for Captain:[/u]
                          030 BHQ W (mined grass rd river)
                          
                          [u]Leased from civman2000:[/u]
                          008 Apolyton NE1 (mined grass rd)
                          
                          [u]Leased from rendelnep:[/u]
                          011 Termina E (mined grass rd)
                          
                          [b]Stockpile(s): [/b]
                          GhengisFarb Estate: 0 food, 0 shields, 3 commerce (5 halfShields, 8 Ale (used to be Mead)
                          adaMada Estate:.....0 food, 1 shields, 0 commerce
                          civman2000 Estate:.0 food, 0 shields, 0 commerce
                          rendelnep Estate:.....0 food, 0 shields, 0 commerce
                          [b][u]TOTAL STOCKPILE..0 food, 0 shields, 3 commerce (5 halfShields, 8 Ale (used to be Mead)[/u][/b]
                          Captain Estate.........0 food, 1 shields, 2 commerce
                          
                          Cash: $1424 
                          Debt: -$1000 (10% interest, 9 turns remaining on grace period) 
                          Buildings:  
                          STOREHOUSE ON ESTATE OF GHENGISFARB
                          [i]Banana King Tavern Chain[/i]
                          TAVERN IN TASSAGRAD
                          TAVERN IN APOLYTON
                          TAVERN IN BHQ
                          [i]Apolytonian Markets[/i]
                          SHOPPE IN TASSAGRAD
                          SHOPPE IN APOLYTON
                          SHOPPE IN BHQ
                          
                          DUFF'S BREWERY in "Jungundy" - Termina ene (mined grass rd), 
                          
                          [b][u]Vassals:[/u][/b]
                          GhengisFarb Estate: 2 French
                          TOTAL VASSALS: 2 French
                          
                          [b]Administered by: GhengisFarb, First Ghengis of House Ghengis[/b] 
                          
                          [u]Last turn's completed trades:[/u] 
                          ..........Total Income for Turn = -$2513 (Cash=$1854, Debt=$0)
                          
                          Production this turn: 17 food, 10 shields, 6 commerce
                          Captain's Estate: 2 food, 1 shield, 2 commerce
                          --- 
                          
                          Proposed Deals: 
                          Excess Vassals eat 1 food
                          Buy 3 food from Nimitz at D/S + $10
                          Buy 2 food from Captain at D/S
                          
                          Buy 3 commerce from Nimitz at D/S + $10
                          Buy 4 commerce from Captain at D/S
                          
                          Hire 2 vassals from Kloreep at $20 each
                          Hire 1 labor from BHQ at no more than $150
                          Hire 2 labor from Tassagrad at no more than $100
                          Hire 2 labor from Termina at no more than $100
                          
                          Use my 2 vassals, the BHQ labor, and Kloreep's vassals to build Brewery on tile BHQ N  (mountain)
                          
                          Use 2 Termina labor and 2 Tassagrad labor to convert 8 food into 8 Ale in Duff's Brewery
                          
                          Sell 6 Ale in Tassagrad at $1 minimum
                          Sell 2 Ale in Termina at $1 minimum
                          Sell 13 food @ minimum price of $1 through Taverns
                          Sell 13 commerce @ minimum price of $1 through Shoppes
                          
                          Pay adaMada $110 rent
                          Pay civman2000 $175 rent 
                          Pay rendelnep $175 rent 
                          
                          Bid on Auctions as in latest posts
                          UnOrthOdOx, did you want to do the 4 shields for 5 half shields again?

                          Comment


                          • #14
                            Estate of Kloreep
                            Turn #: 009
                            Holdings: 006 Apolyton NW11 (mined bonus grass rd)
                            020 Tassagrad SW (mined grass rd)

                            Stockpile: 0 food, 4 shields, 0 commerce
                            Cash: $0
                            Debt: $614
                            Buildings: Tavern in Apolyton
                            Storehouse on Estate

                            Vassals: 2 Persian

                            Administered by: Kloreep

                            ---
                            Production this turn: 4 food, 3 shields, 2 commerce
                            ---

                            Proposed Deals:

                            1 Food eaten by vassals
                            Rent 2 vassals to GhengisFarb for $40 ($20 each)
                            Sell 3 food through Tavern @ $10 minimum
                            Sell 3 shields @ $25 minimum
                            Sell 2 Commerce @ $10 minimum
                            Pay off all possible debt.

                            Comment


                            • #15
                              Yes.

                              Transactions:
                              Estate:
                              Production: 3 food, 2 commerce, 0 shields
                              Stockpile: 3 half shields
                              Cash: 376, dept 900
                              Take 4 shields from GF Use my 4 labor in my workshop to produce 8 1/2 shields. Return 5 halfs to GF.

                              Hire Kloreeps 2 labor @ $20
                              Hire one worker in Termina @ $50 max (D/S = 1/4)
                              three workers work my 3 half shields in Termina.

                              Sell 3 food $1 Min
                              Sell 2 Commerce $1 Min

                              Bid $120 ea on 2 Horse

                              I get that all right?
                              Last edited by UnOrthOdOx; September 29, 2002, 21:55.
                              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                              You're wierd. - Krill

                              An UnOrthOdOx Hobby

                              Comment

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