Originally posted by GhengisFarb
Proposed Deals:
Excess Vassals eat 1 food
Buy 3 food from Nimitz at D/S + $10
Buy 2 food from Captain at D/S
Buy 3 commerce from Nimitz at D/S + $10
Buy 4 commerce from Captain at D/S
Hire 2 vassals from Kloreep at $20 each
Hire 1 labor from BHQ at no more than $150
Hire 2 labor from Tassagrad at no more than $100
Hire 2 labor from Termina at no more than $100
Use my 2 vassals, the BHQ labor, and Kloreep's 2 vassals to build Brewery
on tile BHQ N (mountain) with the 5 halfShields in my stockpile.
Use 2 Termina labor and 2 Tassagrad labor to convert 8 food into 8 Ale in Duff's Brewery
Sell 6 Ale in Tassagrad at $1 minimum
Sell 2 Ale in Termina at $1 minimum
Sell 13 food @ minimum price of $1 through Taverns
Sell 13 commerce @ minimum price of $1 through Shoppes
Pay adaMada $110 rent
Pay civman2000 $175 rent
Pay rendelnep $175 rent
Bid on Auctions as in latest posts
Proposed Deals:
Excess Vassals eat 1 food
Buy 3 food from Nimitz at D/S + $10
Buy 2 food from Captain at D/S
Buy 3 commerce from Nimitz at D/S + $10
Buy 4 commerce from Captain at D/S
Hire 2 vassals from Kloreep at $20 each
Hire 1 labor from BHQ at no more than $150
Hire 2 labor from Tassagrad at no more than $100
Hire 2 labor from Termina at no more than $100
Use my 2 vassals, the BHQ labor, and Kloreep's 2 vassals to build Brewery
on tile BHQ N (mountain) with the 5 halfShields in my stockpile.
Use 2 Termina labor and 2 Tassagrad labor to convert 8 food into 8 Ale in Duff's Brewery
Sell 6 Ale in Tassagrad at $1 minimum
Sell 2 Ale in Termina at $1 minimum
Sell 13 food @ minimum price of $1 through Taverns
Sell 13 commerce @ minimum price of $1 through Shoppes
Pay adaMada $110 rent
Pay civman2000 $175 rent
Pay rendelnep $175 rent
Bid on Auctions as in latest posts
Code:
Give UnOrthOdOx 4 shields at beginning of turn for 5 halfShields at end of turn
Idea from discussion thread:
Replace Shoppes and Taverns into "Retail Business"
A "Retail Business" costs 3 shield/labor to build and allows you to sell up to 6 product at a 50% bonus based on pop of the city it is in.
Any "Retail Business" can be expanded into a "Chain Retail Business" for an additional cost of 2 shield/labor which removes the 6 product max (so if the city was size 14 a "retail business" only allows you to sell 6 product at a bonus, but a "chain retail business" would allow you to sell 14)
When built, you must choose the type of "retail business" it is:
1) "Shoppe" -bonus applies to commerce (same as current Shoppe)
2) "Eatery" -bonus applies to food (same as current Tavern)
3) "Tavern" -bonus applies to food AND alcohol, but must sell at least 1 of each to receive bonus
4) "Bar" -bonus applies to alcohol
5) "Steak House" bonus only applies to Beef (food from tiles with the Cattle resource) but bonus is 75%, not 50%
7) "Specialty Shoppe" bonus applies to a specific type of commerce (ie, Horses, Dye, Spice, etc) and only that commerce receives the bonus, but the bonus is 75%, not 50%
You can cease operations for 1 trading session and convert from one type of "retail business" to another type for a cost of 1 shield/labor.
Basically this allows different types of business, and hopefully a player couls own businesses only without land and still make money. This is an attempt to duplicate things from other website's Civ3Dem games in the hope that when PTW comes out we could have a similiar system in all of the various civs.
Note, that I think this variation would cover most retail outlets for the rest of the game.
Comments/Suggestions?
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