It has been my experience that if ANY citizen is of the conquerors nationality, it is that citizen that is turned into a worker. I believe the build-worker-join-worker trick can only produce one native citizen.
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Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
'92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris
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Be carefully with that settler thing. If a city has only foreigners (let's them call "French" for simplicity), an eventually built settler will be French (by nationality, but still our unit), produce 2 French citizens (or 1 if a city is built) and we gained nothing except unhappiness.
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Originally posted by Butch Cassidy
I don`t think u can build settlers with foreign nationalities, as it says in the manual
yes you can
when the workers are no longer needed we can spread them out over our empire , ....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
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WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Originally posted by Sir Ralph
Be carefully with that settler thing. If a city has only foreigners (let's them call "French" for simplicity), an eventually built settler will be French (by nationality, but still our unit), produce 2 French citizens (or 1 if a city is built) and we gained nothing except unhappiness.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Originally posted by UnOrthOdOx
But it seems that you CANNOT PRODUCE a foreign nationality. Therefore, you can change their nationality by using the citizens as settlers or workers.
This may have changed with 1.29 though.
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Your settlers can be "French" and I had it happen very often.
Ever tried Aeson's "Recycling blitz"? It means, after discovering Recycling, you get 1/4 of shields back, when selling improvements. Imagine, you capture a "French" size-25 city and have lots of resistors. Now sell a bank or something like that, get at least 30 shields and switch production to settler. This way you just have rushed the settler even during resistance and without sacrificing a unit. Next turn disband the city and rebuild it with the settler. Works 100%, the only downside is, that the settler will be "French" and thus produce a "French" citizen.
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I pretty sure you can't produce a foreign settler, but even if you can atleast we can divide the foreign pop.Duddha: I will return...
Arnelos: ... and the civilizied world shudders ...
"I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing..."
Free California!
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If only there was a save game that could settle this arguement.
ten lytons to the first person to find the french settler.Attached FilesAre we having fun yet?
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Not with the current save, President (may I already call you so?), and not now since I'm still working, but it's simple to check out. Take a game of your own, capture an enemy city (resistance doesn't matter), make sure there's only foreigners in it, set production to settler and disband units till the settler is ready. Next turn a "foreign" settler will be there, meaning your settler with foreign nationality.
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Originally posted by OPD
BFM wins
Apoc pay the man
yay I can attach images now.
Please note this stlr had already been built I havn't played ahead and built one.Proud member of the Hawk Party.
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I know that I have made them without before, but that could have been caused by some mod I was using at the time I suppose. At least someone set me straight.One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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