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The Persian Iron Puzzle

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  • #16
    If you cut a piece of road, you can't "un-cut" it back. THIS is playing ahead. You can't do anything if you can't go back. Not your fault, I presume, but we can't do this. Btw, IMO, someone (who speaks English better than I do ) needs to post a thread (topped, if possible) explaining all about playing ahead.

    Edit:

    Originally posted by XOR


    Heh, I dont think I "played ahead" on a non-latest game in which all I did was cut one piece of road and watch the foreign advisor screen to confirm the no longer had iron.
    You said "a non-latest game", and our rules aren't very clear about this. IMHO, this is "playing ahead", even in a recent (not the last) saved game. I can be wrong, of course. Nevertheless, this doesn’t seems fair.
    Last edited by Aro; September 24, 2002, 16:29.
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    • #17
      Ooops, heheh. K, Wont do again. Sorry

      Optionally, we might just, errr... cut the piece of road and that would not be playing ahead, just underling initiative :P the piece of road I tested with was the one on grassland, next to Tyre, where the horseman is in the picture.

      Also, I think a good explanation of how trade works would be in place. Since the 1.29 patch I havent been able to ask for luxuries or resources in peace negotiations and there are also some weird things such us we letting the AI trade with another AI we are at war with.

      One thing is that there dont need to be triple palace connections, just roads, airports and harbors, you dont need to own all the roads.

      Q: Can you use another civ's harbors/airports if you are at peace with them?

      Q: Can you trade trough the land of someone you are at war with to trade with someone you are at peace with? It seems to be so. And this could mean that of you are surrounded by someone you are at war with you can still trade with any civ that both warring civs are at peace with.

      Q: Is this (prev question) affected by some tech? like, Nationalism?

      Q: What the *.* is up with the trade routes being so complicated?
      Last edited by XOR; September 24, 2002, 16:42.
      Vini, Vidi, Poluti.

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      • #18
        This damn trade deal between Persians and (probably) Germans is annoying, indeed.
        Two possibilities:
        1- Our maps are outdated.
        2- They are trading using OUR territory.

        About the last one, many people here are saying that is impossible, so I think the option "1" is the answer.
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        • #19
          ok i realize that Germany was not in the trade screen when I was checking for possible routes... My mistake. How do I get germany on trade screen?
          :-p

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          • #20
            "Ctrl + Shift" and right-click over any leader... IIRC. I don't have the game rigth now.
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            • #21
              Where is the last save, BTW?
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              • #22
                Let this be known throughout the land of Apolytonia: it is possible to trade through enemy territory (tested and verified).
                Last edited by Shiber; September 24, 2002, 18:28.
                "Close your eyes, for your eyes will only tell the truth,
                And the truth isn't what you want to see,
                Close your eyes, and let music set you free..."
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                • #23
                  here .
                  Look for a file named "cheops.sav".
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                  • #24
                    Originally posted by Shiber
                    Aro, you can trade through enemy territory (tested and verified).
                    Aha! I knew it! Was my first suggestion...
                    Thanks, Shiber.
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                    • #25
                      You're welcome.
                      "Close your eyes, for your eyes will only tell the truth,
                      And the truth isn't what you want to see,
                      Close your eyes, and let music set you free..."
                      - Phantom of the Opera

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                      • #26
                        Originally posted by Shiber
                        Let this be known throughout the land of Apolytonia: it is possible to trade through enemy territory (tested and verified).
                        This means that, to no doubt, even if the trade route is not passing trough our territory, our territory IS a viable trade connection that will carry anything from Germany to Persia if other routes to Persia (such as England) are cut.
                        Vini, Vidi, Poluti.

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                        • #27
                          Q: Will our roads only carry things from Germany to Persia, or also from Persia to Germany?

                          I think it's a one-way street, because we're at war with the Persians. The Persian merchant would have to turn back at the border, but the German guy can deliver his goods all the way.
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                          • #28
                            Originally posted by BigFurryMonster
                            Q: Will our roads only carry things from Germany to Persia, or also from Persia to Germany?

                            I think it's a one-way street, because we're at war with the Persians. The Persian merchant would have to turn back at the border, but the German guy can deliver his goods all the way.
                            From the manual:

                            There’s one big caveat about roads. If you are at war with another civilization, any road that passes through your enemy’s territory (inside his or her borders) can’t be used for the transfer of resources and luxuries. This is not true of peaceful rivals, only those nations with which you are at war. Portions of your trade network can be disconnected by this effect, so be careful and set up alternate routes if possible.
                            I think that as long as we are at peace with one of the 2, our roads will "connect" them. By the way trade works it probably puts them in "connected status", meaning it's a 2 way street.

                            I think it would be about time the trade system was redone... and it's not like it can be done with the editor... unless they give us some code and we could probably use the MS Visual C++ editor Well, it isnt quite working the way it should, but at least we now know how it works so we are going to have to cut our own piece of road and see if it is or not the only route.
                            Vini, Vidi, Poluti.

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