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The Compromise of 210 BC *Everyone Read*

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  • #31
    I'm not sure either, I need more case studies to satisfy my doubts. However, at the moment this is the best theory we have and the numbers confirm it. I suggest we apply the scientific method and make this our paradigm until we find a better theory.
    "Close your eyes, for your eyes will only tell the truth,
    And the truth isn't what you want to see,
    Close your eyes, and let music set you free..."
    - Phantom of the Opera

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    • #32
      Originally posted by Apocalypse
      We won't be some backwards civilization for ever. In 30 or 40 turns we will have a chance to be significantly more developed.
      I think this may be one of the most important points in this chat...

      Apoc's plan is forward looking in that we plan to be building up our Economy soon. Once we do that, then researching techs on our own will be feasable, and the techs Apoc has set out for us to research are where we should go then. The tech trades discussed will probably not be taking place for the next fourty turns anyway (which should be enough time to at least start on getting our economy rolling), which is the earliest I could see the AI getting Chilvary (probably later than that, actually).

      We should think of this as more of a long term plan that works on the idea that we'll be improving our situation as soon as these wars are done. Hopefully, as a part of that, we'll be able to research techs at a decent rate.

      -- adaMada
      Civ 3 Democracy Game:
      PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
      Intersite PTW Game: Member of Apolyton

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      • #33
        First I feel the need to respond to DAVOUT's comment. I am not trying to make a power grab. My job is to look at the situation we are, assess the needs of the various factions in the government, and try to come up with a plan that can fulfill the most people's needs. This is working with other ministers to get a compromise through.

        Togas: The plan is to also buy Theology immediately if possible. Keep in mind we can use one tech to help pay for the other.

        MrWhereItsAt: I am not yet sure what the slider should be at. I haven't seen how it would look under Monarchy. Theoretically it would be best to keep a significant cash flow, but not be as low as 10% anymore.
        "Yay Apoc!!!!!!!" - bipolarbear
        "At least there were some thoughts went into Apocalypse." - Urban Ranger
        "Apocalype was a great game." - DrSpike
        "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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        • #34
          About the cost...

          We must start doing some real research or we'll go bankrupt. I would love if we could continue at 10% but that isn't an option in the Middle Ages.
          "Yay Apoc!!!!!!!" - bipolarbear
          "At least there were some thoughts went into Apocalypse." - Urban Ranger
          "Apocalype was a great game." - DrSpike
          "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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          • #35
            I am SUCH an idiot. Feudalism costs 1,240 beakers, I got the cost factor for Feudalism all wrong. Here are the new numbers which IMHO prove that the minimum amount of beakers you can produce each turn is 1/40 of the total cost in beakers:

            Cost of Feudalism in beakers: 1,240. Beakers are produced by either transforming citizens to scientists (which produce 1 beaker per turn) or directing money to science (1 beaker per turn for every gold coin directed to science).
            Amount of money we paid to France: 371g + 10gpt, or assuming that 1gpt = ~16g as a lump sum (a newer figure based on some experiments I've made) we paid 531g. That's ~43% of the total cost of Feudalism.
            Amount of turns left to complete Feudalism before we bought it: 13, or 32.5% out of 40 turns.
            Since buying a tech costs more money than researching it yourself (when buying a tech you pay extra because you get it now, whereas when you research it yourself you have to wait), it makes perfect sense.
            Conclusion: so far, my paradigm stands where all other proposals made so far fail.
            Feedback: yes, I'd like some. If you have found a mistake in my calculations or have a better paradigm to suggest, I'd love to hear it!
            "Close your eyes, for your eyes will only tell the truth,
            And the truth isn't what you want to see,
            Close your eyes, and let music set you free..."
            - Phantom of the Opera

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            • #36
              Leaving aside the science cost question, Apoc your plan seems reasonable. I support it as written
              Diderot was right!
              Our weapons are backed with UNCLEAR WORDS!
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              • #37
                Shiber: I made a quick scenario with the editor to test this. 2 civs, standard size map. I gave Rome (player) the standard starting techs (which include alphabet) and Egypt the same plus writing. I also set it so that I was in contact with Egpyt from the start. I gave Rome lots of gold, and then looked at how the cost of buying writing changed over time. Two runs through - one with Rome producing 1 beaker per turn, the other with 3 beakers per turn. Cost of tech is 128 beakers in this case, so in both runs the research time is 40 turns. Initial cost of buying the tech is 192 gold. Below are three columns of data. First column: no. of turns left to research tech; 2nd column: cost when science produces 1 beaker per turn; 3rd column: cost when science produces 3 beakers per turn.

                40 193 193
                39 191 189
                38 190 184
                37 189 179
                36 187 174
                35 185 170
                34 184 166
                33 183 161
                32 180 157
                31 179 151
                30 177 147
                29 176 143
                28 174 138
                27 173 134
                26 172 128
                25 170 124

                So after 15 turns of research, researching 1 beaker per turn has lowered the cost by 23 gold, while researching at 3 beakers per turn has lowered the cost by 69 gold. In both cases there are still 25 turns to go. I didn't see much point continuing past this, as the pattern was already pretty obvious.

                In the Feudalism case, I guess your beaker production was actually pretty close to 1/40th the cost of the tech per turn (BTW did you factor in the reduction in number of beakers needed due to the fact that the tech is known by other civs - you didn't explicity mention it).

                But I stand by my earlier claim: setting to research something in 40 turns won't necessarily lower the cost of buying it appreciably, unless you really are close to genuinely researching it in 40 turns (rather than using 1 scientist and the 40-turn cap).

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                • #38
                  Originally posted by vulture
                  In the Feudalism case, I guess your beaker production was actually pretty close to 1/40th the cost of the tech per turn
                  Actually it was more like 1/600th of the cost.
                  Anyway, I see you were right. I'm glad we finally have a theory on this that is based on an experiment that is free of any outside influence. In Feudalism's case the cost was probably lowered because a few civs (I think two or three of the known civs) already had Feudalism and I simply did not know how to factor that in, and as I said I was waiting for someone to propose a better model based on a better experiment. You did just that.

                  "Close your eyes, for your eyes will only tell the truth,
                  And the truth isn't what you want to see,
                  Close your eyes, and let music set you free..."
                  - Phantom of the Opera

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                  • #39
                    I like that plan alot apoc, i like any plan that includes chivalry asap

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                    • #40
                      This brings up an interesting point. Exactly how does the AI code for trades anyway? Does anyone know code who could possibly examine what Firaxis has the AI work of? Understanding that would go a long way toward balancing the cheating AI. Of course, the ethical questions involved... and the fact that that is almost cheating... Gonna take some thought.

                      edit: Vulture, that game that you made to test your hypothesis? Would it be possible to set it up with another AI player, to see the effects that multiple trade partners has on price? That would be really helpful.
                      2nd Minister of the Economy in the 1st Apolytonia Civ 3 Democracy Game.
                      Founder and editor of the Berserker Bugle

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                      • #41
                        If you ask me, experimenting with mock games is ok but the moment you take a peek at the code, you're cheating.
                        "Close your eyes, for your eyes will only tell the truth,
                        And the truth isn't what you want to see,
                        Close your eyes, and let music set you free..."
                        - Phantom of the Opera

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                        • #42
                          agreeing with the plan here apoc
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                          • #43
                            Listen, I predict we can obtain either Theology or Chivalry in the next few turns. I want to know if this affects anything.
                            "Yay Apoc!!!!!!!" - bipolarbear
                            "At least there were some thoughts went into Apocalypse." - Urban Ranger
                            "Apocalype was a great game." - DrSpike
                            "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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                            • #44
                              Originally posted by Shiber
                              I'm not sure either, I need more case studies to satisfy my doubts. However, at the moment this is the best theory we have and the numbers confirm it. I suggest we apply the scientific method and make this our paradigm until we find a better theory.
                              I checked : 1 beaker = 1 gold, its true.

                              So we can name your finding the Shiber Paradigme.

                              Research : Do it yourself !
                              Statistical anomaly.
                              The only thing necessary for the triumph of evil is for good men to do nothing.

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                              • #45
                                No, vulture proved me wrong. Read his posts with the columns and stuff.
                                I was especially surprised to see that researching a tech costs more than buying it. I guess this changes when you have libraries (and further when you have universities and research labs) in most of your cities because then you produce more beakers for the same amount of gold and research becomes justifiable.
                                But that's only a guess, we'll need to test that too. I'll run an experiment tomorrow, right now it's late and I don't think straight.
                                "Close your eyes, for your eyes will only tell the truth,
                                And the truth isn't what you want to see,
                                Close your eyes, and let music set you free..."
                                - Phantom of the Opera

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