Two points to think about
1) Right now we are in a 100% cash 0% science position (i.e. tech followers), switching to a position where we are producing science (i.e. competing in the tech race) can be a difficult transition. If we are going to switch (spend resources on libraries, and trade on science) we need to be sure that we will be competitive. The AI is probably researching at <10 turns/tech, and faster due to inter-AI trading. If we can’t hit (about) <=8 turns/tech there is no point in trying to compete, since before the industrial age (or perhaps late medieval the AI is generally will to sell tech a reasonable price (particularly if you have luxuries, like we do). Therefore perhaps we should focus on marketplaces/cash while we build up our infrastructure; we will lag in tech slightly but we will also have cash for rushing improvements. Trying to compete in tech then failing and being forced to revert back to a cash/buy strategy can be costly.
2) We want to make sure we time any ‘future conflicts’ so that the happen before or after the early industrial age. It would be silly to follow a ‘builder’ strategy during the mid/late medieval, only to be ‘ready’ for war during the point in the game where peace/build up is most necessary (early industrial). Quick industrialization is the key to late game domination; everyone has different strategies, but for me being in ‘just the right position’ for quick industrialization is my primary goal during the mid/late medieval. Unindustrialized nations will drop like flies to the productive capacity of an industrialized one.
I am new here, and just trying to get involved, so try not to be to harsh
1) Right now we are in a 100% cash 0% science position (i.e. tech followers), switching to a position where we are producing science (i.e. competing in the tech race) can be a difficult transition. If we are going to switch (spend resources on libraries, and trade on science) we need to be sure that we will be competitive. The AI is probably researching at <10 turns/tech, and faster due to inter-AI trading. If we can’t hit (about) <=8 turns/tech there is no point in trying to compete, since before the industrial age (or perhaps late medieval the AI is generally will to sell tech a reasonable price (particularly if you have luxuries, like we do). Therefore perhaps we should focus on marketplaces/cash while we build up our infrastructure; we will lag in tech slightly but we will also have cash for rushing improvements. Trying to compete in tech then failing and being forced to revert back to a cash/buy strategy can be costly.
2) We want to make sure we time any ‘future conflicts’ so that the happen before or after the early industrial age. It would be silly to follow a ‘builder’ strategy during the mid/late medieval, only to be ‘ready’ for war during the point in the game where peace/build up is most necessary (early industrial). Quick industrialization is the key to late game domination; everyone has different strategies, but for me being in ‘just the right position’ for quick industrialization is my primary goal during the mid/late medieval. Unindustrialized nations will drop like flies to the productive capacity of an industrialized one.
I am new here, and just trying to get involved, so try not to be to harsh
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