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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I don't what you're worried about, nobodys going to swarm Paris they either march across the Mountains or have to cross that river just north or it. Either way we'll geta couple of turns to react.
If Monotheism is then obtained: switch to Chivalry.
All trading of technology and maps is approved.
If a peace deal is signed, try to get Monotheism.
"Yay Apoc!!!!!!!" - bipolarbear
"At least there were some thoughts went into Apocalypse." - Urban Ranger
"Apocalype was a great game." - DrSpike
"In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd
Alright, this is going to be crazy I tell you! Crazy!
First I want to note something right off the bat: IF ANY WORKERS ARE THREATENED, MOVE THEM IMMEDIATELY! We already see this near Ubergorsk, I'll address these issues.
Plans:
Ubergorsk (threatened) - Worker stack is currently NW, NW of Ubergorsk clearing jungle. However they are threatened to the east by a Persian military stack. Our worker stack requires immediate attention! Please move them E of Loveshack. If they are not being pursued or threatened by Persian forces (or German forces near Munich) then clear a jungle at this spot. However, if there are military units, please move this stack into Loveshack. Once the threats have properly been disposed of, I suggest clearing jungle E of Loveshack. If that isn't possible, W of Loveshack will suffice. I leave ultimate discression in this area up to the President.
Geofront - Stack currently mining N of Geofront. After completion, build a road N, NW to Napoleton. Watch for Persian or German forces.
Gaia - Free worker, please move NE before you end the turn. Build road NE toward Seeburg. If road to Seeburg is finally completed, clear jungle NE of Gaia.
Seeburg - Worker S, SW building road. Continue building road SW toward Gaia. Note: Seeburg will complete worker in 1 turn. Move worker S, SW and stack with other worker, build road toward Gaia
Paris - There are currently workers in Paris, however due to the volatile nature of the area at the moment, I will leave decisions up to the President. Since roads connect Paris, it would be fairly easy for a sneak attack to capture workers around the area. Perhaps we should have these workers skip the next few turns? Ultimate discression is up to our President.
Del Monte (threatened) - Persian unit to the SW, not an immediate threat to our worker E of Del Monte building a road. After road completed build road W, W, NW to connect Thebes (granted this is 1 extra square, but it will connect us to gold.) Only move toward Thebes is Persian archer is taken care of first.
Timeline - Workers NE clearing jungle. After jungle move SE and continue to clear jungle around timeline.
Termina - Worker stack N, NW building road to Chartres. After completion, move back one tile to NW of Termina and clear jungle. After this, move E and clear jungle. Once war with France is over and providing Chartres is in our hands, continue building road NW toward Chartres.
Last edited by WhiteBandit; August 27, 2002, 15:26.
First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!
(04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen:Hehe! | DaveRocks! or something. ;)
OPD, If we can spare them I would send them. Only thing is I think if we send more than I have ordered in my orders we will have happiness problems. Mingapulco is not threatened an the only job for troops there is police. So if can spare them they will go to the front.
Arro: current orders do cover those workers, I believe the spearman in love shack will be on top of them at the end of this turn.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Might I suggest that we send the worker NW NW of Ubergorsk to Loveshack and add him to the town's population and then rush a swordsman.
We can always build new workers after the war is over.
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
The MoE, I believe is in charge of the sliders. They should post the possible benefits, or lack thereof, of moving such. I believe Spiffor is currently subbing in for Donal on that...
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin You're wierd. - Krill
Originally posted by Shiber
Might I suggest that we send the worker NW NW of Ubergorsk to Loveshack and add him to the town's population and then rush a swordsman.
We can always build new workers after the war is over.
I don't think it has a barracks. Why can't swordsmen chop down jungle? They got swords.........
We don't need a barracks to rush a swordsman. This strategy will work whether Loveshack has barracks or not (it doesn't btw). Of course Loveshack will produce a regular swordsman instead of a veteran, but beggers can't be choosers.
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Just in case you are wondering, Mr Farb, but using our Swordsmen swords to chop trees and jungle would ruin the blade and make the sword nearly useless (ie: sharpening the swords after would not fix them). I whould hate to see our attack rolles drop to 1 or 0
Good point unorthodox. If increases luxures could free up more troops for the n/ne cites, I'm all for it. That's one thing I rarely do in my own games, so I had not thought about it.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Well I personally don't think we need to use workers to pop rush, however I think that decision is ultimately out of my jurisdiction. If the President feels we should do that, then by all means do it!
I feel that we don't need to do this though. However, Loveshack does seem to be at risk. I don't think we'd be able to pop-rush another military unit until the next turn anyways, so if our spearman in Loveshack loses, we'd really be screwed. (I'm not 100% positive of this, I need to go look at the map again)
First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!
(04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen:Hehe! | DaveRocks! or something. ;)
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