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  • #46
    Originally posted by Epistax
    Geofront and Napoleton are sitting ducks.


    That is all I have right now. I am currently rethinking tech plans based on new data.

    I suggest we try to get Monotheism from Germany in a peace deal if at all possible. This needs to be done in the next 15 turns (when I think we get Feudalism).
    "Yay Apoc!!!!!!!" - bipolarbear
    "At least there were some thoughts went into Apocalypse." - Urban Ranger
    "Apocalype was a great game." - DrSpike
    "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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    • #47
      Those dudes haven't done their turn-- I believe they can go into loveshack right now.

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      • #48
        Can we move the workers into the loveshack this turn.

        We can have a decent horse army quickly and retake any lost cities. I don't know about Napoleon but Geofront can culture expand in 6 turns.
        Are we having fun yet?

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        • #49
          Might aswell put it here aswellProduction summary
          Are we having fun yet?

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          • #50
            Originally posted by OPD
            In the next 10 turns we could probably build about 8 chariots and upgrade them to horses. Which would provide a good force to do some serious damage to the Perisans/Germans.

            But we should be more concerned about an attack on us before that.

            Although I think moving defensive units to our front line cities is a must they may not get there in time.
            There's not going to be attack for some time. They did not plan on this war and they have to gather troops and move them to the border just like us. They have to cross mountains to get us. They're not going to be here anytime soon. The most likely loss for us is Napoleton and maybe quite a bit later Seeburg. Move the workers behind Loveshack and clear some jungle there while we wait for the tension to ease down. The Persian units are guarding Settlers and won't attack (it would expose the settler) unless its a guaranteed win (like unprotected workers).

            We can send Movement two troops and attack Sidon befor ethe Persians can get troops to the border as we have roads and they don't. That ends the war with the Persians.

            We send all of available foot troops, the more swordsmen the better, over the mountains to Hamburg and its over. We probably won't be at war with anybody at that point.

            Fast troops to Persia. Foot troops to Hamburg.

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            • #51
              Originally posted by Aro
              I’m worried about this. The Persian stack near Ubergorsk could capture our three workers in one turn. We need to do something about…
              We shouldn't send them to Loveshack. We should send them due south this turn, and then put them in Ubergorsk next turn. The Persians won't be able to get at them, and if we station them in Ubergorsk, then we can always use them to build instant population in Ubergorsk, which we might want to do if we need to pop-rush defense there (either barracks, or spear). (I'm not advocating immediate pop-rush. Just if Ubergorsk's defense gets whittled down. For now, it's well-defended: 2 spear, fortified behind walls.)
              aka, Unique Unit
              Wielder of Weapons of Mass Distraction

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              • #52
                Originally posted by Robber Baron


                We shouldn't send them to Loveshack. We should send them due south this turn, and then put them in Ubergorsk next turn. The Persians won't be able to get at them, and if we station them in Ubergorsk, then we can always use them to build instant population in Ubergorsk, which we might want to do if we need to pop-rush defense there (either barracks, or spear). (I'm not advocating immediate pop-rush. Just if Ubergorsk's defense gets whittled down. For now, it's well-defended: 2 spear, fortified behind walls.)
                What's it going to get whittled down by, mutant bananas? Persia's going to have to send troops from it's cities which are 10-18 jungle tiles away, no roads. Tyre and Sidon are like the Morman colonies in Utah, completely isolated and unsupported from the main civilization.

                Don't get me wrong I think the workers should improve Ubergorsk, I just think a quick skip to Loveshack, clear off a jungle or build a mine on BHQ's mountain for better unit production while we wait for the guarded settler stacks to dissipate would be safer.

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                • #53
                  Everyone forgot the one Persian archer outside of Del Monte, faced by our one spearman (of course, the spearman is veteran and accross a river from the regular archger, but what the hey)
                  If you don't like reality, change it! me
                  "Oh no! I am bested!" Drake
                  "it is dangerous to be right when the government is wrong" Voltaire
                  "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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                  • #54
                    I suspect that instead of attacking, they'll resort to destroying our land improvements. The AI will not attack Del Monte with this archer because it knows the odds are greatly against him (regular vs. veteran, river and attacking vs. fortified). Even if he moves to the other side of the river the odds will still be greatly against him.
                    No, the AI is going to try to destroy our improvements, which is why we need to dispatch one of the upgraded warriors to Del Monte ASAP. Also, once the improved warrior / swordsman deals with that archer he can pursue the nearby settler stack and increase the number of slaves we own by one.
                    "Close your eyes, for your eyes will only tell the truth,
                    And the truth isn't what you want to see,
                    Close your eyes, and let music set you free..."
                    - Phantom of the Opera

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                    • #55
                      My 2 cents...

                      Send some of our spearmen from our central safer cities to the german/persian front
                      Lets upgrade our warriors, and send them as well.

                      Finish the job with the French, then send any spare units to the eastern front.

                      Cause as much havoc as possible and take over as many slaves as possible.

                      It seems that the only city that may be in jeopardy is Napolitan. If a German army does appear on the horizon, has anyone used the tactic of..
                      Colapsing our defenders deeper into our territory.
                      Gifting napoliton to the Americans..this will buy us more time to manouver troops into position.
                      Then once we have the available forces, counterattack the germans.

                      As we plan on wiping out the Americans very soon anyway, gifting napoliton keeps it temporarily safe from the germans, which, depending on their strength, we may have difficulty claiming it back from.

                      I suggest this as a possible worse case scenario option only...obviously, we should try to defend our cities as much as possible.
                      "No Comment"

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                      • #56
                        Originally posted by Hot_Enamel
                        Gifting napoliton to the Americans..this will buy us more time to manouver troops into position.
                        A remarkable idea! However there's a chance that Germany will declare war on America and take those towns, and then we'll have to take them back from Germany.
                        I suggest that giving Napoleton and possibly Seeberg to America will be used as a last resort, if we see that either is about to fall.
                        "Close your eyes, for your eyes will only tell the truth,
                        And the truth isn't what you want to see,
                        Close your eyes, and let music set you free..."
                        - Phantom of the Opera

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                        • #57
                          What a turn of events. Go away for a couple of days and WOW!!!

                          When I get home tonight this will prove to be an interesting download.
                          If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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                          • #58
                            Originally posted by Shiber


                            A remarkable idea! However there's a chance that Germany will declare war on America and take those towns, and then we'll have to take them back from Germany.
                            I suggest that giving Napoleton and possibly Seeberg to America will be used as a last resort, if we see that either is about to fall.
                            I agree and I DON'T want Germany at war with America. That would put the nail on the coffin of any hopes we have for Incense Valley because Germany in the best postion to gobble up America.

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                            • #59
                              Originally posted by Shiber
                              I suspect that instead of attacking, they'll resort to destroying our land improvements. The AI will not attack Del Monte with this archer because it knows the odds are greatly against him (regular vs. veteran, river and attacking vs. fortified). Even if he moves to the other side of the river the odds will still be greatly against him.
                              No, the AI is going to try to destroy our improvements, which is why we need to dispatch one of the upgraded warriors to Del Monte ASAP. Also, once the improved warrior / swordsman deals with that archer he can pursue the nearby settler stack and increase the number of slaves we own by one.
                              I agree, but I don't see how we can avoid that. About the two settlers stacks, we need to start a "settler’s chase" right now, but we don't have any offensive units close to them. This will be annoying… In fact, our defenses in that area and our possibilities of counter-attack are weak. RoP sucks.
                              By other hand, the AI will have a big reputation damage, I hope ( Is it true, in this level?).
                              RIAA sucks
                              The Optimistas
                              I'm a political cartoonist

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                              • #60
                                Originally posted by Aro
                                RoP sucks.
                                Yes. Yes it does.
                                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                                You're wierd. - Krill

                                An UnOrthOdOx Hobby

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